OK, I've played it for a bit. Short response: promising.
More detailed: Well, some may say, "Oh, it's only a 0.1, give it some slack". I can do that, but I would point out that there are several recent 0.1's out there that are fairly impressive.
But...slack given, here are some observations:
- Ennoch pegged it well about Jenny's non-interaction. She needs to do something other than change her facial expressions (though I think those are done nicely)
- I am sorely missing rollback. There have been a couple of times I've accidentally flown through text. Not being able to go back in game is a tool I miss.
- I've had my own weird "what happened?" moment. After a visit from the gardener, Jenny comes knocking. I chose the wrong choice and reloaded at the gardener visit. Jenny did NOT come knocking. I had to replay it about 4 times before Jenny came back. This may be proper, an in-game random generator, but it was confusing.
- What does class proficiency do? I can't find a barometer of where I'm at, nor are there hints of what it will be used for (currying favors with the teachers?)
- There is some serious internal grind. Not just the basic trainer grind (that's expected), but movement and menu choices.
Summarizing: I like the game. It has many flaws (sorry, Ennoch, but, yes, the English bothers me) and it has much potential for development.
Given that I'm "giving some slack", I'll reserve actual determination for a couple of more updates.