Nonyatool

Member
Dec 1, 2018
310
301
Not sure if blind. After some progress game says there's a shop available to get stuff from but I'm not seeing it.
 

Nonyatool

Member
Dec 1, 2018
310
301
It should be in "Services"
I got exhibition management unlocked now. Still no shop.
I swear the lady on the menu told me about getting items from her shop.

EDIT: Lol shop unlocked now. Earlier dialogue I got about her telling you about the shop must be a mistake.
 
Last edited:
Feb 12, 2020
29
119
I had some weird trouble with unlocking exhibition and shop too on new save. I've beaten elixir of strength chain, the revenge event, and even did some of tournament, but got no shop. After playing a few exhibitions with second character though, both appeared near instantly. So I guess it looks at those for unlocking features.
 

enlit3d

Newbie
Jul 9, 2017
89
188
Its probably because only one dialogue/event is triggered per fight. So if you only do story matches and nothing else only new story events get triggered.

Hmm :unsure:
 
Feb 12, 2020
29
119
Yeah, I was pretty much doing story events only, so I guess on wins I would just be getting more story, and on loss, nothing would trigger.
 

enlit3d

Newbie
Jul 9, 2017
89
188
On loss, did you end by using the end fight button or wait until everything is over naturally?
 

xellos616

Active Member
May 5, 2020
980
705
enlit3d


How to disable the ability to use grapples with HP damage when there are 2 enemies?

And make it so that in the cheat you can reduce the damage from grabs with HP damage.


I just like to watch how 1 very strong heroine is fucked by 3 weak ones, but not beaten.

In fact, your arena has long since turned into an interactive porn fighting game from Part 1.
I'm tired of pressing buttons myself)))

And in the future, add an option so that a defeated enemy can be led on a leash (opponents (AI) could do this too.

It’s better to bring it back so that we can put more girls in the arena 8+ I want to organize 7 on 1.
 
  • Like
Reactions: Ekgooseto
Feb 12, 2020
29
119
Enjoy - (and someone once again find a place for more perm storage, I can only do quick temp uploads)


Changelog:

  • Added "massager_vibrator" held equipment with new grabs
  • Added new TEASE grab: Lick Armpit
  • Added outfits unlocking - pay $100 credits to unlock new outfits in dresser
  • Added grabs unlocking - pay $100 credits to unlock new grabs in dresser
  • Added post-match unlocks - finishing a match may unlock new grabs/outfits
  • Added voice sound volume controls under options
  • Reduced sound volume of voices
  • Added experimental camera bounds for Educational Room stage
  • Added a new animation for pickup instead of reusing the weapon swap animation
  • Added Exhibition request setting for match type (1v1, 2v2)
  • Added Exhibition request setting for "Advanced" opponent skill level
  • Added a bunch of new dialogue triggers
  • In dialogue customization, adding new custom triggers will now start with the default responses rather than empty
  • AI can now pick up dropped weapons/restraints
  • Exhibition opponents can now spawn with equipped items/restraints
  • Certain restraints now prevent running
  • Certain restraints can now be used on males/futas
  • Stamina regen starts immediately when downed
  • "Physique" levelup HP bonus to 10% from 20%
  • "Stubborn" levelup stagger defense bonus to 10% from 20%
  • "Stunning Strikes" level up stagger power bonus to 20% from 30%
  • "Slugger Focus" level up stagger defense defense to 30% from 50%, now reduces action speed by 20% instead of increasing damage taken, no longer give stagger power bonus
  • Fixed grab-resist animations not played
  • Reduced effectiveness of level 3 AI
  • Grab attackers now uses the climax expression when climaxing
  • Only the attack button does the grab HOLD action now to prevent switching into a grab triggering unwanted grab HOLD
  • Changed Signature Finisher defeatable characters to "Takes less damage at low health, finish them with a signature finisher move!"
  • Made Shop unlock event easier to trigger
  • Increased the credit cost of level 10+ recruits
Modding:

  • Added GrabData.ignoreOutfitState flag, that if set to true, ignores target outfit state (undressed or not) when checking if grab is applicable on target
  • Added GrabData.transitions.randomTransitions to aid adding animation variations
  • Added .useSameCameraOffsetAsGrab to set a grab to use the same camera offset as another grab
  • Head models no longer need to match .prereqs.headType with currently selected head model
  • Added .canRun property to .attachEffects.unitModifiers
 
