RPGM - Completed - Henteria Chronicles Ch. 2 : The Law of the Tribe [Update 16] [N_taii]

  1. 5.00 star(s)

    Loktahar

    Finally I can review it and give it 5 stars, well the ending did not satisfy me personally but it is a great game nonethless, engaging story, good NTR sex scenes. Just play the game and enjoy it at your own pace and leisure. The improvements made in this game should be retained for future titles.
  2. 5.00 star(s)

    Scarlett's nightmare

    I can't not give this game 5 Stars as it does exactly what is advertised. It very well done. But it is also quite flawed, ranging from mild annoyances to really poor design.

    - The overlong intro is mentioned a lot. But the game is very... verbose at the wrong times. If you don't have pictures to accompany the text, the story and the writing needs to be really engaging and it just isn't. It is competent, but also predictable and many scenes have sooooooooooo much exposition and you already know coming into the scene what it will be about, which makes reading through the scene annoying at times.

    - Similarly sex scenes all follow the same path, which I am sort of neutral about, but it certainly doesn't help making them more interesting. Also almost all of them overstay their welcome. The H scenes go on and on and on without any real development within the scene.

    - Minigames: They are a blight in this game. They are unnecessary and arbitrary and senseless. If they need to be in there, let us skip them please. One reason why I did not like the Thania story line (apart from the very vanilla feel) was that it felt like all the mini games where concentrated there.

    - What really annoyed me in the end, was the sluggish pace of the scenes. Not in terms of the writing but rather the RPGM specific technicalities used. There is an obscene amount of fade in/fade out, black screens, unnecessary emotes between text. It makes it feel disjointed and makes skipping scenes a pain.

    Having said all that, it is a great game for this genre and if you can overlook the above, then you should not miss it. It feels like a future cornerstone for NTR games
  3. 5.00 star(s)

    Miss Y

    The game is finally complete, which means I finally feel comfortable reviewing it as a whole. Despite a few negative points, I do want to make it clear right out of the gate that I absolutely adore this game, and anything I point out as a flaw should be viewed as more of a missed opportunity that could've elevated it to a whole new level.


    ===Plot===
    Fair warning that the game has a pretty significant prologue before most of the sexual content starts to show up, which might be considered a negative for some people. But as far as I'm concerned, it works heavily in the game's favor by lulling the player into a false sense of security that only makes the corruption later on feel so much more tragic when you've been given so much time to see what a normal happy life looked like for so many of the characters. It legitimately got to a point where I almost forgot that I was playing an NTR game for a time and then had to watch in horror (to be clear, I mean that as a compliment!) as the façade slowly started to unravel...

    The actual main storyline is, admittedly, a little plain at times and likely won't blow you away with some mind-shattering twist. It's perfectly sufficient for the purpose of the game, but feels like it could've used the touch of a more experienced writer to tighten things up and polish some of the clunky exposition. That being said, however, the character writing is strong and the grammar is consistently solid (with a few exceptions that aren't frequent enough to feel like an immediate concern). Which brings me to my next point...


    ===Characters===
    This game has what might be some of the most likeable and sympathetic characters I've ever seen in a hentai game; Aywin in particular is a true standout in my mind, but almost every single female character managed to elicit some kind of emotional reaction from me, and each lady's corruption arc caters to a slightly different niche and tone. The only exception to this was Neve, who was likeable enough but felt like she didn't have a solid emotional connection to the player to make any of the scenes hit half as hard as the others.

    Noah as the protagonist is in a bit of a weird spot, usually being framed as a silent viewpoint for the story (with a few very notable exceptions) and, despite having no dialogue through most of the game, his inner narration and stock reactions do still manage to make him more charming than the vast majority of "Generic Hentai Protagonist" characters out there, and the game goes out of its way to actually portray him as being nice and helpful rather than just slapping that label onto him.

    If I had any one critique, it would be with the main antagonists, Zeno and Edwyr: they aren't bad characters by any stretch of the word, but as the game goes on, the tension of that slow-burn corruption eventually breaks and their presence in the story started to feel a little too overwhelming and repetitive at times. There were multiple scenes where it felt like nothing new or interesting was being conveyed with them.


