Agree and Leto deserves one too.Kinda feel like the duke and other important male "bad" guys should have portraits.
Agree and Leto deserves one too.Kinda feel like the duke and other important male "bad" guys should have portraits.
I'd prefer character art I regret seeing than none at all.Some things you are better off without, you might think that you do indeed want them for yourselves but you just don't know any better yet. If it can be turned on and off in the menu then i guess it's fine, otherwise it's a hard no. Just imagine that it's May, you just downloaded the latest Update and you can't wait to play because you heard that this feature of yours is finally implemented, your quest is to meet the Duke but and as soon as you start the conversation you spot in the bottom left corner of the screen the least threatening motherfucker on the face of this planet, you're trying to read but this fat bald guy with a mustache who looks like he has a brother called Luigi is staring you in the face and you just simply can't play the game anymore because your immersion is ruined for life, after all how can you believe that you got cucked by Uncle Steve who can only tell jokes at his own expense. Not to mention Jazon has a MULLET, do you really wanna see the portrait of the guy who's fucking your stepmom with a MULLET ?
(Also i bet it would be quite expensive for N_Taii to commission 4 completly new faces with different emotions for each)
I mean there could be a turn on/off option (like many NTR games have with the MC's eyes/face). Although one has to ask themselves in that case if it is actually worth making portraits if a part of your players do not want to see one and would rather opt out of seeing them.I'd prefer character art I regret seeing than none at all.
Looks great dude, it would be interesting to see it used a little bit on some games and retouched in specific casesHey folks I did a bit of AI with the FMCs of HC3! Here are the results
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Yeah, this was a rough once over, but you can get perfect results if you're skilled at using prompts, though the AI has a rough time with the eyes, so a touch up is needed.Looks great dude, it would be interesting to see it used a little bit on some games and retouched in specific cases
Noice, mind posting the model/promt/setting for one of those? (Im sure anyone on an AI forum gets tired of that question, lol) Im assuming the image names are the truncated version.Hey folks I did a bit of AI with the FMCs of HC3! Here are the results
Hey, I used the image of the girls on the main page, also the images does have some of the prompts I used, but I forgot the rest though all I did was use the tags based on the image to get it as close to the original as possible, here are the image settings I used.Noice, mind posting the model/promt/setting for one of those? (Im sure anyone on an AI forum gets tired of that question, lol) Im assuming the image names are the truncated version.
Oh yea, very much prefer this CyannaLast round slightly more detailed prompts, added blushing and lily in the maid outfit.
Big plus for having moans in the game, but my main gripe is that the moans are too quiet. The muffled effect that that the dev is going for is cool (hearing through doors/walls etc), but right now it is tuned way too low, like really really low and the overall sound balance is way off.I would like to comment on the game's sound
Yes, that's a recurring issue (mainly with old BGS from HC2 I'm reusing for non-important characters of HC3) I've noticed recently. I've been upping the volume for all the new muffled BGS I'm adding, but I'll have to do it to for the old ones as well.Big plus for having moans in the game, but my main gripe is that the moans are too quiet. The muffled effect that that the dev is going for is cool (hearing through doors/walls etc), but right now it is tuned way too low, like really really low and the overall sound balance is way off.
I have both the BGM and SE set to 40% and even then, the music and sfx are still much louder than the voices and I can barely hear the moans.
Actually, it being so low has the opposite effect and is in fact immersion breaking, because if you've ever been to a brothel then you'll know that you can hear the sex in nearby rooms quite clearly. In general, irl you can hear sex sounds behinds doors and stuff much louder and clear than what the game currently depicts. Rising the base volume of the voice files would fix this issue.
Yep it happens pretty much on all instances for NPC's and the main cast, specially all of the window/shadow voyeur areas, from the start of the prologue all the way into the current end. But there are some inconsistences as well so it is hard to pin point an exact sound level.Yes, that's a recurring issue (mainly with old BGS from HC2 I'm reusing for non-important characters of HC3) I've noticed recently. I've been upping the volume for all the new muffled BGS I'm adding, but I'll have to do it to for the old ones as well.
Did you notice the same issue with main characters (Rose, Cyanna, Lily, Haylen)?
You assume they are not using any sound insulating material. But I'm sure they carry mineral wool rolls in their carts as well.As we all know cloth tents aren't the best at soundproofing
Yeah, mineral wool, exactly... or, you know, magic? Just like why the eagles couldn't take the hobbits to mordor, the nice thing with fantasy worlds is that there's always an explanation for everything^^You assume they are not using any sound insulating material. But I'm sure they carry mineral wool rolls in their carts as well.
Btw, I adjusted the sound for all the muffled BGS in the game and homogenized them, some are twice as loud now. I'm not going to change them based on the materials, whether they're stone walls or tents, because that's going to take too much time, but at least they should be more audible then.^^Yep it happens pretty much on all instances for NPC's and the main cast, specially all of the window/shadow voyeur areas, from the start of the prologue all the way into the current end. But there are some inconsistences as well so it is hard to pin point an exact sound level.
A good example is after the ant-queen fight, when Brutus is on his tent banging the sergeant. As we all know cloth tents aren't the best at soundproofing, but it is funny because when the tent door is open, the moans are loud and clear, but when the doors close suddenly the moans are super low muffled, as if the tent suddenly became this magical underwater soundproof chamber.