- Jan 29, 2021
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My hope for the future is probably a big chubby Gator/Crocodile MILF
I want to rub my face on a beeg scaly belly
I want to rub my face on a beeg scaly belly
Aren't felines a bit more "rare" among furries? With canines (wolves, dogs, foxes) and dragons/dinos being the most common?
To be fair with the devs, the two wolves are really good if you ask me, they are very toned down but still distinct and hot, I hate sparkle dogs with a passion.
I was more or less talking about what furries pick in general. yea we have 4 canines"Another" feline, we have what in the game, 2 wolves, 2 foxes, 2 robots (Synths), 2 dragon/lizards, a horse, and a shark. Whats amazing is it took them this long to add a Feline.
We are able to crack it, dont worryWe have a big problem. Unity wants to charge for installation of a game, probably this game will be affected for a while since it is developed with this same engine
You can't crack that kinda thing my guy.We are able to crack it, dont worry
especially if you plan to buy it on Steam, the problem is not piracy, it is literally the development of the gameYou can't crack that kinda thing my guy.
This game is not even in Early Access so buying is impossible for now.especially if you plan to buy it on Steam, the problem is not piracy, it is literally the development of the game
But it's already on Steam to add it to my wishlist, personally I want to buy the game when it comes out there, but that's not the point, the problem is that even these people can lose money on their Patreon by charging for downloadsThis game is not even in Early Access so buying is impossible for now.
Yes they can. But otherwise game will never come to.But it's already on Steam to add it to my wishlist, personally I want to buy the game when it comes out there, but that's not the point, the problem is that even these people can lose money on their Patreon by charging for downloads
They can move the game to another engine so, yeah, I wouldn't mind waiting anywayYes they can. But otherwise game will never come to.
Doing so will be a very large undertaking, but possibleThey can move the game to another engine so, yeah, I wouldn't mind waiting anyway
I'm having some doubts...
People shouting doom and gloom over the change fail to understand it's for people making over $200k in direct revenue from sales, not patreon.
The problem is that even if it is downloaded pirated, a tax of 0.02usd per installation is still charged... whether it is pirated or not, Unity will take that money from the developer for each installation, yes, if you install the games 5 times, it will be 0.1usd... The best option is to switch to UnrealEngine but it is a very difficult jobBut it's already on Steam to add it to my wishlist, personally I want to buy the game when it comes out there, but that's not the point, the problem is that even these people can lose money on their Patreon by charging for downloads
afaik they have issued a statement clarifying the situation, its still bad but not as dire as it was initially made out to be. this whole situation is going to cause lasting damage to unity's reputationThe problem is that even if it is downloaded pirated, a tax of 0.02usd per installation is still charged... whether it is pirated or not, Unity will take that money from the developer for each installation, yes, if you install the games 5 times, it will be 0.1usd... The best option is to switch to UnrealEngine but it is a very difficult job
Who is impacted by this price increase: The price increase is very targeted. In fact, more than 90% of our customers will not be affected by this change. Customers who will be impacted are generally those who have found a substantial scale in downloads and revenue and have reached both our install and revenue thresholds. This means a low (or no) fee for creators who have not found scale success yet and a modest one-time fee for those who have. Fee on new installs only: Once you meet the two install and revenue thresholds, you only pay the runtime fee on new installs after Jan 1, 2024. It’s not perpetual: You only pay once for an install, not an ongoing perpetual license royalty like a revenue share model. How we define and count installs: Assuming the install and revenue thresholds are met, we will only count net new installs on any device starting Jan 1, 2024. Additionally, developers are not responsible for paying a runtime fee on: - Re-install charges - we are not going to charge a fee for re-installs. - Fraudulent installs charges - we are not going to charge a fee for fraudulent installs. We will work directly with you on cases where fraud or botnets are suspected of malicious intent. - Trials, partial play demos, and automation installs (devops) charges - we are not going to count these toward your install count. Early access games are not considered demos. - Web and streaming games - we are not going to count web and streaming games toward your install count either. - Charity-related installs - the pricing change and install count will not be applied to your charity bundles/initiatives.
Yeah exactly, and it's 200k USD / year too.People shouting doom and gloom over the change fail to understand it's for people making over $200k in direct revenue from sales, not patreon.