    ===Gameplay===
    I'll be honest, this is easily the least enjoyable part of the game; at least early on, where you encounter several puzzles that feel too artificial and forced with no incentive. Combined with the methodical pacing, they feel like some serious momentum-killers that are only there to waste your time. As the game progresses, however, they become much more scarce and the few that do pop up are much more situationally appropriate. I found it much more interesting to "solve" a conversation puzzle of talking to the right sequence of NPCs in an area to uncover crucial information for the storyline than to randomly chase an animal or mess around with a slide puzzle.

    I considered docking half a star for this section, but the rest of the game is superb enough to make up the difference and the inclusion of a detailed walkthrough that lets you just cheat through the most unpleasant ones makes it easy to forgive. That, and I do appreciate N_taii making such an effort to be more creative than just slapping in some lackluster turn-based combat.


    ===Sexy Stuff===
    By the very nature of its design choice, Henteria is a "love it or hate it" kind of game. There are no fully-rendered CG images; everything is portrayed through animated RPG Maker sprites. Personally, I think it makes the game so much more lively and visually interesting, where you are able to explore the in-game map and see things happening as part of the background... which is something you can't really replicate with a static piece of art, no matter how beautifully drawn it might be.


    ===Conclusion===
    I tried playing Chapter 1 during one of the lulls between updates, but couldn't get into it for multiple reasons. The sprites were more crude, the characters weren't given enough time to breathe, and the antagonists were immediately forgettable. But seeing the gulf of quality between Chapter 1 and Chapter 2, I could not be more excited for future installments to see what other improvements might be made as N_taii and would heartily recommend it to any NTR fan with the promise that its payoff is more than worth the hefty time investment of playing through the story.
  4. 5.00 star(s)

    SanaeS

    5/5

    This is easily one of the best NTR RPGM game ever.

    Highly recommended.

    PROS:

    Awesome pixel art.

    Tons of content and different kinks.

    Good overall plot and worldbuilding.

    Believable moral and sexual corruption progression of characters.

    Responsive and trustworthy dev.

    CONS:

    No actual gameplay besides puzzles.

    Very long (4-5 hours) build-up before the plot and the H-scenes related to MC actually starts (there is a reason for that, but imho it still takes just too long).
  5. 3.00 star(s)

    settesay

    Having played update 16, I feel like I can finally share my thoughts with the game. Be wary, there will be some spoilers. This is my first review and opinion of the game, most of the things I will say are just my thoughts. I might get the story timeline mixed up a little here and there, and for that I'll apologize ahead of time just in case.

    I started playing this series, and found my way to playing this game because of the fact that it was labeled as a ntr game. Thus this review will focus mostly on that ending. While there are ntr elements, I would classify this more of a corruption game than an ntr game. Having said that, N_taii has already stated their feelings on ntr and for them it falls into the category. For me, the biggest point in ntr, and what I believe makes the story strong, is not only the reveal, but the after effect of it happening. What really made HC1 strong for me was having to watch at the end, and some scenes having the female characters knowing that the mc was watching (the bedroom scene is what I remember being an especially strong story moment.) While this games ntr route had the reveal, I felt like it was showed aside as soon as the mc gets exiled. This took away any opportunity for the free roam at the end to have dialog with the mc during a sex act. In my mind, there were many missed opportunities of having the mc, and even some of the minor male characters (thanias son, Goras' son) becoming cuckolds. We have a scene with Merith in one of the endings, but he's MIA from the ntr ending, so we don't get that reveal or any conversations about it either. Even a small mention was Thania talking about her son having a girlfriend from the academy. I would of loved something from the professor about her (the son's girlfriend) being next with him having to watch his mom and her.

    This alone for me is why I'm struggling so hard between a 3 and 4 star. The initial part of the game had such a strong start, but as it went, some of the story became more and more predictable. Much because a lot of the stereotypes have been in a lot of games. Nothing wrong with this, the story still kept strong even with aspects of it being predictable (fathers death) for example was something I thought about a few minutes into the demo.

