Try right clicking on the red link and then "Save object as..."Can't seem to download the crack, page brings up errors
Thanks, that fixed it!Try right clicking on the red link and then "Save object as..."
(you can also do it when being redirected to a weird page with lots of symbols - that's a actuallly how a zip/rar looks in a text format. You can click on "File > Save as" and get the file.)
If you still get a (seemingly) blank file after saving - you need to change/add the extention to *.7z or *.rar and then you just unzip/unrar the thing normaly.
I imagine it'll get there eventually, but IniMate is ahead in that. I kinda BS'd it by holding one of the dildos where my crotch would be.works fine for me. Just wish the pov (us) character had a penis
Yes you can, there's a way to put them on it's very simple and easy to adjust, check the settings in-game.Can I use any toys as myown dong to fuck any creature in game? Or should we use hands only?
Y'know I keep thinking how nice it would be if they could add a thing for proper hip tracking if you have it because of the inconvenience of using the controller for it. But maybe I'm alone in this line of thinking?you would want to place a controller in a waist band or something similar so it moves with your hips, then you turn the setting on and put the toy on in the position that matches your penis.
I can agree, though I don't have body trackers at the moment, I understand the ease of it. But I think it's because it's much easier to just use this in a developers point of view, because the controller tracking system is already there, they don't have to do more work, I'm sure there's other good reasons, but yes that would be nice.Y'know I keep thinking how nice it would be if they could add a thing for proper hip tracking if you have it because of the inconvenience of using the controller for it. But maybe I'm alone in this line of thinking?
I play with a Quest 2 also, and I use Virtual Desktop, and whenever I try to start up the game, the game stays in its window and doesn't go into the full VR mode. My steam VR detects my headset as well. When the game is running, I turn around and see the Virtual Desktop background. Please help!!I play with a Quest 2 so it should work? I always hear things like this about Rift S tho so it's probably a driver problem unless you're able to play other games fine, then it's more a problem of SteamVR not opening or being open when you launch the game.
I mean technically me either but I can sorta via kinect tracking. idk, just saying is all. uwu" I know FarmD officially said that because of adding in full-body tracking for their game that for some reason it meant not being able to make the game work in both VR and flatscreen mode for one executable. I wonder if that also could be an issue that arises but idk how Unity works. I'm sure there's a way you can do it but *shrug* you're probably right, more work obviously. However, I'd say that's just as important a thing to add as any future content (read: poses/characters/animations/etc.) simply for the fact you are a part of the game and you are the one interacting with the subjects, so it should be considered at the very least.I can agree, though I don't have body trackers at the moment, I understand the ease of it. But I think it's because it's much easier to just use this in a developers point of view, because the controller tracking system is already there, they don't have to do more work, I'm sure there's other good reasons, but yes that would be nice.
You can try something I mentioned in an earlier post. Add it as a non-steam game to your steam library and try launching it. I know that worked for me when I had that issue, but unsure if it's a red herring and just happened to work after doing so.I play with a Quest 2 also, and I use Virtual Desktop, and whenever I try to start up the game, the game stays in its window and doesn't go into the full VR mode. My steam VR detects my headset as well. When the game is running, I turn around and see the Virtual Desktop background. Please help!!
It wasn't anything to do with full-body tracking, actually. The VR situation with FarmD was just because of how different the player rigs had become between the desktop and VR versions, which is being resolved shortly. VR and desktop modes can be in the same executable without any issues.I know FarmD officially said that because of adding in full-body tracking for their game that for some reason it meant not being able to make the game work in both VR and flatscreen mode for one executable.
Oh okay. Well there you go then I guess, lol. EZ*It's dead simple to get waist tracking info in Unity, particularly with the SteamVR library which I'm fairly sure this game uses (I haven't actually played it in months since I stopped being a patron). It's literally dropping one component onto an object and setting the Input Source to "Waist", and as long as the player has assigned a tracker to Waist in SteamVR it will automatically set the position of that object to match it. But there are other ways to do it as well, to support a larger range of setups.