RPGM Completed Henteria Chronicles: Chapter 1 [Up.6 Fix 2] [N_taii]

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Abstref

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Jul 30, 2017
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So while we are waiting for HC2 I wanted to ask - how different compare to HC1 it will be if we are talking about hentai "tags". Like more rape or more steady corruption? More sad and hopeless or melancholic/bittersweet? Or maybe somehow the same as part 1 just different story
 

N_taii

The world needs a little bit more Pixel Porn
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Dec 4, 2017
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So while we are waiting for HC2 I wanted to ask - how different compare to HC1 it will be if we are talking about hentai "tags". Like more rape or more steady corruption? More sad and hopeless or melancholic/bittersweet? Or maybe somehow the same as part 1 just different story
Apologies for the very late answer. I've been busy here and there and, to be perfectly honest, I hesitated as to how I should answer your question^^

I can't provide an answer that'd be set in stone for now, as I'm more comfortable when writing "as I develop the game" rather than writing everything at the start.^^ However, one thing that's for sure is that there'll be added mystery in the story. Since I didn't know how I would fare with HC1, I did put pretty much all of the story at the beginning to get people interested. However, I think HC2's story is more fleshed out and I have a better understanding of how I'll go along with it. It'll start mysteriously, without really understanding where the story will go, then I'll be adding more elements as the story progresses to keep things interesting and get people to look forward not only to the NTR, but also the story as a whole. Hopefully I can pull it off.

Another thing is less mini-games, as the whole "one mini-game per update" thingy forced me to add mini-games where they didn't necessarily fit. Also, no "big animations" anymore, and I'll be dedicating my budget towards other things, namely more variety for the base sprites (as per Patrons request after a poll I did on my page) as well as optional facesets which players will be able to switch on/off. Also, players will navigate between four in game days, daytime and nightime, so the story will appear longer and not like it happened in the span of a few days.

Now, those were extra infos I thought were important to mention, but now, onto your questions: Since there'll be a lot more characters in HC2 (for the ones that'll be getting H scenes, there are 3 side characters and 2 main ones), there'll be more variety: some getting seduced, some getting drugged/overpowered, some getting blackmailed, some providing sex in exchange of favours, etc... Once again, nothing's set in stone just yet, as I might change my plans depending on the ideas that pop up in my head, but I'm aiming towards a whole village getting slowly corrupted, so people shouldn't expect full 100% NTR (although it'll remain the main theme by far), but some side-stories will lean towards corruption more than NTR.

I prefer my stories melancholic than hopeless to be honest. I find there is more poesy and beauty in a character contemplating sadness and accepting it rather than some dude crying their heart out over the death of their friend/lover (I usually skip over those). So I definitely think there'll be a lot of bittersweet moments, especially towards the end. I think that it'll be kinda similar to HC1 in this aspect, where rather than fighting it and wishing for revenge at all costs, we'll have someone that accepts the pain and tries to move forward anyway.

Also, one thing different from HC1 is that I won't shoehorn sex scenes at the beginning. HC2 has around 10 side characters (half a village), all with their very own personality and relationship with others, so I'll be focusing on character development at first before going for the NTR.

That was a lot of messy informations in one post, sorry for that. I hope that answered your questions anyway! : )
 

N_taii

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Sounds great. Can we expect Chapter 2 soon?
Unfortunately, it'll probably be a few months before that. I have a version coming around the 10th of July on my Patreon, but it will be more like a test version to familiarize with the character/story/environment and get feedbacks, so it's not yet the demo version.
And, as much as it pains me to say so for all the people who are eagerly expecting Chapter 2 on here, the Patrons still have a one month early access to released content, so when the demo version's out, it'll be another month before I release it for free. So around early september would be my best bet for the demo.
 

Captain NTR

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Unfortunately, it'll probably be a few months before that. I have a version coming around the 10th of July on my Patreon, but it will be more like a test version to familiarize with the character/story/environment and get feedbacks, so it's not yet the demo version.
And, as much as it pains me to say so for all the people who are eagerly expecting Chapter 2 on here, the Patrons still have a one month early access to released content, so when the demo version's out, it'll be another month before I release it for free. So around early september would be my best bet for the demo.
Dont forget this is a piracy website lol many devs have tried to circumvent f95 and it never works (except Lessons of Passion, crafty bastards), these fappers are tenacious to bust a nut.
 
D

Deleted member 451676

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Unfortunately, it'll probably be a few months before that. I have a version coming around the 10th of July on my Patreon, but it will be more like a test version to familiarize with the character/story/environment and get feedbacks, so it's not yet the demo version.
And, as much as it pains me to say so for all the people who are eagerly expecting Chapter 2 on here, the Patrons still have a one month early access to released content, so when the demo version's out, it'll be another month before I release it for free. So around early september would be my best bet for the demo.
That's cool. Take your time, mate.
 

