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exazubi

Well-Known Member
Dec 12, 2020
1,328
2,465
I think it's great that there will actually be lesbian incest, especially mom/daughter, in this game. I don't know why but incest is an extremely popular fetish in porn games. However, this is usually mostly mom/son - father/daughter content. And that, in turn, is so widespread that I nearly lost my weakness for it long ago because I've simply seen it far too often. Lesbian incest stuff, on the other hand, is very rare to this day. So that's almost a gap in the market. And for that reason alone, if that content is done well, the game will definitely get big hits. (y)
 

exazubi

Well-Known Member
Dec 12, 2020
1,328
2,465
Personally I really like the stat system because it feels like you're really sculpting the character but you do bring up a good point. One thing I'm glad that has been avoided so far is the character acting as if she wants to jump their bones as soon as they meet. I cant begin to tell you how annoying it is to have that happen when a. it's with a guy and I'm trying to go lesbian only or b. a character that you personally dislike and the point system seems to help in that regard.

Perhaps a good solution would be when you first meet a suitor its in a non sexual situation. That way you tell the game you're interested in them and gain a character point and and the more sexual acts you commit the more communal straight/lesbian points you get.
The stats system is a great idea in general. This way we can check at any time what effect our decisions are having, especially when we are aiming for a specific route. I miss that in "being a dik", for example, where we are often lost without the walktrough, also because some decisions only have an effect very late.

Maybe the should be add something to the game:
the decisions that we can't do because the points are missing are highlighted in grey. That´s cool, because at least we can see that there is something more. Now maybe it should be done it like that if we move the mouse over the locked decision, a small window opens and shows us which points we need for this. Then we can plan more specifically later when we play other routes
 

GokutheG

Well-Known Member
Oct 20, 2022
1,039
1,876
The stats system is a great idea in general. This way we can check at any time what effect our decisions are having, especially when we are aiming for a specific route. I miss that in "being a dik", for example, where we are often lost without the walktrough, also because some decisions only have an effect very late.

Maybe the should be add something to the game:
the decisions that we can't do because the points are missing are highlighted in grey. That´s cool, because at least we can see that there is something more. Now maybe it should be done it like that if we move the mouse over the locked decision, a small window opens and shows us which points we need for this. Then we can plan more specifically later when we play other routes
Do you mean that the choice is greyed out or the necessary stat is highlighted? The choices you cant take are already greyed out.
After the poker party if you don't have enough straight points than you have 2 straight options greyed out.
 

exazubi

Well-Known Member
Dec 12, 2020
1,328
2,465
Do you mean that the choice is greyed out or the necessary stat is highlighted? The choices you cant take are already greyed out.
After the poker party if you don't have enough straight points than you have 2 straight options greyed out.
I mean it would be great if there would be a Hint window, which will open when we move the mouse over a gray decision. And there is displayed what stats we need to be able to choose this option.
 

GokutheG

Well-Known Member
Oct 20, 2022
1,039
1,876
I mean it would be great if there would be a Hint window, which will open when we move the mouse over a gray decision. And there is displayed what stats we need to be able to choose this option.
That does sound like a great tool for choice based games. Not sure it is too necessary here due to character stat gains and the choices do a decent job of signposting the type of content they lead to.
 

exazubi

Well-Known Member
Dec 12, 2020
1,328
2,465
That does sound like a great tool for choice based games. Not sure it is too necessary here due to character stat gains and the choices do a decent job of signposting the type of content they lead to.
That's why I think it's a good idea. We see all times what effects our decisions have on the stats. And with the hints we could see what we need to do to get the things we're missing at first. That would be a great help if someone of us plans to write their own walkthrough. Then there is less trial and error.

However, in the options schaund be add the possibility to switch off the hints. For the people who like to be surprised. :cool:
 
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Blurpee69

Well-Known Member
Jan 7, 2023
1,143
2,213
That's why I think it's a good idea. We see all times what effects our decisions have on the stats. And with the hints we could see what we need to do to get the things we're missing at first. That would be a great help if someone of us plans to write their own walkthrough. Then there is less trial and error.

However, in the options schaund be add the possibility to switch off the hints. For the people who like to be surprised. :cool:
Don't most people that write guides open the code and take a look at the requirements and change values? I don't actually know, just thought that's how they would do it.
 

Wack Daddy

Master of Desires
Game Developer
Feb 24, 2022
705
5,151
subscribers are beta testing as of now:
For this release only, Patron subscribers of any level get immediate access. Starting next month, the release of the beta for the chapter will be staggered based of the tier level.



This is a pretty fun chapter and believe it or not, I have already started work on Chapter 4 :)
 

DIRTY FILTHY Animal

Devoted Member
Jun 11, 2020
8,810
29,970
subscribers are beta testing as of now:
For this release only, Patron subscribers of any level get immediate access. Starting next month, the release of the beta for the chapter will be staggered based of the tier level.



This is a pretty fun chapter and believe it or not, I have already started work on Chapter 4 :)
thanks thats a great deal, so i just signed up
 
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4.30 star(s) 64 Votes