1) The day limit is really for public so it is a paywall as there is potentially more content when the limit ends and you say go on patreon to turn that limiter off lol
The point that I meant with the "not a paywall" comment (it seemed to be missed) is that the content for 0.6 stopped at that point originally. It's nearly 2.5 versions of the game later so of course if you look into the project you're going to see way more content -- because I used version 0.8 to patch a few bugs as I explained initially.
The current public version of the game ends
exactly when 0.6 ended. The "paywall" you think you see is when I invited the public to check out 0.7 which had more content at the time. That is how these things normally work from what I see with many other games, so I'm really confused that you'd even consider it a "paywall". The game forcibly ending is a formality to prevent people from advancing things too far (potentially bugging their saves in the process when new features arrive) or pressing me about content that obviously hasn't been added *yet*.
Also and most importantly, unlike other games, I don't publicly update Heavenly Peaks every version, it's every
other version or sometimes every 3rd version like now. There are multiple reasons for this.
But really that's neither here nor there, the root of the problem is this simply --
Due to the nature of the game you can play infinitely if you chose and many people were doing just that. Some players were making complaints about this when they ran out of content. Now some players are complaining that there *is* more content but I used a later version of the game to patch their potential issues. It kind of just seems like a damned if I do sort of situation and if that's the case I'd rather not even give it any of my time or attention. (Because , frankly, I'd rather use it productively).
I considered putting a hard stop to the game to prevent players from straying too far in the future, but the level of push back on something that isn't even an issue is pretty insane at this point. It's also serving to do little else but drive up my blood pressure, which isn't a good thing. You want me to die!? TO DIE!? All jokes aside --
My only other option is to ignore people who just play beyond the content,
it's their problem after all -- I was just trying to accommodate them like the good little noodle I strive to be. Lesson learned, it probably won't happen again -- especially if it's going to be a headache where I have to spend hours of my time explaining myself to people which, imo, is a large waste of my limited time as a solo dev.
Especially when I explain myself only to be told I'm wrong--
Also thanks for the offer but as I mentioned, I tend to leave the simple stuff for last. I don't need assistance programming my project as all my development needs err towards
art. And those things, by comparison to the things that I worked on recently, really are simple to implement. Once again, it's just my preference to work from largest, most time consuming task > the smallest , simpler ones. In fact, it's probably closer to a personality defect or quirk at this point.