Arwen Mays

Member
Apr 10, 2022
229
192
I think this is the only game that I can give my confidence to buy it on Steam when it comes out, you can see that they are making good use of the money invested, good features etc etc
 

RenaDyne

Newbie
Jul 14, 2017
18
12
Aren't felines a bit more "rare" among furries? With canines (wolves, dogs, foxes) and dragons/dinos being the most common?
To be fair with the devs, the two wolves are really good if you ask me, they are very toned down but still distinct and hot, I hate sparkle dogs with a passion.

Depends on the species of cat. Sneps and Tigers are fairly common, lions are decently common too. Cheetahs are relatively rare, servals, lynxes, bobcats, cougars, and others are increasingly rare the more obscure they sound (You likely wont find many american bobtail cats for instance), but the same is true of the canines. Wolves and Foxes are insanely common, but domestics? not so much, nor are the non-standard canines like african wild dogs, maned wolves, or dhols.


Dragons are super common, but they're often the "Gateway" into furry for a lot of people. Dinos are definitely not a common taste, however, especially non-jurassic park dinos (Feathered instead of scaled)
 
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Arwen Mays

Member
Apr 10, 2022
229
192
We have a big problem. Unity wants to charge for installation of a game, probably this game will be affected for a while since it is developed with this same engine
 

Arwen Mays

Member
Apr 10, 2022
229
192
This game is not even in Early Access so buying is impossible for now.
But it's already on Steam to add it to my wishlist, personally I want to buy the game when it comes out there, but that's not the point, the problem is that even these people can lose money on their Patreon by charging for downloads
 
Oct 7, 2022
247
441
But it's already on Steam to add it to my wishlist, personally I want to buy the game when it comes out there, but that's not the point, the problem is that even these people can lose money on their Patreon by charging for downloads
Yes they can. But otherwise game will never come to.
 

limesseur

Member
Oct 7, 2019
331
323
They can move the game to another engine so, yeah, I wouldn't mind waiting anyway
Doing so will be a very large undertaking, but possible

The question is if they will choose Unreal Engine or Godot if they do, and how that will affect development time
 

Perreke

New Member
May 22, 2022
1
1
But it's already on Steam to add it to my wishlist, personally I want to buy the game when it comes out there, but that's not the point, the problem is that even these people can lose money on their Patreon by charging for downloads
The problem is that even if it is downloaded pirated, a tax of 0.02usd per installation is still charged... whether it is pirated or not, Unity will take that money from the developer for each installation, yes, if you install the games 5 times, it will be 0.1usd... The best option is to switch to UnrealEngine but it is a very difficult job
 
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Lolwut365

Member
Jun 5, 2020
266
389
The problem is that even if it is downloaded pirated, a tax of 0.02usd per installation is still charged... whether it is pirated or not, Unity will take that money from the developer for each installation, yes, if you install the games 5 times, it will be 0.1usd... The best option is to switch to UnrealEngine but it is a very difficult job
afaik they have issued a statement clarifying the situation, its still bad but not as dire as it was initially made out to be. this whole situation is going to cause lasting damage to unity's reputation

Who is impacted by this price increase: The price increase is very targeted. In fact, more than 90% of our customers will not be affected by this change. Customers who will be impacted are generally those who have found a substantial scale in downloads and revenue and have reached both our install and revenue thresholds. This means a low (or no) fee for creators who have not found scale success yet and a modest one-time fee for those who have. Fee on new installs only: Once you meet the two install and revenue thresholds, you only pay the runtime fee on new installs after Jan 1, 2024. It’s not perpetual: You only pay once for an install, not an ongoing perpetual license royalty like a revenue share model. How we define and count installs: Assuming the install and revenue thresholds are met, we will only count net new installs on any device starting Jan 1, 2024. Additionally, developers are not responsible for paying a runtime fee on: - Re-install charges - we are not going to charge a fee for re-installs. - Fraudulent installs charges - we are not going to charge a fee for fraudulent installs. We will work directly with you on cases where fraud or botnets are suspected of malicious intent. - Trials, partial play demos, and automation installs (devops) charges - we are not going to count these toward your install count. Early access games are not considered demos. - Web and streaming games - we are not going to count web and streaming games toward your install count either. - Charity-related installs - the pricing change and install count will not be applied to your charity bundles/initiatives.
 

pdl995

New Member
Aug 3, 2023
10
10
People shouting doom and gloom over the change fail to understand it's for people making over $200k in direct revenue from sales, not patreon.
Yeah exactly, and it's 200k USD / year too.
Definitely an issue for the more popular indie devs, but I cant imagine a nice porn game making that kinda sales-revenue on yearly basis.
 
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