- Sep 10, 2021
- 207
- 239
technically yes, but it's a test build so only the highest tier Patreons get itlol, taking so long that theres another build out
technically yes, but it's a test build so only the highest tier Patreons get itlol, taking so long that theres another build out
pfp does not check out, smh my headthat would be fucken lovely to see hahahaha
think I found my username siblingSecond to that, I'd love so damn much!
just noticed, he's got that wario waluigi dickPineapple_Fox_Riley
Thats what ive been saying lol. but i dont think anyone on this forum is a $20 subscriber.For the love of GOD WHERE IS THE UPDATE, PLEASE SOMEONE WHO IS IN THE PATREON UPLOAD IT TO MEGA OR WHATEVER I'M BEGGING
not cracked still has the authenticator, so this is useless.You must be registered to see the links
[TupleElementNames(new string[]
{
"albedo",
"detailMask",
"characterBase"
})]
public static readonly Dictionary<string, ValueTuple<P3dPaintSphere, P3dPaintSphere, CharacterBase>> _emitters = new Dictionary<string, ValueTuple<P3dPaintSphere, P3dPaintSphere, CharacterBase>>();
[TupleElementNames(new string[]
{
"albedo",
"detailMask"
})]
public static readonly Dictionary<NPCController, ValueTuple<P3dPaintSphere, P3dPaintSphere>> _FBemitters = new Dictionary<NPCController, ValueTuple<P3dPaintSphere, P3dPaintSphere>>();
public static readonly Dictionary<string, (P3dPaintSphere albedo, P3dPaintSphere detailMask, CharacterBase characterBase)> _emitters = new Dictionary<string, (P3dPaintSphere albedo, P3dPaintSphere detailMask, CharacterBase characterBase)>();
public static readonly Dictionary<NPCController, (P3dPaintSphere albedo, P3dPaintSphere detailMask)> _FBemitters = new Dictionary<NPCController, (P3dPaintSphere albedo, P3dPaintSphere detailMask)>();
Thanks! That worked perfectly. I have no C# knowledge at all so this was confusing.using another tuple syntax fixes this
replacing
withCode:[TupleElementNames(new string[] { "albedo", "detailMask", "characterBase" })] public static readonly Dictionary<string, ValueTuple<P3dPaintSphere, P3dPaintSphere, CharacterBase>> _emitters = new Dictionary<string, ValueTuple<P3dPaintSphere, P3dPaintSphere, CharacterBase>>(); [TupleElementNames(new string[] { "albedo", "detailMask" })] public static readonly Dictionary<NPCController, ValueTuple<P3dPaintSphere, P3dPaintSphere>> _FBemitters = new Dictionary<NPCController, ValueTuple<P3dPaintSphere, P3dPaintSphere>>();
seems to workCode:public static readonly Dictionary<string, (P3dPaintSphere albedo, P3dPaintSphere detailMask, CharacterBase characterBase)> _emitters = new Dictionary<string, (P3dPaintSphere albedo, P3dPaintSphere detailMask, CharacterBase characterBase)>(); public static readonly Dictionary<NPCController, (P3dPaintSphere albedo, P3dPaintSphere detailMask)> _FBemitters = new Dictionary<NPCController, (P3dPaintSphere albedo, P3dPaintSphere detailMask)>();
could you show what it looks like with the replaced code?Thanks! That worked perfectly. I have no C# knowledge at all so this was confusing.
I also cant use the escape button do you know anyway to rebind it ?I noticed a bug in version 0.6.1.1. The character selection menu does not close with the escape button. I'm the only one who has this problem.
Instead of changing anything in HeatSDK.Core.dll, you need to do these adjustments in HeatSDK.Misc.dll:Upon further inspection, the menu is also broken in VR. You can still use it, but you can't move it or make it go away. It's really annoying and makes the bedroom unusable because it's right in the middle of the room. If anyone knows how to fix this, that would be awesome.
public class Auth : MonoBehaviour
{
public void StartAuthenticate()
{
this.successModal.descriptionText = this._defaultText;
this.PassNoConnect();
//remove everything else
}
}