    The only real relationship in my mind that leans more ntr than corruption would be with Celis. Since we didn't have major reveals for the side characters, their relationships felt more like corruption rather than an ntr feeling. The game starts out the relationship as you two being adopted siblings. While Celis does reveal feelings for the mc, it isn't until the corruption has already began. The mc doesn't reveal any feelings until the later parts of the game (not 100% sure on the exact moment). For the other relationships, they fall harder into corruption for me. The mother/uncle, I perceive the same as a mother remarrying and wouldn't say having a stepdad (uncle) in this case would normally be classified ntr. Heck, I feel like Solana had more of a cheating arc, since her infidelity was never revealed to Merith in the ntr ending.

    I thought the scenes in the ntr ending (maybe even the revenge one as well). For example the ntr ending could have been expanded a little more if the exile didn't happen and more scenes focused on the interactions and conversation of one of the ntr'd characters being a part of it. This would rely on if reveals were had (to other characters). I know it would of ended up being more work for the developer, but I feel like having "endings" happen a bit earlier in grand scheme of things could of made for more complete endings.. Having them lead towards an ending route like they already do, but not having it be the ending after a week of free roam would of been nice. Having it branch into slightly more story (or as much as the dev wanted to add), while being quite a bit more work would give more impact to our ending of choice. Having more story happen while Noah and other side characters live with the women around them being used as objects would of gave it more of a ntr vibe. Having scenes where you come across and witness the characters having to watch and be a part of conversations could have led to different types of ntr too. Two different types of mother ntr could of happened, and although the dev has elaborated on some of the fetishes they didn't want to include, I felt like some could have been appropriate for the types of relationships set up.

    I know this is probably not very pretty to look at (format could have been better), but I feel like it coveys a majority of my thoughts on the game, specifically the ntr ending.
  6. 5.00 star(s)

    desmosome

    Well, the only real downside to this would be that there are no CGs. I thought I would never be able to get off on pixel art Chibi characters, but I did, and often. That is the testament to how good the NTR progression is.

    In case it's not obvious, this is an NTR game. If you play this hoping for some romance or harem, you are a true idiot. As someone who reads a lot of NTR doujins and enjoys the standard japanese style of NTR, this game really hit the right spots. It's quite long and takes a lot of time to set things up. All the time you spend in the first half getting to know the characters and their relationships really pays off in the second half.

    I thought a mute protagonist that speaks with emojis would become annoying, but that really wasn't the case. The scenario writing was quite good. I liked the different factions and the interspersed world building throughout the story. I like the character backstories and progressions. The typical hentai dialogues during scenes were also done very well.

    On the visual side, I actually didn't find the lack of CGs to be a huge problem after I got into the game. The pixel sex is oddly satisfying to watch in its own right, but the custom portraits for the main girls give you just that one extra push to get your imagination going. You might even be surprised at the dynamic visualization that is possible when a scene is not limited to 1-2 CG and it's variations. Would I have liked full CGs for the scenes? Of course. Was it a deal breaker that this game didn't have em? Not really. If you are hesitant like I was because of the lack of CGs, do give the game a chance to see if it works for you.

    You could say that this is a game that takes NTR seriously. It stays true to the classic NTR story arc and all its tropes while maintaining a certain level of seriousness and believability in the characters (as much as the NTR constraints allow). It's a fine line since the concept of NTR itself is so farfetched, but when done right, the corruption of the girls become that much more satisfying.
  7. 5.00 star(s)

    zaffgsdhttr

    HC2 was both my introduction to NTR and, after months of searching similar titles, the best work in the genre I've found so far. While I wasn't into the second part of the game, the improvement between the first entry of the series and HC2 is so drastic that I can't help but look forward to the future.

    My attachment to the game comes primarily from the early parts of HC2. For example, seeing how Edwyn and Noah grew that way, their friendship and complementary characters with more nuance than I expected made for a complex setting with two relatable characters. I also particularly appreciated the introduction of Vaeri creating a believable shift in relationships and great scenes. On a technical point, the way it unfolds with loved ones gradually becoming uninteractable and unengaged during the free roam parts blew me away. I also liked the meta use of inane RPG-like fetch quests while couples were building relationships elsewhere - though it felt a bit overused.

    I have had issues with a lot of what happens a bit before and after the Forest Elf arc, for which I'll elaborate further in the review but my overall impression is that HC2 is a great game.

