The PowerShell script hash checks the all the files, it doesn't do anything else.That's your issue then. Why would you even try to use that knowing it's been cracked? Being cracked means files have been changed to allow access and running a validation file means it will see that it has a file that isn't right, which is the cracked one. Just download and run it without anything else and it should work fine. Trying to validate it, if it works, will just un-crack it by repairing the cracked file(s).
It was broken before running the validation script. I just ran that as a long shot incase it might fix something (it didnt.) I did a fresh install twice, including once of 5.5.0 and once of 5.5.2, and neither of them worked either.That's your issue then. Why would you even try to use that knowing it's been cracked? Being cracked means files have been changed to allow access and running a validation file means it will see that it has a file that isn't right, which is the cracked one. Just download and run it without anything else and it should work fine. Trying to validate it, if it works, will just un-crack it by repairing the cracked file(s).
Yeah, I get infinite loading if I just dump them all in. One of them seems to be causing a silent hang for sure and there will need to be some trials and errors done. Unfortunately no way to really tell but I know they shouldn't be taking a year to never load.I've imported all the mods, but i have the feeling none of them work. Maybe i'm missing something when putting the files into the mod folder?
Where do i find the uncracked version and the crack?Okay- This is going to sound a bit insane, but I re-ran the original crack file for 4.8.0, and after letting it run on a black screen for over 5 minutes, it finally loaded. (I had tried letting it load before for half an hour, to no avail. Typically the game loads in around 30 seconds on earlier versions.)
demo mode for MFF?Heat 0.5.6.0 Crack - UNPACK TO MAIN GAME DIRECTORY AND PLAY.
DOWNLOAD:
Pixeldrain
Pre-cracked Heat 0.5.6.0 - UNPACK AND PLAY.
DOWNLOAD:
Pixeldrain
CHANGELOG
- Demo mode for MFF
- Reduce memory usage and change the way characters are spawned
- Cabin holiday theme with lovely lights!
- Selected skin now saves to the custom pose profile
- Lovense API updated
- Change all the scaling and micro/macro menues into one unified menu
- Try to prevent synth kisses from merging their head with their chest
- Fix skin and character gender toggle edge case
- Fix possession issue
- Improve the way hints look
- Fix spawn logic and gender toggles
- Fix race condition with watersports
- Improve synth presenting anims
- Fix animation speed with the staged anims
- Fix garret sheath collision
- Make vibrator add pleasure properly again
- Fix hands losing collision sometimes
- Fix lighting on bedroom pillows finally
- Fix Avery eyes
- Fix fullbody turning
- prevent watersports voice lines from the character's own pee
It's a technical term for a type of bug> Fix race condition with watersports
HUH???
Taking into account past patch notes, I expected something funnierIt's a technical term for a type of bug
A race condition can arise in software when a computer program has multiple code paths that are executing at the same time. If the multiple code paths take a different amount of time than expected, they can finish in a different order than expected, which can cause software bugs due to unanticipated behavior.
You must be registered to see the links
Each mod's folder needs to be in there, not in a single folder. Should look more like thisIf anyone can help me... I placed the folder with the downloaded mods (link on previous pages) in the game's mods folder, but the game doesn't recognize them... Does anyone know what happened?
View attachment 3117131
I gotta ask, what's up with that celshade mod? It's more like everything is max ambient light instead.Each mod's folder needs to be in there, not in a single folder. Should look more like this View attachment 3118339
I didn't test it yet and wasn't sure how it would affect the game. From the name, I expected it would make the shadows have hard edges to them like cell shading in art does, but it might be broken if it just seems like it turned up the ambient light. All I know is it was on the google drive of modsI gotta ask, what's up with that celshade mod? It's more like everything is max ambient light instead.