YuckYuck220

Member
Oct 3, 2022
206
233
167
I know we're in for a wait with the GoV-related pause, but I'm also watching this with some interest. Not sure how deep/complex the story is likely to be, but I do like what I'm seeing so far.
Play his other game Total Maidness before this one, I'm not going to explain why but it'll make sense. I feel like the story will actually be pretty neat in the future.
 
Jul 16, 2024
158
286
149
Play his other game Total Maidness before this one, I'm not going to explain why but it'll make sense. I feel like the story will actually be pretty neat in the future.
As a result of this (0.2.1 release), I gave GoV a try and it wasn't for me. I got a few days into TM, but it's certainly on my list of things to entertain me while I wait for more of this.
 

Jade21st

New Member
Aug 3, 2023
8
0
49
Mushrooms simulator noice
Sleep >grind mushroom repeat
that's it game is done all quest is finished except one for one scene with succubus girl and some headpat.
 

Arrdvark

Member
Jan 23, 2018
230
346
267
The dev has abandoned the game:



Alright folks,
As you can maybe already guess from the title,
I will continue making adult games, but...
I will not continue HHR for the forseeable future.
After lots and lots of thinking, pondering and going in mental circles for over 3 months, weighing several options, I always ended up at the same conclusion regarding HHR:
It just won't work.
Between HHR-specific issues, me-specific issues and what's going on in the world in general, I just don't see it.
I'll be honest with you:
The was already supposed to say mostly what this one does... but, tbh I got cold feet at the last second, and instead made that poll.
In hindsight, that was a bad idea, because the proposed "story-focused HHR" wouldn't solve some of the biggest challenges I'm facing with it.
The reasons
1) Mental Disconnect
The biggest issue.
HHR was my dream project in 2022, with the original idea pre-dating even TM.
...But that was over 3 years ago, and the vibe and idea behind it was something I came up with when I was still a more naive and less negative person.
Some events in my worklife and the world at large over the past ~2.5 years have made me such a negative and pessimistic person that working on this game now actively depresses me, because it reminds me of better (or at least, less bad) times.
And it's actually been that way since even before launch.
My gut feeling had already warned me this would become a problem.
But since HHR was the game I always wanted to make, I brushed away that feeling, hoping it would get better once I got into the groove.
...But it never did. My gut feeling was right, and I should've listened to it.
2) HHR is too big for me
The other 'big' issue. Literally.
HHR always meant a lot to me... probably too much, as weird as it sounds.
Because as a result, I kept scope-creeping characters and story elements into my plans that were not part of the original idea, and grew the concept and cast to a size I can't really mentally handle.
I thought I had been realistic enough about the scope of my plans... but if we factor in issue 1) and issue 3) below, ultimately I wasn't. I had been deceiving myself.
With HHR, I was basically chasing an old dream... and when I stepped onto the road towards it and reached for the stars, I got run over by the Truck-kun of reality.
Sucks, but it's true.
3) (Lack of) Time
I've mentioned this before, but due to my health slowly getting worse (age, genetics, lifestyle mistakes) and what's going on in the world in general, it feels like my window of opportunity to make those games might be shrinking faster than any of us would like.
3 years at best, only about 1 year at worst is my estimate.
And due to 1) and 2), that's far too close to make HHR the game it was meant to be.
Probably even if I somehow managed to overcome issue 1) and develop it at full speed.
4) Priorities
Related to the time issue, I also have some other, smaller concepts I really want to realize before it's too late.
And those ideas are more limited and realistic in scope, and right now I'd also feel more at home with those mentally, too.
---------------------------------------
Anyway, those are the big ones.
There's some additional smaller reasons that contributed to this decision, but the 4 above were the main ones.
I'm not doing this lightly, I understand the stigma of a dev abandoning a game early.
But no matter how promising the concept, characters and story of HHR might be, it ultimately had one major conceptual flaw:
It doesn't properly account for my own weaknesses and limits, and even less for my current state and the situation of the world around us.
Anyway, I think I said this before, but I'll say it again, just in case:
If any patrons who were here mostly for HHR over the past few months want a refund, just contact me via DM and we'll work something out.
This game was never about money for me, otherwise I'd have approached it very differently from the start. And I don't want anyone to feel like they wasted money on me.
What's next (for the rest of 2025)
- GoV 1.0 for patrons later this week (with some new Mia content)
- public GoV 1.0 and TM 1.1 (bugfixes, some new content) in late November
- patrons will get some exclusive Christmas benefits in December
Okay, but what's the next main project? TM2?
Actually... not exactly.
I want to be extra careful to not bite off more than I can chew again, since I want to avoid a repeat of this situation at all costs.
So while it is TM-based, calling it TM2 might raise wrong expectations, so I may go with a different title.
What I can say is, I want to focus on fewer girls, prioritise number of scenes per girl over number of girls, and take a new approach on the kink side, too.
I'll talk more about it later in a dedicated post; this one is too long already, and I need to flesh out and decide on some more details first (and finalize character models).
And when?
Realistically, not before sometime in January.
I might throw in another vacancy month after Christmas if I feel it might take too long.
---------------------------------------------------------------------------------------------
In any case, thank you for your patience and support so far.
I hope some of you will stick around and maybe give the next project(s) a chance, despite my failure with HHR.
-OnionCuttingNinja
 

