Regarding the characters the one thing I hope for in HC3 would be the side character women get little more of an established bond with the MC. The biggest criticism that I had with HC1 which carried over to HC2 are the very light established bonds of the corrupted side character women and the MC.
....
Thing is, when I created the side-characters, they weren't always designed with NTR towards the main character in mind, that's what the two main heroins were for. Another main fetish of the game is the corruption, and creating different types of NTR where the MC wasn't necessarily involved. For Solana, the whole Merith-Solana-MC-Goras love triangle (square) was the main appeal. For Thania, I wanted to introduce a MILF dedicated to bringing up her kid until some older man shows up and makes her experience sex and carnal pleasure once again until she starts to neglect her own child. As for Neve, the main "selling point" was the whole high and mighty woman brought to her knees and sexually trained, so more of a corruption fetish.
What I'm always trying to keep in mind is that, while there are people only here for the NTR from a MC standpoint, other people would rather enjoy certain type of relationship in NTR without necessarily feeling directly involved in it. And for some, they don't care about the NTR, just about the whole corruption aspect. So I'm trying to have a little bit of something for everyone : )
I think if you type what scenes you put on patreon updates such as for 5 dollars and 20 dollar members it would further incentivize them for getting paying on patreon as the scenes are starting to heat up.
Those are written in the save files, but I get what you mean. The reason why I don't advertize extra-scenes that much is that I don't enjoy reminding people that some content is paywalled. I want them to enjoy the game without feeling like something's missing. And if they enjoy it, then they might consider visiting my page and pledging to get the extra-content
Do you think you might have a protagonist in your future games that can speak?....
It's as you said, I want people to self-insert more easily. Not only that, but for those who don't want to identify with the MC, they aren't forced to through reading dialogue from the MC's perspective. Leaving a lot of things vague also encourages the player's imagination to take over. Those are points I feel are really important in my games, so I'll keep them as is.
However, I'm glad you seem to be enjoying the writing, thanks!
---Thank you everyone for the feedback and thoughts on the game!---