- Aug 9, 2023
- 44
- 18
nice game man awesome renders tooJust found this one. Goin to give it a go.
you will enjoy it
nice game man awesome renders tooJust found this one. Goin to give it a go.
The reason for that is we had renders that showed MC's default name, so when we added the ability to change the name, it caused inconsistencies.seems a good enough game, but what bother me is seeing that after a simple hotfix saves won't works.,..this is a big no atm for me....
Do you have another fix coming for that? Or you will cover that in the next update altogether?The reason for that is we had renders that showed MC's default name, so when we added the ability to change the name, it caused inconsistencies.
Nope, that was just a one time thing to implement the naming feature. If we ever have future hotfixes, they shouldn't affect the save files unless we really mess up. And to prevent that, we'll have a couple of players beta testing everything before releasing to the public.Do you have another fix coming for that? Or you will cover that in the next update altogether?
40-45 years ago, when I was but a wee childe, the early-early cartoons (4am or so) were always Japanese in origin. Childhood me fell for a couple characters in those old shows, and I have never forgiven reality for the day I discovered the blues, pinks, and so forth were not naturally occurring colors. My vision of a future with children sporting green hair and pointed ears was dashed!Always liked hair natural colour. Never understood the pink purple blue stuff
I hope you're all doing well. I just wanted to share with you what we've been working on since the last devlog.
First off, we’ve revisited the code for Episodes 0 and 1 and optimized it for a better experience (better transitions, timed pauses, etc.) We've also fixed a couple of typos, punctuation, and grammar errors, and polished the dialogue a bit to improve flow and clarity. (big thanks to KrumbKake for the help.) (Also, no more revisits after this one, I promise, lmao.)
As for Episode 2, we've completed the writing, which totals around 12,000-13,000 words. This episode will be 29 scenes long, a significant increase compared to Episode 1, which had 18 scenes. We've already started the animation and rendering process. I'll include a preview in this devlog and will continue to do so in future ones.
Since the last episode, we’ve upgraded our hardware, which should help speed up development. Our goal remains to release Episode 2 by Q4 of this year.
Additionally, I wanted to thank and welcome all the new patrons. Your contributions are being put to good use by purchasing assets for the game and similar purposes.
Lastly, if you haven’t already, make sure to join ourYou must be registered to see the linksserver. We try our best to be active there, so if you have any questions or just want to swing by, you’ll find us on there.
Thank you for tuning in!
-ChromeVice
Kind of why you don't fuck hookers aids crabs and getting robbedEh, I kind of disagree with the female character thing. We have met like....4 females so far and two of them made sexual advances almost immediately.
Your purple haired "friend" not friend tries to bang you "because she saw him looking at her a way"
and I forget her name but the girls friend that rubs your dick while out eating.
Not to mention the hooker stealing all your money that you just randomly have in a vase after never going to a bank for over a year.
Hello everyone! I hope you're all doing well, as always!
You probably don't recognize the character in the preview, and that's because she's a new character! We don't want to give too much away just yet, but you'll definitely get to know a little bit more about her in the upcoming devlogs.
We're pleased with the pace we're maintaining right now. We finished Scene 6 a few days ago and currently have a bit more than 250 renders and 4 cinematics completed.
We have one more scene to complete before starting work on the racing scene, and we're very excited about that. We have some engaging mechanics planned, but we'll talk more about those once we've finished it. However, note that the racing scene might take a bit more time, as animating and staging (setting up the angles and such) the whole sequence will be quite time-consuming.
From my side, I'm planning on making some banger music tracks for the race, maybe some hypertrance vibes to match the street racing aesthetic. I might even release one as a single for a teaser before the official release.
This was a short one, but in the mean time, if you have any questions, feel free to ask us onYou must be registered to see the links.
Thank you for tuning in!
-ChromeVice
Hey everyone!
For this update, we wanted to share a preview from the race scene, which is shaping up to be one of the best scenes of the game so far (at least, in my humble, fully biased opinion). We’ve already started animating and rendering the whole process, and it’s clear this will take a bit of time. But we’re committed to making sure everything turns out great and is definitely worth the wait.
Aside from that, we’re also working on a new journal screen. This feature will keep track of important lore elements, including characters you meet and the environments where events take place. These entries will unlock as you progress through the game, adding a lil more depth and helping you keep track of the story.
All in all, we're happy with the progress so far and how this episode is shaping up to be, and we’re excited to show you more soon as we continue to move forward.
As usual, thank you for tuning in, and most importantly, for your patience.
-ChromeVice
this game deserves more frequent updates, first things first.This game deserves more attention