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UMebius

Newbie
Aug 14, 2018
21
22
There's some balancing issues. The enemy AI is so friggin annoying starting at intermediate level. Parry stun time is way less than the enemy's version. And I still can't figure out how to roll away when downed like the AI can do.
 

LoadingScreen9

New Member
Jan 13, 2019
2
0
There's some balancing issues. The enemy AI is so friggin annoying starting at intermediate level. Parry stun time is way less than the enemy's version. And I still can't figure out how to roll away when downed like the AI can do.
I believe there is a cooldown but tap any direction twice in a row.
 

SurverX

Active Member
Jun 3, 2018
528
497
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Rnero_BBC

Newbie
May 28, 2024
97
49
SX Cyber Parts, make the most of you bots...

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View attachment 4322730 View attachment 4322731
Wow dude
 
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enlit3d

Newbie
Jul 9, 2017
90
188
Yeah. Punish moves have been heavily nerfed in the recent updates. The way it works right now is that punishment moves only affect the permenant health bar. At roughly >50% health, it seems to reduce health at 1-2 point per animation cycle. However, at <50% it reduces to 1 point per every 2-3 cycles and at <35% it is one point per 4-5 cycles. So there isn't much point in using punishment moves.
Well each point of health (red) is worth 10 pts of HP (green). So that 10% red health damage may not look a lot but its actually a lot. And strictly speaking Punish move didn't get intentionally heavily nerfed, they were only nerfed somewhat on lower health opponent. What happened was that there was a bug that cause punish grabs to do way more damage than intended and that bug got fixed.

I tested AI vs AI pure punish vs pure H attack builds. The result is very close. Of course, a mix build with both punish and H attacks when used at right moments (like how AI tends to use them) beats both.

There's some balancing issues. The enemy AI is so friggin annoying starting at intermediate level. Parry stun time is way less than the enemy's version. And I still can't figure out how to roll away when downed like the AI can do.
You only get the long stun time when you fully deplete opponent stamina via parry. Character level actually matters a lot and you are gonna have a hard time when under leveled compared to the opponent.

You are not expected to win all your matches on the first try and that's why you earn lots of exp even when losing.
 

Wyrtyn

Newbie
Nov 7, 2022
57
116
There's some balancing issues. The enemy AI is so friggin annoying starting at intermediate level. Parry stun time is way less than the enemy's version. And I still can't figure out how to roll away when downed like the AI can do.
Intermediate AI is super simple. The balancing issue is that you get cash faster than levels. You can buy an intermediate toon before you yourself are intermediate level. You body intermediate toons with an intermediate toon. So your main character gets replaced by someone 2-3 levels up in the progression(and often very good traits). Say i beat 1 intermediate, recruited her and she just became the new MC cause stats are better(her level ups were decent). You really can't lose an even level fight and even an up a tier fight unless your build is bad(happens early if you say got few special attacks and they got like 3-4 that are hard to play around).

Imo go one of two routes. Grab multiple long range strikes and mog them as they approach. Or go all in on Cha and ruin with one grab

Edit:

Here's a lv 10 intermediate i recruited styling on a lv 16 skilled

1734268396166.png
Simple things to note - the 2 low attacks can trigger as someone is getting up, locking them up. Upper cut can double as a get out of jail card. You can combine these to nuke even the final boss of the tournament. I did it at lv 13 vs 23. Once you knock down once you low kick+upper cut, sweeping kick+unload punches and you got them to 0. So any knockdown is for good and you only need 3-4 series to get into lethal range. As a note, AI is really good if you are playing it like a 2D game and just coming at it. But if you go diagonals and constantly change angles and range minutely it struggles.
 
Last edited:

AkagiVoid

Active Member
Feb 12, 2020
563
447
Mar new maps mod coming SOON from MMD. :3
1734770703826.png

Also SurverX is there a new map editor yet the one U gave meh don't record/save all the parameters in the editor. XwX
(Its missing fog color parameter. TwT )
 
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