Feb 12, 2020
29
119
My own feedback to dev: Very nice change for Signature Finisher-only characters, but my own issue with those fights lay more with AI than how the feature was made. As I play the game mostly in simulation/watch mode (setting a differing level of AI depending on how I feel about it, sometimes going max level from get go, sometimes letting it grow gradually with character levels), I would shake my head at how much AI either wastes the charge, using it way too early, or gets into an essentially orgasm war with opponent (both cumming one after the other, which makes super move never usable due to that 35% or what was it drain on orgasm). On v0.17, I just had to take up manual control for the very last match in story because AI absolutely couldn't do it even after getting high enough level to mostly stomp through the fight besides that last bit. If I could tell AI "don't use Super until it's insta-win", would be awesome.

Also, slightly annoyed about futa with balls needing to be paid to unlock (or won) while other option is free. I feel like that exact option should be freely pickable for immersion, and not gated (although as it's cheap, at least it's just a small (heh) annoyance)
 
Aug 23, 2020
102
55
Enjoy - (and someone once again find a place for more perm storage, I can only do quick temp uploads)


Changelog:

  • Added "massager_vibrator" held equipment with new grabs
  • Added new TEASE grab: Lick Armpit
  • Added outfits unlocking - pay $100 credits to unlock new outfits in dresser
  • Added grabs unlocking - pay $100 credits to unlock new grabs in dresser
  • Added post-match unlocks - finishing a match may unlock new grabs/outfits
  • Added voice sound volume controls under options
  • Reduced sound volume of voices
  • Added experimental camera bounds for Educational Room stage
  • Added a new animation for pickup instead of reusing the weapon swap animation
  • Added Exhibition request setting for match type (1v1, 2v2)
  • Added Exhibition request setting for "Advanced" opponent skill level
  • Added a bunch of new dialogue triggers
  • In dialogue customization, adding new custom triggers will now start with the default responses rather than empty
  • AI can now pick up dropped weapons/restraints
  • Exhibition opponents can now spawn with equipped items/restraints
  • Certain restraints now prevent running
  • Certain restraints can now be used on males/futas
  • Stamina regen starts immediately when downed
  • "Physique" levelup HP bonus to 10% from 20%
  • "Stubborn" levelup stagger defense bonus to 10% from 20%
  • "Stunning Strikes" level up stagger power bonus to 20% from 30%
  • "Slugger Focus" level up stagger defense defense to 30% from 50%, now reduces action speed by 20% instead of increasing damage taken, no longer give stagger power bonus
  • Fixed grab-resist animations not played
  • Reduced effectiveness of level 3 AI
  • Grab attackers now uses the climax expression when climaxing
  • Only the attack button does the grab HOLD action now to prevent switching into a grab triggering unwanted grab HOLD
  • Changed Signature Finisher defeatable characters to "Takes less damage at low health, finish them with a signature finisher move!"
  • Made Shop unlock event easier to trigger
  • Increased the credit cost of level 10+ recruits
Modding:

  • Added GrabData.ignoreOutfitState flag, that if set to true, ignores target outfit state (undressed or not) when checking if grab is applicable on target
  • Added GrabData.transitions.randomTransitions to aid adding animation variations
  • Added .useSameCameraOffsetAsGrab to set a grab to use the same camera offset as another grab
  • Head models no longer need to match .prereqs.headType with currently selected head model
  • Added .canRun property to .attachEffects.unitModifiers

Thanks !
 
Feb 12, 2020
29
119
To whoever does moderating first post - Lightning Test's changes were merged into main build back in v0.17, no need to have it separate by now, just acts as unnecessary confusion.
 

SsjSs

New Member
Dec 25, 2023
9
0
There is a section for modings in the changelog. It has the ignore outfit state, how can I set it to true?
 

Mfrw

Member
Jan 16, 2020
170
55
i was able to play the game with simple graphic off in the old version now i need to make it on or the game is very laggy in this new version any reason why?
 
3.70 star(s) 12 Votes