    ---

    To give context on where I'm coming from, imho the story/kink hinges on a predestined end : the terrible antagonist "gets" and corrupts the love interest of the meritorious but ultimately lacking protagonist. That end is known to the audience upon starting the game, with some that are into what happens once all hope is lost - for which I assume the 2nd part of the game was written - , and some (of which I am) that are into the dramatic tension and the chain of events that lead to the loss of all hope. Of course there are people in both and different categories whatsoever but this is to explain why I won't comment on the later parts of the game.

    As someone looking for dramatic tension, I was impressed by HC2 because it worked not with one hope ("Will Noah have a functional relationship with Celis"), but a number of them :
    - Could Edwyn escape from his father's influence and become a decent person ? As long as he doesn't "become" an asshole, then the player can root for him (especially as he starts as an underdog) just as he could for Noah.
    - Will Celis try to escalate her relationship with Noah ? She's initially written as a clever character with agency, once she has "learned" some things with Edwyn, she could decide to try them with Noah.
    - Could Noah develop feelings for Vaeri ? The upside of a mostly silent protagonist is that their feelings are not obvious, and the muddled sister/friend/lover relationship with Celis could be outshined by the simpler love from Vaeri.
    - Will Celis acknowledge her sexual desires (before it's too late) ? The lessons are (or quickly become) an obvious foil for Celis to explore her desires, initiating an implicit relationship with Edwyn. Not acknowledging it to herself gives Edwyn all the power, whereas doing so would give her leverage back - both to build it into something healthier or stop it, and try to reach a resolve regarding Noah.
    - Will justice be brought to Zeno ? First for his assassination, then for the coup.
    - (to a lesser degree) Is Zeno right about the high elves ? Up to a point, Zeno has kind of a "right for the wrong reasons" vibe, as high elves are not shown to be particularly trustworthy. Being both a terrible person and an (accidentally) capable leader gives depth to an otherwise cartoonish character.

    Of course the answer always is (and expected to be) "No" (except for the parts related to the endings choices), but the tension arises and is maintained as long as the answer to some of them is "Maybe", which is what I like. Once Noah is emprisoned/enslaved under Zeno's whims, there's very little to work with - but I understand that the focus by this point has shifted and the game is written for another part of the kink/audience, however in the early sections of the game is where I feel my critics have more weight as I feel closer to the expected player/reader - though it's entirely possible I misread the intent of the writer.

    Specifically, the "Maybe" answer can only work if there's balancing between the progress of the two parties (protagonist/antagonist), and some setbacks on the antagonist's path. When blackmail event 1 becomes the basis for blackmail event 2 which becomes the basis for blackmail event 3, it ends up a boring story about stupid people. And if everything the antagonist tries result in linear and expected progress towards his goal, it ends up boring despair porn. What if Noah doesn't accept the "strong" wine ? He's not exactly non-confrontational, and we have no reason to believe he wouldn't know when to stop drinking. If anything, Edwyn is the one with strange chemicals in this blood that could react negatively with alcohol and a desire to overcompensate. On top of a setback being interesting in itself, the precedence of setbacks not only allows the tension to be maintained, but also for great scenes where the antagonist incurs an initial setback with his plan but improvises and manages to salvage the situation in extremis - this fits thematically with the clueless protagonist/knowing audiences plays.

    And as balance could apply to story circumstances, the same could apply to relationships. If Celis spends every monday morning blowing Edwyn for hours while never taking any initiative with Noah, the whole "true love" artifice grows old. If the disparity is too wide it just becomes a consensual love story between two people with an annoying onlooker - especially in a game where the sister/tentative girlfriend ambiguity is played upon. While I understand how the game borrows from RPG tropes to mock them (or show their incoherences and flaws), and the "too shy to admit love" cliche is frequent in those, keeping it in an adult game (essentially) about dysfunctional relationships feels too much like a limiter or a severe test to the suspense of disbelief. It also can reinforce the sense of what is lost if Celis and Noah cease previous cyclical activities : even in the early part of the story the free roam parts have Celis and Noah on their own, with no option to spend time together as part of a routine schedule.