Ion.TemUS

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Jun 8, 2017
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Unfortunately, it'll probably be a few months before that. I have a version coming around the 10th of July on my Patreon, but it will be more like a test version to familiarize with the character/story/environment and get feedbacks, so it's not yet the demo version.
And, as much as it pains me to say so for all the people who are eagerly expecting Chapter 2 on here, the Patrons still have a one month early access to released content, so when the demo version's out, it'll be another month before I release it for free. So around early september would be my best bet for the demo.
Dude take your time. And dw, Patrons come first, that is of course always the case.
I mean Im pretty sure there are sources where I could get it early, but you know, one month more or less doesn't really matter for me. The main things for me in games like this is always

1. That the initial version, the 0.1 so to speak, has a substantial amount of content that one can play for a few hours
2. That the following releases have a regularity to them and that there is always something substantial.

Id say if you keep the pace similar to what you did with HC1 or a bit more, you're golden.
Very important for me is also it's narrative content > cg/graphics, especially in a game like this. I think nobody comes here for the unique quality of pixel art. I think we all come here cause the pixels are more than enough to give us an idea and our imagination is doing the rest. The story and dialogue is important.

A few things I also want to add:

A. I like that you're moving away from the mini-games. I don't hate mini-games, but having to do them in every update is stupid. DO them when it feels right

B. If you want to experiment with different gameplay elements go ahead, that's always fun to do as long as the game doesn't get too grindy.

C. One of the things that always bothered me most in games like this one is if the game has weird overcomplicated conditions for unlocking a scene. A bit of mystery is nice, but only if there are hints lying around as to what you have to do. And forcing ultra-specific conditions like a specific time, place, story-requirements, item-requirements, etc is really annoying. I am of course talking about having all those things at the same time. There is nothing wrong with having one of them as condition. Also, making it so events can be missed in a playthrough is always tricky. Ideally there should be multiple chances to get an event. But be careful, I feel the same about totally linear games (i.e. I have to have scene #1 to unlock #2, #2 to unlock #3, #A to unlock #D, etc). Just following one continous path makes it feel very grindy when you are only in for specific storylines, while some others are less interesting for you, so it's always great to have character-arcs that are optional (like side-charactersin a multi-route Visual Novel) that you don't have to go through to progress but are invited to do so. Also, maybe don't force the player to progress the main story constantly to keep going with the side story. The best balance in that regard is IMO if you have Chapters, and if you reach the end of a chapter, then you'll have to progress the main story to trigger all the new events.

Anyway, hope your developing is going well. And everything else too irl.

Oh yeah, a little side note. I love customizability and impact. Let me explain:

A character goes through a certain event and physically changes as a result. Change doesn't need to be big, it can and maybe even should be subtle. Really liked that detail with Celestine and the choker for example, clothes or items are always a good way to show stuff like that. Subtle changes to clothing based on the preferences of the person who corrupts the character in question are amazing.

I like NTR games for their corruption element anyway, not necessarily for everything else. Really one of the best things about NTR is that the corruption element has such a focus and is often so well done and paced in such stories, as opposed to other genres in which it goes way too fast and willingly.

PS: You ever thought about adding basic character portraits for your characters? It's a (relatively) cheap way to make the visual element a bit more prevalent without having to go too far with it. It's also a good way to represent subtle changes by changing those portraits over time. Just food for thought. That being said, the story is the Nr. 1 priority and that the gameplay is fun and not too distracting when it comes to grindyness. Everything else really comes second.
 

N_taii

The world needs a little bit more Pixel Porn
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Dec 4, 2017
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Dont forget this is a piracy website lol many devs have tried to circumvent f95 and it never works (except Lessons of Passion, crafty bastards), these fappers are tenacious to bust a nut.
I'm aware of that^^Thing is, contrary to Lessons of Passion, my games will always end up free on here atfer a month, so, as much as possible, I'd like to keep the advantages I've set for my Patrons. It's been working great so far for HC1, save a few exceptions but overall not much complain about.

Whatever happened to the future vision of the armor shop?
I'm not sure what you're talking about. Maybe you got the wrong thread? Or you're refering to something I've forgotten about.

That's cool. Take your time, mate.
Thanks : )
 

N_taii

The world needs a little bit more Pixel Porn
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Dec 4, 2017
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Dude take your time. And dw, Patrons come first, that is of course always the case.
I mean Im pretty sure there are sources where I could get it early, but you know, one month more or less doesn't really matter for me. The main things for me in games like this is always

1. That the initial version, the 0.1 so to speak, has a substantial amount of content that one can play for a few hours
2. That the following releases have a regularity to them and that there is always something substantial.
................
I'll adress the main points:

So far, there is between 2-3 hours of gameplay I'd say, I can't say for sure since I haven't done a complete playtest from start to finish. Mostly dialogues to set up the story and get to know the characters and the tribe as a whole.

