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KuroKokoro

New Member
Oct 7, 2020
9
3
I should probably add more info next time because I do in fact use a cable. thank anyways
Is it the official cable or something similar though? If cable link is used with USB-2.x, it can cause the visuals to glitch and lag behind on the headset, yet it is smooth on screen/capture. Could be something else, but worth checking.
 
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CornnFlaeks

New Member
Oct 14, 2022
4
9
I feel like with every new update, they add too much and don't do enough quality control/bug fixing. The clipping has always been a problem, however on older versions like the player body milestone update didn't clip as badly, especially in the scenes. It might just be me, but the game felt more polished pre-protogen. Is it just me, or do you guys see it too? I am playing on PC without VR now, but the problems are also in VR. Great game still, I've been checking back for updates since pre garret. Just something I noticed and thought I'd share. Also, they need to make the main menu to face the character + tab menu is too overloaded that I need to back up to see it all.
 
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Lolwut365

Member
Jun 5, 2020
254
375
I feel like with every new update, they add too much and don't do enough quality control/bug fixing. The clipping has always been a problem, however on older versions like the player body milestone update didn't clip as badly, especially in the scenes. It might just be me, but the game felt more polished pre-protogen. Is it just me, or do you guys see it too? I am playing on PC without VR now, but the problems are also in VR. Great game still, I've been checking back for updates since pre garret. Just something I noticed and thought I'd share. Also, they need to make the main menu to face the character + tab menu is too overloaded that I need to back up to see it all.
def feels like the game is a hydra, squash one bug and 2 more take its place lol. i think the issue is they're prioritizing new assets and features with the milestone releases to keep their patrons happy and dont have enough time to do adequate bugfixing, optimization and backend work between milestone updates. seems to be taking a back seat. there are a lot of little things they could do to improve the user experience but background changes arent attention grabbing and they dont want to start shedding patrons because that dopamine drip of new content slows down.

+1 to the menu thing, with an addendum: the way they're doin it now seems to be it spawns in a fixed position globally when you press the menu button and its static in that position. there are 2 problems with this. #1 is what you mentioned, player moves and the menu stays sat right where it was and doesnt face the player. i get there can be situations where you want the menu to stay put but you could at least set it up to flip sides at the same coordinates based on the players coordinates. issue #2, that position is fixed in space horizontal, vertical and facing angle. they can leave it fixed in the horzontal/rotational axis but vertical axis NEEDS to be tied to players vertical position because esp when using scaling, if the player is on the body of one of the NPCs and there is any vertial movement (breathing, fucking, etc) the menus become unusable because the players POV is moving but the menu is static.

also agree with it being crowded or sorta non intuitive. needs to be a button to despawn duo/trio animations without having to despawn them individually. needs to be a more accessable way to control animation speed/climax without having to navigate to it in the main menu. maybe a toggle on the radial menu to make a floating control box for the animations or something. I could sit here all day and brainstorm things i'd like to see, i just dont have the time or energy to learn enough of unity to be able to do any of it myself between my job and all of my other projects

having been playing with unity a bit lately i get how fuckin complicated this shit is, so i cant complain that much, but I feel like they would do well to hire at least one other dev with a lot of unity experience to do backend work. things like improving the physics/collision, UI, npc posing, and general bugfixing and optimization. i genuinely like the game and think it has the potential to be a lot more than just a glorified animation viewer with a kinda janky custom pose feature.
 

Shindow

New Member
Apr 30, 2024
5
0
guys i can`t play with vr quest i don't know why, but I think it's because of what's written on the photo, but I don't understand how to fix it
 

Moron1001

New Member
Jun 26, 2024
7
0
Is it the official cable or something similar though? If cable link is used with USB-2.x, it can cause the visuals to glitch and lag behind on the headset, yet it is smooth on screen/capture. Could be something else, but worth checking.
It's an off-brand cable but I checked the connection in the app and it was an usb 3.0. Also this type of stutter doesn't happen in other steamvr games.
 

Gatha1049

Newbie
Dec 8, 2022
44
225
guys i can`t play with vr quest i don't know why, but I think it's because of what's written on the photo, but I don't understand how to fix it
Make sure that the path to the game folder does not contain Cyrillic or other symbols except English.

The path to the game folder should look like this:
Your disk:\folder with symbols only in English\Anthro Heat\

for example:
D:\Games\Anthro Heat\
 
Dec 30, 2023
15
5
they should try making a quest port for this so they can reach a bigger audience
Stand alone quest is a potato mobile phone chipset, the game would need completely rebuild and it would look terrible. Maybe if they turned off all the shaders and used flat lighting it might not fry a quest. The quest might not have enough ram to load the models and scene together. Game would also have to be sideloaded so that means a limited audience.
 

Borizslav

New Member
Jan 27, 2024
3
1
Probably a really dumb question but, does anyone happen to have a download of the game that is pre 4.0?
Literally any version, either 2.X.X, 3.X.X, or anything bellow

I've been going through this thread for the past week searching for older versions but all the links are either dead or taken down
Really I'm just trying to find a version with the scalable cock sleeve
 

Lolwut365

Member
Jun 5, 2020
254
375
Probably a really dumb question but, does anyone happen to have a download of the game that is pre 4.0?
Literally any version, either 2.X.X, 3.X.X, or anything bellow

I've been going through this thread for the past week searching for older versions but all the links are either dead or taken down
Really I'm just trying to find a version with the scalable cock sleeve
oldest version i've got is a copy of 3.6.0 and uploaded it at the i've been kinda halfassed about saving older versions but if anybody wants one of the pictured versions uploaded lmk

1734818314172.png
 
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Borizslav

New Member
Jan 27, 2024
3
1
oldest ve got is a copy of 3.6.0 and uploaded it at the i've been kinda halfassed about saving older versions but if anybody wants one of the pictured versions uploaded lmk

View attachment 4360911
Oh damn, I did not expect this
I really don't wanna ask but, could you by any chance send me the versions above 0.5.0.2 (0.4.1.2 - 0.4.8.0)
I wanna archive them on one of my USBs
 
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Lolwut365

Member
Jun 5, 2020
254
375
Oh damn, I did not expect this
I really don't wanna ask but, could you by any chance send me the versions above 0.5.0.2 (0.4.1.2 - 0.4.8.0)
I wanna archive them on one of my USBs
sure, i'll upload it to gofile. will be a few hours tho cause the 7z file is like 14.5gb lol

EDIT:
 
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thatsbqnkers

Newbie
Jun 30, 2023
29
20
I wish the thrusting was adjustable, as to give the character hips a bit more travel, some start dist end dist maybe a randomization amount slider for some more varied thrust patterns. Also speed slider,

A guy can dream eh?
thisthisthisthisthisthisTHISTHISthis, It is seriously bewildering how they just haven't even touched on it yet
 
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4.30 star(s) 28 Votes