    Finally, I was surprised how introspection was handled. The game made ample use of the fact Noah is a "silent" protagonist, which allows to skip over his train of thought as he is made to wait or ignored, and leaves up to interpretation how he doesn't see through windows or just-interrupted sexual activities most of the time . It's a central part of the game and I appreciate the inventive uses of the device, so of course as a result introspection on his part can only be limited. However other characters, and in particular female characters are written as real beings and not a mix of narrator tool/character, so them never taking time to assess their situation, particularly their evolving relationships, or reaching decisions on their own doesn't make sense.
    This is even more important because the free roam parts of this game are cyclical, meaning we are to believe an undeterminate amount of time (weeks) can elapse between two events. Yet it's not clear how the status quo that these cycles imply is justified : Celis accepts to suck Edwyn's cock one evening in a drunken stupor and under blackmail-ish circumstances, and next thing we know she does that every monday afternoon with gusto. Now to be clear I love the disjointed storytelling it creates, it's probably one of the strongest points of NTR games imo. I also like the use of pixel art sprites/sound effects to allow for scenes repeats without repeating one-time-scenes, something a lot of porn games struggle with. However if we're never - even way later - given context on how (specifically what changes of mind) brought the sex event from something unique to a regular occurrence, it cheapens the story and the character growth of those involved. Of course I'm aware NTR games also frequently play around missing information and context but as HC2 has the option to either show scenes or not, it seems to me that if you choose to see the scenes you should get context on how one situation became another - again, possibly with time lag to keep the disjointed storytelling, like the diary in other games.
    It also cheapens the reoccurring events where a love interest is having sex with an antagonist and is prompted to "be honest with their feelings", which doesn't hold up if in fact these characters are never shown before having the conflictual feelings this dick is supposedly squashing, nor shown after said dick squashing acknowledging the conflict resolution and its consequences.

    ---

    Rereading myself it seems I had 2 words of praise for 3 sentences of criticism, and there's an unjustified arrogance that wasn't intended, so I'll repeat bluntly : I deeply appreciate the work and thoughts put into this game. I wish the author continued success and will wait for their future works with bated breath.
  8. 1.00 star(s)

    Nefurien

    Absolutely terrible. Good premise but bad execution.
    You don't have permission to view the spoiler content. Log in or register now.
    The point of a good netorare is that despite the efforts of the protagonist, at least in one route it happens, and that it must be painful. It should not be advertised as netorare but as a game where if you make the most idiotic choices possible (only in the end, during the game there are no choices at all) you get the netorare. Leaving the possibility of a happy ending or route is fine, but the netorare parts should never and absolutely never happen only in the case the MC acts like a moron.
    You don't have permission to view the spoiler content. Log in or register now.
    This game "seems" to have good writing, but it absolutely does not. It's full of logical flaws and the characters have zero credibility. Meaningless personalities and non-human reactions.
    You don't have permission to view the spoiler content. Log in or register now.
    I'm a big fan of rpg games/VNs but also of netorare in general. This game disappointed me in both aspects.
  9. 5.00 star(s)

    TelespallaWolf

    Wonderful. I loved the game and I hope he'll continue to create new games like that! It's with a lot of NTR, but the story is very impressive. I wanted to play also the other games, but I think there are some problems with the files.
  10. 1.00 star(s)

    KING9

    The previous story made me deeply doubt whether the protagonist was impotent, and finally relied on the power of the devil to awaken, and then the ending of the revenge was so bad, ejaculation was less than three seconds, worse than the bad guys in the whole story, I think you can tie the bad guys Become the protagonist, then maybe this game is still more interesting.
  11. 1.00 star(s)

    Impregnator_Genesis

    The game should just said and highlight first that this is a hard NTR game. It wasted too much of my time doing menial quest and side quests, building up my expectation in the first half of the story hoping to get some catharsis out of this whole situation only to get the same treatment in the end, over and over. It felt like the game itself would be better made into a visual novel rather than an RPG maker style like this, it just made the whole event of the story felt too long and complicated for its own good.
  12. 5.00 star(s)

    snowman97

    This game is one of the very few RPGM games I really enjoyed, I played it for about 24 hours and I wasn't bored. The MC is not very smart, but you can't really critique that, because the NTR wouldn't really work if he figures it out too fast.
    In terms of the graphics, you could critique that the game can't keep up with high quality 3d renders, but the pixeled animations work and can be really hot. I am judging the game for what it is and even if you can't expect it to be on the same level as other games in terms of animation, the story and relationships between the characters make it worth it. For me it's one of the best NTR games, but I understand that this game won't be everyone's favourite.
  13. 2.00 star(s)

