What I personally use are sprite sheet with bald characters and then replace them with the faces of the characters in a given scene, then add necessary edits. Sometimes, when they don'tfit, I ask pixel artists to make customs.I've been thinking the same lately. Had a lot of ideas I had to write down over the past few days, but it still comes down to actually making a game eventually. MZ seems easy enough to make environments, maps and characters with. Plot and story is all inspiration and writing. The obstacle for me is also figuring out the animations. I suspect I'd have to make a custom sprite sheet for each 'fuck position' between two given characters.
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Yup, always exactly 1 month after the 5$ release on my Patron, so the 20th of next month : )Quick question but we poor bastards will get updates of the game too? i mean way later than patrons, maybe like Henteria 2 where public version was 1 behind the patrons?
Yup, I liked seeing them, but when it comes to add them myself, I prefer to make it slightly more realistic. It's still over the top as there are literally puddles of cum on the ground for HC2 (and later in HC3), but not as unrealistic as NTRPG though^^im gonna be honest though, that shit makes me hard as diamonds.
There was a part in NTRPG1 in like I think the final Eric events where he and Tiaris were in that exclusive restaurant/sex room, where you have to be a waiter, and everytime you leave and come back to the room it'll just get increasingly jizzpainted, and Tiaris got more and more of a fucktoy.
Same one in NTRPG2 but on a way smaller scale is the MC peeping on Eric and Tiaris's room and it just goes black and cuts to morning and a half-awake Tiaris is on the bed swimming in it.
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1. Yup, there are quite a few people who've asked me for advice or told me they were inspired to make a game since I started in 2019. It always feels good to hear it, although I've yet to see it materialize^^Posting after I read the rest of the thread. Three things I realised:
1.God damn, a lotta people in this thread want to make their own game, me included.
2.God damn, a lotta people in this thread are surprisingly civil compared to most other F95zone threads
3.Wait a minute, the dev himself is in the thread on the website people use to pirate porn games, and no one seems to address it. Does he think badly of us playing his stuff for free? Does he play other people's stuff for free?
2. I feel like NTR has a more mature crowd overall. I'm not saying this because it's the community my games cater to, but because NTR is such a controversial fetish, it takes a certain amount of maturity for one to accept that they enjoy it, and to ignore other people's invalid opinions.
3. Quite a lot of dev are active on F95. Besides, I'm the one who created this thread and "leaked" the game to begin with. Not going to lie, it is more profitable that way anyway, and I'm always happy to share with people here as long as early Patreon access is respected.
With HC1, I took note of every time I moved an NPC around on one of the different maps, and each time I went back to the NPC board and added another condition: "if switch1 is ON, then text is shown as NPC is at x location", then the story would progress, and I'd change it manually again and again as soon as one NPC changed location, "if switch2 is ON, then text is shown as NPC is at y location". I had to constantly remind myself to update the NPC board all throughout the game, but I always ended up forgetting once or twice, so it didn't register the right location. Long story short, it was overly bothersome.I have to concur on this, but how did you go about doing this in HC1, and why are you tracking the main character's movements manually? Why not update it on a timer or by map transition?
As far as I know, there is no manual way to keep track of an NPCs automatically in RPGMaker, because they don't have any particular feature, ID or whatever, to use as a reference. They're literally an event like hundreds of other events, they just happen to use the appearance of the NPC.