so what do grapples do? there are no tutorials or instructions for the game so beyond showing the buttons on the left side
-how do you hold/escape?
-what are the mechanics of matches outside of hit them until they cant regen [health?] anymore?
-what is the bar about the blue one (which i assume is stamina) meant for?
it's all very confusing
-The Hold mechanic reduces the speed which your opponent fills the escape bar (the big bar at the bottom that appears every time a non-throw grab is started). It takes up some of the special bar (the blue bar below the health bar) each time you press the J or K keys and each press temporarily slows down the escape bar. Pressing the L key will release your grab.
Escaping is done by mashing the J, K or L keys when your opponent starts a non-throw grab. Each key press will increase the escape bar by a bit. The lower your non-regen health is, the longer it takes to escape.
-Basically. Using a mixture of attacks and grabs, the way to win is to reduce the non-regen part of the health bar to 0. There are really 3 main types of grapples
>Throws (a single grab move that directly reduces the non-regen health bar, found under punishment move list)
>Submissions (a continuous grab move that directly reduces the non-regen health bar, move will only end if the escape bar is filled or if the attacker releases, found under punishment move list).
>Pleasures (a continuous grab move that indirectly reduces the non-regen health bar, this is done by increasing the climax bar which is located under the wrestler's face icon, move will cause the climax bar to fill from blank to pink/light purple then it fills to white which then reduces the non-regen health bar, move will only end if the escape bar is filled or if the attacker releases, found under tease, pleasure and finisher move list).
-The bottom bar is the special bar. It reduces when you use special moves, such as the parry/unlockable attacks. When it becomes zero, you can't use the special moves until it fills again.
The top bar is the health bar. Green represents temporary health, Red represents regen health and blank represents lost health.
The middle bar is the Stamina bar. It currently isn't used but what is supposed to happen is that attacks, grabs and parried moves are supposed to reduce it. When it hit zero, I assume the wrestler becomes temporarily stunned.