May 15, 2018
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Nice job Arcana Ultimata !

perhaps in a few years Hero Corruption will have an insane sequel with video clips for all moves of these determined women. DAMN! nice work.


I just tried that "Sandbox" mod. thats kinda cool. get a bunch a personality points. not have to restart everything upon loss.

top ideas i have had...

wished for an Autobattle mode...wouldnt mind competing with a AI Hero to see if i can survive more challenges then him. that kind of idea.

adding a "Deep Breath" option during battles... to reduce lust.

adding a Hero Finisher option. instead of just ending the battles with no scenes. perhaps a generic doggy style or forced dick in mouth kind of move... whatever hero chooses. so you dont have to do a scene for every woman in the game. lol. something simple.

and finally would love to see some more in the spitting foreplay. Licking foreplay of the hero face or cock. rubbing of the cock. some fights have it to where the woman is standing there staring as lust rises, lets use some foreplay moves, no standing still.

Thanks for reading and thanks for everyone improving this game!
 

pekomon

Newbie
Dec 11, 2020
18
35
80
I added my Kira enemy into the gallery. To keep stuff organized I just made my own subsection in the locations menu to keep all my modded chars in one place instead of tacking them on to existing locations in the gallery menu. Everything is in screens.rpyc.

Line 2009 makes a new button that leads to the modded chars gallery.
line 2014 is making a new screen and line 2024 is the code that adds a button that opens a char's profile (gallery) page.

if you wanna add your char to a location's gallery screen you basically just need line 2024-2026.

Note that the images in archive.rpa need to follow the naming scheme the dev set up as well or the gallery images won't load properly.
nameX.webp for normal encounter images and pnameX.webp for Bad End images where name is your character name and X is the image number. Character buttons in the gallery menu also require nameicon.jpg, a 200x124 pixel size image, to be in your characters image folder in archive.rpa.

My Kira enemy and files it comes with have been updated to add Kira to the gallery.
Google Drive
This is so cool! As soon as I have some free time, I'm gonna get to modding a bunch of stuff into the game. Thanks for figuring this out!
 
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DogMammoth

Formerly 'kyle882'
May 24, 2018
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66
and finally would love to see some more in the spitting foreplay. Licking foreplay of the hero face or cock. rubbing of the cock. some fights have it to where the woman is standing there staring as lust rises, lets use some foreplay moves, no standing still.
I like this idea, maybe I'll make a generic spit/lick foreplay attack if I can find a good source for it. Something generic enough that a lot of enemies can use it.
 
  • Hey there
Reactions: superstripfight13
Oct 16, 2021
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i can send mine since i'm having the same issue
In 1.75 version, the ###_HARD_MODE_### block doesnt exist, so I guess it was added in 1.80.
The [if hardmode == 1:] line is the only line not # in the entire segment (and doesn't make sense either, since the entire block is otherwise inactive) , so I think the compiler is thinking the line 1615 [if persistent.LShemale==True:] is the next line and should be indented.

I simply added a # before the if hardmode == 1: line, and the game worked. Might be an error from the source that you downloaded. So, you could try that.

error.JPG
 
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Nikob1001

New Member
Jul 22, 2018
2
1
137
Hi, i believe this script.rpy will solve the errors, there were lines of codes written in python and using renpy commands without the proper writing
 

pekomon

Newbie
Dec 11, 2020
18
35
80
In 1.75 version, the ###_HARD_MODE_### block doesnt exist, so I guess it was added in 1.80.
The [if hardmode == 1:] line is the only line not # in the entire segment (and doesn't make sense either, since the entire block is otherwise inactive) , so I think the compiler is thinking the line 1615 [if persistent.LShemale==True:] is the next line and should be indented.

I simply added a # before the if hardmode == 1: line, and the game worked. Might be an error from the source that you downloaded. So, you could try that.

View attachment 5359929
Oooh, I added the Hard_Mode parts for my own modded playthroughs. When I made the sandbox mod I must have missed that one # while removing thise parts
Thanks for finding it!
 