B. No grind whatsoever (at least not in the sense of repeating the same action again and again), most new stuff is a map, quest journal, skip text and message backlog, 4-day system and some others.... It should make it easier for players to navigate through the game, not make it harder to play : )

C. Well, that balance seems rather tricky to achieve perfectly, especially for a one-man team that's still rather new to game making like me^^
There shouldn't be anything over-complicated to unlock scenes, and if there is, there'll be some obvious hints as to what to do.
There's one thing I don't agree with is that, if I understood well, side-stories shouldn't depend on the main story to be completed. I tend to lean towards main quest progression to unlock the next stage of a side-quest, so that players will have to experience the full-package, anbd the world as a whole, and not just the part that interests them.

Also, there should be more customization in HC2, as it has been decided to drop the focus on bigger animations and concentrate on smaller ones. It means changes in underwear, outfits (both lewder), and maybe even haircuts.


For your PS: yes, it is planned. There'll also be a feature to disable facesets for those who'd rather not see them. Those facesets will be commissioned this week most probably. : )
 
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ssj782

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Apr 19, 2019
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I'm not sure what you're talking about. Maybe you got the wrong thread? Or you're refering to something I've forgotten about.
8th preview pic. I think it was part of the 'future' hallway. And yeah, you seem to have forgotten it. We never saw an armor shop that I remember.
 

Ion.TemUS

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Jun 8, 2017
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There's one thing I don't agree with is that, if I understood well, side-stories shouldn't depend on the main story to be completed. I tend to lean towards main quest progression to unlock the next stage of a side-quest, so that players will have to experience the full-package, anbd the world as a whole, and not just the part that interests them.
Fair enough, difference in opinion I guess.

Like I said, its a good idea to have chapters/acts and if you want to unlock new scenes for a side story beyond the current chapter you have to continue the main story, that's fine in my book.

What I do not like is if I have to do the main story for every new side scene to unlock (so that I basically have to do side story -> main story -> side story -> main story and so on just for me to get a few side story scenes). What I also don't like is if it's the other way around, so if the game basically forces you to go though every side story so you can continue the main story.

My point comes from experience. Imagine there is this one part of the story or a side story you really aren't interested in because you don't like the fetish, it's really distracting to have to go through it to get to the parts you want to.

But like I said, generally it shouldn't be that much of an issue if you pace the game right and make side stories, well, side stories. So it's all good really.

What you're saying does definitiely sound great, so I wish you the best of luck with the development, I'm eager to see how it turns out.
 

N_taii

The world needs a little bit more Pixel Porn
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Dec 4, 2017
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8th preview pic. I think it was part of the 'future' hallway. And yeah, you seem to have forgotten it. We never saw an armor shop that I remember.
Ah, yes, this wasn't actually showing the future but kind of a dream sequence of what might (and did) happen (the NTR), which is why I didn't show more of that.

Fair enough, difference in opinion I guess.

....................
I completely get what you mean, but for the game I'm making, I think skipping a side-story means skipping a chunk of the story as a whole, making it a lot less interesting.

The end goal of HC2 is about a whole village of elves getting slowly corrupted, with people slowly indulging in their inner desires. Skipping a whole side-story would mean that the ending would make less sense.

Anyway, this whole thing will require lots and lots of planning, and I'll probably have to tweak a lot of things as I progress through the development over the months and get feedback from the players.
 

N_taii

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Any possibility that there will be more scenes like with the fairies in the NTR ending?
Do you mean in HC1? If so I'm afraid the game is complete and I'll add no new content to it.
 

Tokita

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Nov 19, 2019
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This is probably a stupid question, but is there any way to completely avoid the NTR scenes in this game and enjoy a vanilla romance with one of the heroines?
 

N_taii

The world needs a little bit more Pixel Porn
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Dec 4, 2017
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This is probably a stupid question, but is there any way to completely avoid the NTR scenes in this game and enjoy a vanilla romance with one of the heroines?
The game is based on NTR, so avoiding NTR scenes isn't possible I'm afraid. There is, however, an ending that's axed towards romance. But if you really can't bear NTR, then I think you should avoid the game : )

Thanks for the question !
 

Tokita

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Nov 19, 2019
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The game is based on NTR, so avoiding NTR scenes isn't possible I'm afraid ... But if you really can't bear NTR, then I think you should avoid the game
Yeah, I figured as much. Just wanted to know if the NTR was avoidable (which can present a challenge for the player in and of itself).
 
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