- Jul 17, 2021
- 8,483
- 12,757
nice game man awesome renders tooJust found this one. Goin to give it a go.
The reason for that is we had renders that showed MC's default name, so when we added the ability to change the name, it caused inconsistencies.seems a good enough game, but what bother me is seeing that after a simple hotfix saves won't works.,..this is a big no atm for me....
Do you have another fix coming for that? Or you will cover that in the next update altogether?The reason for that is we had renders that showed MC's default name, so when we added the ability to change the name, it caused inconsistencies.
Nope, that was just a one time thing to implement the naming feature. If we ever have future hotfixes, they shouldn't affect the save files unless we really mess up. And to prevent that, we'll have a couple of players beta testing everything before releasing to the public.Do you have another fix coming for that? Or you will cover that in the next update altogether?
40-45 years ago, when I was but a wee childe, the early-early cartoons (4am or so) were always Japanese in origin. Childhood me fell for a couple characters in those old shows, and I have never forgiven reality for the day I discovered the blues, pinks, and so forth were not naturally occurring colors. My vision of a future with children sporting green hair and pointed ears was dashed!Always liked hair natural colour. Never understood the pink purple blue stuff
I hope you're all doing well. I just wanted to share with you what we've been working on since the last devlog.
First off, we’ve revisited the code for Episodes 0 and 1 and optimized it for a better experience (better transitions, timed pauses, etc.) We've also fixed a couple of typos, punctuation, and grammar errors, and polished the dialogue a bit to improve flow and clarity. (big thanks to KrumbKake for the help.) (Also, no more revisits after this one, I promise, lmao.)
As for Episode 2, we've completed the writing, which totals around 12,000-13,000 words. This episode will be 29 scenes long, a significant increase compared to Episode 1, which had 18 scenes. We've already started the animation and rendering process. I'll include a preview in this devlog and will continue to do so in future ones.
Since the last episode, we’ve upgraded our hardware, which should help speed up development. Our goal remains to release Episode 2 by Q4 of this year.
Additionally, I wanted to thank and welcome all the new patrons. Your contributions are being put to good use by purchasing assets for the game and similar purposes.
Lastly, if you haven’t already, make sure to join ourYou must be registered to see the linksserver. We try our best to be active there, so if you have any questions or just want to swing by, you’ll find us on there.
Thank you for tuning in!
-ChromeVice