    edgruberman

    Suffers from shoehorning a possibly branching linear novel into an RPGM engine, seemingly without needing the RPG mechanics. Expect to wander the same map for quite a while, repeatedly. Also, at the time of this writing, it has at least two mandatory puzzle elements, though I see no tag for puzzle to advise those who may, or may not, enjoy such things; there may be more puzzles, but the 2nd is almost literally sisyphean in its tedium, if not its difficulty. As my patience with the gameplay, such as it is, ended at that point, I am unable to speak to the quality of the rest of the elements advertised as they're gated somewhere beyond. Slow developing stories are wonderful, but not so much if they're slow because the design, play and engine are all acting as anchors that drag progress.
  14. 5.00 star(s)

    Angel1984

    Gave it a try... Im really hard to get into theese kind of rpgs but this one is REALLY good. Take it's time with flushing out the characters but the story is most definitly worth it. Strangely lack of anything other but the pixel art fits very well. Lots of NTR so be warned if your not into this stuff. Otherwise go for it.
  15. 5.00 star(s)

    Mister Boombastic

    Great game! It's not perfect, but based on the amount of content and the fun that I had playing it I can't give it less than 5 stars. A definite recommendation, provided you like ntr and don't mind that there's pixel art only.

    For a game in this genre the story is exceptional. It's original and very extensive with already multiple hours of playtime for the current update (8). The game has a good build-up, although at times it's a bit too slow, but more on that below. Personally I also really liked the sex scenes. For pixel art only, the animations are decent and the lack of real artwork is compensated by lots dirty talk, moaning sounds, corruption and various perverted settings.

    The game does have one major flaw though, and that's the huge amount of time it takes before the real lewd stuff starts happening. During the first 2-3 hours of the game you see maybe 3 or 4 short sex scenes with unknown female characters. During this time it would've been nice if there were at least some more (hidden) scenes that you could discover, but even though it has an open world where you can walk around freely, you can't do a lot more besides completing the quests.

    So long story short: the start of the game is really slow. If you're not looking for an extensive story then you might want to keep looking. But once the naughty stuff starts rolling, it starts rolling hard. I'm usually not a fan of pixel art but this was a pleasant surprise for me.
  16. 3.00 star(s)

    ZoneTestOut

    Subsequent updates really are kinda boring.

    The corruption is predictable - and most of all so are the sexscenes. It is the same: Kissing -> Handjob -> Blowjoy -> Sex -> Unprotected/Anal Sex thing as in every other lame-ass porn game.

    NTRPG2 remains the best NTR game since it breaks conventions of its genre and suprises the player. And that surprise is quintessential for NTR subgenre in particular.

    The writing by N_taii remains enjoyable; the 2D art is okay, the overall plot is alright as well. Not a bad or terrible game.

    But the sex elements and how they are tied into the story are utterly bland and boring.


    In a bit more detail: It even uses the tried and boring "sex drug" to not have to explain anything. Nothing wrong with the idea of aphrodisiacs, but if they only serve the author to have his characters go along with slutty stuff easier it kinda ruins it imo.
    I think its best explained again with NTRPG2 where the main heroine Filia definitly had a bit of a hero complex going on - when the protag saved her from monsters she was all over him - even more so then before. And even before she got "corrupted" she had an healthy interest in sex. Fast forward to when she and the protag got rescued by the NTR dude who was even more impressive - she is swept of her feat and sleeps with him.
    Which she also regrets in the first couple days afterwards...

    That story and premise is so much more interesting then the old: "I blackmail you (with *mcguffin* stuff) while feeding you a sex-potion to then progress to my tried and true handjob, blowjob... routine.

    TL;DR: NTR works best if the sex is tied to a plot and the plots progression rather then the plot is tied to an standard 'sex-scene-reveal-escalation' of normal porn games. NTR lives of its plotwists and hooks more then any other fetish and as such should not be approached like any other fetish.
  17. 4.00 star(s)

    Pretentious Goblin

    + Quality writing, certainly a cut above many ero-games.