Lerd0

Message Maven
Uploader
Donor
Jul 29, 2017
14,457
188,146
1,046
The dev has abandoned the game:



Alright folks,
As you can maybe already guess from the title,
I will continue making adult games, but...
I will not continue HHR for the forseeable future.
After lots and lots of thinking, pondering and going in mental circles for over 3 months, weighing several options, I always ended up at the same conclusion regarding HHR:
It just won't work.
Between HHR-specific issues, me-specific issues and what's going on in the world in general, I just don't see it.
I'll be honest with you:
The was already supposed to say mostly what this one does... but, tbh I got cold feet at the last second, and instead made that poll.
In hindsight, that was a bad idea, because the proposed "story-focused HHR" wouldn't solve some of the biggest challenges I'm facing with it.
The reasons
1) Mental Disconnect
The biggest issue.
HHR was my dream project in 2022, with the original idea pre-dating even TM.
...But that was over 3 years ago, and the vibe and idea behind it was something I came up with when I was still a more naive and less negative person.
Some events in my worklife and the world at large over the past ~2.5 years have made me such a negative and pessimistic person that working on this game now actively depresses me, because it reminds me of better (or at least, less bad) times.
And it's actually been that way since even before launch.
My gut feeling had already warned me this would become a problem.
But since HHR was the game I always wanted to make, I brushed away that feeling, hoping it would get better once I got into the groove.
...But it never did. My gut feeling was right, and I should've listened to it.
2) HHR is too big for me
The other 'big' issue. Literally.
HHR always meant a lot to me... probably too much, as weird as it sounds.
Because as a result, I kept scope-creeping characters and story elements into my plans that were not part of the original idea, and grew the concept and cast to a size I can't really mentally handle.
I thought I had been realistic enough about the scope of my plans... but if we factor in issue 1) and issue 3) below, ultimately I wasn't. I had been deceiving myself.
With HHR, I was basically chasing an old dream... and when I stepped onto the road towards it and reached for the stars, I got run over by the Truck-kun of reality.
Sucks, but it's true.
3) (Lack of) Time
I've mentioned this before, but due to my health slowly getting worse (age, genetics, lifestyle mistakes) and what's going on in the world in general, it feels like my window of opportunity to make those games might be shrinking faster than any of us would like.
3 years at best, only about 1 year at worst is my estimate.
And due to 1) and 2), that's far too close to make HHR the game it was meant to be.
Probably even if I somehow managed to overcome issue 1) and develop it at full speed.
4) Priorities
Related to the time issue, I also have some other, smaller concepts I really want to realize before it's too late.
And those ideas are more limited and realistic in scope, and right now I'd also feel more at home with those mentally, too.
---------------------------------------
Anyway, those are the big ones.
There's some additional smaller reasons that contributed to this decision, but the 4 above were the main ones.
I'm not doing this lightly, I understand the stigma of a dev abandoning a game early.
But no matter how promising the concept, characters and story of HHR might be, it ultimately had one major conceptual flaw:
It doesn't properly account for my own weaknesses and limits, and even less for my current state and the situation of the world around us.
Anyway, I think I said this before, but I'll say it again, just in case:
If any patrons who were here mostly for HHR over the past few months want a refund, just contact me via DM and we'll work something out.
This game was never about money for me, otherwise I'd have approached it very differently from the start. And I don't want anyone to feel like they wasted money on me.
What's next (for the rest of 2025)
- GoV 1.0 for patrons later this week (with some new Mia content)
- public GoV 1.0 and TM 1.1 (bugfixes, some new content) in late November
- patrons will get some exclusive Christmas benefits in December
Okay, but what's the next main project? TM2?
Actually... not exactly.
I want to be extra careful to not bite off more than I can chew again, since I want to avoid a repeat of this situation at all costs.
So while it is TM-based, calling it TM2 might raise wrong expectations, so I may go with a different title.
What I can say is, I want to focus on fewer girls, prioritise number of scenes per girl over number of girls, and take a new approach on the kink side, too.
I'll talk more about it later in a dedicated post; this one is too long already, and I need to flesh out and decide on some more details first (and finalize character models).
And when?
Realistically, not before sometime in January.
I might throw in another vacancy month after Christmas if I feel it might take too long.
---------------------------------------------------------------------------------------------
In any case, thank you for your patience and support so far.
I hope some of you will stick around and maybe give the next project(s) a chance, despite my failure with HHR.
-OnionCuttingNinja
little-pills.gif
...bruh wat?
 
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