It should be in "Services"Not sure if blind. After some progress game says there's a shop available to get stuff from but I'm not seeing it.
I got exhibition management unlocked now. Still no shop.It should be in "Services"
Wait until all ends and leave through reward screen - know from the past that end button doesnt give stuff at all.On loss, did you end by using the end fight button or wait until everything is over naturally?
Seconding this. Classroom fights are pretty unbearable atm when you suddenly lose sight of your enemy.any way to remove the walls when camera decides to leave the room ?
I guess Ill check back later when they will add ability to see the game
Enjoy -You must be registered to see the links(and someone once again find a place for more perm storage, I can only do quick temp uploads)
Changelog:
Modding:
- Added "massager_vibrator" held equipment with new grabs
- Added new TEASE grab: Lick Armpit
- Added outfits unlocking - pay $100 credits to unlock new outfits in dresser
- Added grabs unlocking - pay $100 credits to unlock new grabs in dresser
- Added post-match unlocks - finishing a match may unlock new grabs/outfits
- Added voice sound volume controls under options
- Reduced sound volume of voices
- Added experimental camera bounds for Educational Room stage
- Added a new animation for pickup instead of reusing the weapon swap animation
- Added Exhibition request setting for match type (1v1, 2v2)
- Added Exhibition request setting for "Advanced" opponent skill level
- Added a bunch of new dialogue triggers
- In dialogue customization, adding new custom triggers will now start with the default responses rather than empty
- AI can now pick up dropped weapons/restraints
- Exhibition opponents can now spawn with equipped items/restraints
- Certain restraints now prevent running
- Certain restraints can now be used on males/futas
- Stamina regen starts immediately when downed
- "Physique" levelup HP bonus to 10% from 20%
- "Stubborn" levelup stagger defense bonus to 10% from 20%
- "Stunning Strikes" level up stagger power bonus to 20% from 30%
- "Slugger Focus" level up stagger defense defense to 30% from 50%, now reduces action speed by 20% instead of increasing damage taken, no longer give stagger power bonus
- Fixed grab-resist animations not played
- Reduced effectiveness of level 3 AI
- Grab attackers now uses the climax expression when climaxing
- Only the attack button does the grab HOLD action now to prevent switching into a grab triggering unwanted grab HOLD
- Changed Signature Finisher defeatable characters to "Takes less damage at low health, finish them with a signature finisher move!"
- Made Shop unlock event easier to trigger
- Increased the credit cost of level 10+ recruits
- Added GrabData.ignoreOutfitState flag, that if set to true, ignores target outfit state (undressed or not) when checking if grab is applicable on target
- Added GrabData.transitions.randomTransitions to aid adding animation variations
- Added
You must be registered to see the links.useSameCameraOffsetAsGrab to set a grab to use the same camera offset as another grab- Head models no longer need to match .prereqs.headType with currently selected head model
- Added .canRun property to .attachEffects.unitModifiers