    + The sex scenes are neither too sparse nor too frequent. As an ero-game, it's well-paced without feeling forced. The prologue is the exception, though it's still worth playing for the best possible experience, and I believe a bit of ero-content is being added to that section as well.

    + Internal view during sex scenes is neat.

    + There's a certain voyeuristic feel to the game, which is done very well using visuals and sound. HC2 also does a few nifty things with the engine, like the split-screen scenes.

    + Free-roaming events encourage exploration, which helps offset the linear nature of the game just a little along with the side-quests.


    - Occasional typos.

    - Only walking-simulator gameplay, aside from a few puzzles.

    - At least thus far in the story, the protag has stayed uninvolved in any of the sex. He's written as a silent, rather passive observer. The dev has stated this is meant to appeal to different player preferences regarding NTR. Though personally, I'd have preferred something a bit harder against the MC, as long as it's not based on "foul play".

    - I love pixel-art but I can't say I enjoy HC1 or HC2 for that aspect in particular, the sprite sex could look a lot better and apparently it will in HC3. Plus sometimes the game really flagellates itself for only having sprites, like when the characters start dressing more provocatively. It's potentially a great corruption trope if done right, but no matter how much you zoom in on those tiny bobblehead sprites, it's not going to look sexy, it just begs for something more. So again, looking forward to improvements in the next game. I will say though, the portraits are a welcome addition compared to HC1 and the NTRPG games, they definitely add something to sex scenes and otherwise.

    - Possibly a little too lopsided of a corruption arc for my tastes. It's hard to say as the game has a few updates to go, but as of Update 8, Update 7 is where it "gets good" in terms of the corruption aspect for me. Which means several hours of lying, coercion and other forms of dubious consent (for the two main characters being "stolen" from the MC). And it's still going on as of Update 8. I don't expect these to not be in this kind of game at all, but I would have preferred to get to this point with the characters a little earlier, or better yet, for one of them to be more corruptible to begin with. As for most of the side-characters in the MC's village, I'd rather not spoil it here, but the cause of their corruption arcs isn't to my liking, which really spoils their content for me.


    Overall, I think the HC games set out to create an atmosphere of escalating dread as the protagonist's idyllic life slowly collapses around him and his loved ones are corrupted by malicious people. They do a very good job of that, and HC2 moreso as there is clear improvement from the first game. If you like corruption and/or NTR, you should try them out for sure.
  18. 5.00 star(s)

    bmul

    The story hits it off for me, the content is good and it while still waiting for certain additions it does not mean that the game is not already excellent by itself. The game is objectively a great game as it stands. While it is easier to use betrayal as a way to connect with the main character or invoke emotions many games lack any built-up or are extremely streamlined. HC2 so far seems above that.
  19. 4.00 star(s)

    RogueEagle

    Im not much of a NTR kinda of guy but i must say, this game has some of the best well orchestrated NTR content, you might feel frustrated at the character oblivious nature but as it aproaches the climax lets just say that its not only the corruption around the protagonist that escalates but the protagonist darkness too as he starts to see the big picture while everyone else is blind to it, including a certain mistery character that takes a liking to the protagonist while he starts to see the true side of the world and how it changes him...

    Keep the good work.
  20. 3.00 star(s)

    xCTx

    I want so badly to enjoy this game I REALLY do as I adored the first Henteria Chronicles game, but there is just so much about Chapter 2 that leaves me wanting.

    First off and this is a minor complaint but with the upgrade to RGPMV (I believe that's the programme) the style has changed a fair amount from the first game and IMO not for the better, I'll be honest I can't tell most of the characters apart, minus the mother who only stands out due to her red hair.

    That being said there is far too much story here, way too many flashbacks and set ups, HC1 had the same issue but to a MUCH lesser extent.

    I have to be honest but the characters this time also just don't do anything for me, aain I don't think my dislike of the sprite work this time helps but I find myself unable to remember any of the chracters names of personality traits.

    The H-Scenes are again perfectly fine and the quest system is good in theory as I did get lost a handful of times in HC1 so it's a welcome addition.

    I'm willing to admit most of my issues are down to a personal taste.

    The fact is n_tail has already proven to me he can smash it out of the park with HC1 so whilst HC2 might be a flop in my eyes I'm more than willing to remain a fan and await HC3.