Arcana Ultimata
Newbie
- Oct 16, 2021
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worked without any error.View attachment 2025-10-19 02-41-47.mp4
This is so cool! As soon as I have some free time, I'm gonna get to modding a bunch of stuff into the game. Thanks for figuring this out!I added my Kira enemy into the gallery. To keep stuff organized I just made my own subsection in the locations menu to keep all my modded chars in one place instead of tacking them on to existing locations in the gallery menu. Everything is in screens.rpyc.
Line 2009 makes a new button that leads to the modded chars gallery.
line 2014 is making a new screen and line 2024 is the code that adds a button that opens a char's profile (gallery) page.
if you wanna add your char to a location's gallery screen you basically just need line 2024-2026.
Note that the images in archive.rpa need to follow the naming scheme the dev set up as well or the gallery images won't load properly.
nameX.webp for normal encounter images and pnameX.webp for Bad End images where name is your character name and X is the image number. Character buttons in the gallery menu also require nameicon.jpg, a 200x124 pixel size image, to be in your characters image folder in archive.rpa.
My Kira enemy and files it comes with have been updated to add Kira to the gallery.
Google Drive
View attachment 5354966 Finally, the Gallery worked. Yeah, the issue was with the UnRen tool, I confirmed.You must be registered to see the linksworked without any error.
View attachment 5354970
Same issue, I don't want to reset all my progress and lose all the positive/negative traits as well as the progress on the perk tree.View attachment 5351237
someone can helpme?
Can you send the script.rpy file in your game folder?Same issue, I don't want to reset all my progress and lose all the positive/negative traits as well as the progress on the perk tree.
I like this idea, maybe I'll make a generic spit/lick foreplay attack if I can find a good source for it. Something generic enough that a lot of enemies can use it.and finally would love to see some more in the spitting foreplay. Licking foreplay of the hero face or cock. rubbing of the cock. some fights have it to where the woman is standing there staring as lust rises, lets use some foreplay moves, no standing still.
i can send mine since i'm having the same issueCan you send the script.rpy file in your game folder?
In 1.75 version, the ###_HARD_MODE_### block doesnt exist, so I guess it was added in 1.80.i can send mine since i'm having the same issue
Oooh, I added the Hard_Mode parts for my own modded playthroughs. When I made the sandbox mod I must have missed that one # while removing thise partsIn 1.75 version, the ###_HARD_MODE_### block doesnt exist, so I guess it was added in 1.80.
The [if hardmode == 1:] line is the only line not # in the entire segment (and doesn't make sense either, since the entire block is otherwise inactive) , so I think the compiler is thinking the line 1615 [if persistent.LShemale==True:] is the next line and should be indented.
I simply added a # before the if hardmode == 1: line, and the game worked. Might be an error from the source that you downloaded. So, you could try that.
View attachment 5359929
What I did was add the following line for each video in the enemy.rpy:might be a bit late to the party, but i've seen a few people mod the game to support video files. can anyone drop a tutorial for how to do that?
damn what'a nice one! extension for the video? i wanna try it too '-'View attachment 5354966 Finally, the Gallery worked. Yeah, the issue was with the UnRen tool, I confirmed.You must be registered to see the linksworked without any error.
View attachment 5354970
Webm.damn what'a nice one! extension for the video? i wanna try it too '-'
OVERHAULED HARD MODE AND SANDBOX MODE
Hello everyone! It's great to see that the modding scene for this obscure game is having so much activity lately! In my case, I recently shared some modified files that made the game more of a sandbox, but it was difficult to customize the experience without some coding knowledge. So I've spent some time to make everything more modular and organized.
The enemies that are included in the hard mode are Bonnie, BonnienNina, Cassandra, Elisa, Esperanza, Jackie, Kate, Lexi, Liz, Nancy, and Natasha. All of them are more on the unfair side of things, and while some of them have drastic changes, others are just a little bit more difficult (Nancy for example doesn't get new moves, just a more difficult grab).
Let me know what you think of it! My next project will be trying to implement a new enemy or turn an old enemy into a basically new thing (looking at Laura).