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Oct 16, 2021
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might be a bit late to the party, but i've seen a few people mod the game to support video files. can anyone drop a tutorial for how to do that?
What I did was add the following line for each video in the enemy.rpy:
image character1 = Movie(channel="character1", loop=True, play="images/Enemies/Character/character1.webm")

And then, "show character1" for playing the video. I am enclosing the Dixie.rpy where you can search pdixie1 for the video.

(I am in no way much proficient in Renpy or Python, but I do have some coding knowledge from highschool in Java, so I had read through existing code to make sense of the syntax and implementation. Thus, there may be better ways of implementing videos)
 
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DogMammoth

Formerly 'kyle882'
May 24, 2018
19
23
66
Made a second character while I was looking for sources for the generic foreplay spit attack images. Luna n Rissa are a blowjob and rimming focused enemy that appears in the meadow. Each girl in this enemy has a branch with different visuals based on player choice. Two climax scenes but no bad end yet. Here is the link if anyone wants to add these to their game:


View attachment lunanrissa4.webp
 

pekomon

Newbie
Dec 11, 2020
18
35
80
OVERHAULED HARD MODE AND SANDBOX MODE

Hello everyone! It's great to see that the modding scene for this obscure game is having so much activity lately! In my case, I recently shared some modified files that made the game more of a sandbox, but it was difficult to customize the experience without some coding knowledge. So I've spent some time to make everything more modular and organized.

Inside this zip you'll find the "game" folder that you have to copy and paste on top of your existing "game" folder.
View attachment HC2-1.80 - Hard Mode and Sandbox Mode.zip


However, there are two very important files inside that "game" folder:
hard_mode_variables.rpy and sandbox_mode_variables.rpy


If you open those files with any text editor, you'll find a list of variables that will help you tune your game more to your liking. They come preset to the way I usually play, but I suggest you take a moment to look at them and see if they fit your playstyle. They are very self explanatory, and I tried to keep the code well documented so most people will be able to make some sense out of it.
The stuff inside hard_mode_variables is more geared towards enemy stats, addiction and corruption manipulation, and stuff like that, while sandbox_mode_variables is more about getting all the items, points, gold, etc... that you want.
Technically both could be used to make the game harder or easier, but I decided to make two separate files to keep things more organized.

The enemies that are included in the hard mode are Bonnie, BonnienNina, Cassandra, Elisa, Esperanza, Jackie, Kate, Lexi, Liz, Nancy, and Natasha. All of them are more on the unfair side of things, and while some of them have drastic changes, others are just a little bit more difficult (Nancy for example doesn't get new moves, just a more difficult grab).

Also, I haven't tested all the code from every angle. You might encounter a couple errors or gliches here and there, so let me know if that happens to you (for example, fighting Gabrielle outside of the Cassandra fight doesn't break the game, but gives a couple errors you can ignore).

Let me know what you think of it! My next project will be trying to implement a new enemy or turn an old enemy into a basically new thing (looking at Laura).
 
May 15, 2018
117
103
164
OVERHAULED HARD MODE AND SANDBOX MODE

Hello everyone! It's great to see that the modding scene for this obscure game is having so much activity lately! In my case, I recently shared some modified files that made the game more of a sandbox, but it was difficult to customize the experience without some coding knowledge. So I've spent some time to make everything more modular and organized.


The enemies that are included in the hard mode are Bonnie, BonnienNina, Cassandra, Elisa, Esperanza, Jackie, Kate, Lexi, Liz, Nancy, and Natasha. All of them are more on the unfair side of things, and while some of them have drastic changes, others are just a little bit more difficult (Nancy for example doesn't get new moves, just a more difficult grab).

Let me know what you think of it! My next project will be trying to implement a new enemy or turn an old enemy into a basically new thing (looking at Laura).

it indeed is GREAT to see more being done with this game. VIDEO CLIPS IN BATTLES?!!? Fuck Yeah! thats what im talking about! Thanks to ALL who are trying to improve this game.

Liz is my ALL Time favorite, did she get any new moves? or just harder fight?
 
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3.60 star(s) 30 Votes