I hope you're all doing well. I just wanted to share with you what we've been working on since the last devlog.
First off, we’ve revisited the code for Episodes 0 and 1 and optimized it for a better experience (better transitions, timed pauses, etc.) We've also fixed a couple of typos, punctuation, and grammar errors, and polished the dialogue a bit to improve flow and clarity. (big thanks to KrumbKake for the help.) (Also, no more revisits after this one, I promise, lmao.)
As for Episode 2, we've completed the writing, which totals around
12,000-13,000 words. This episode will be
29 scenes long, a significant increase compared to Episode 1, which had 18 scenes. We've already started the
animation and
rendering process. I'll include a preview in this devlog and will continue to do so in future ones.
Since the last episode, we’ve upgraded our hardware, which should help speed up development. Our
goal remains to release Episode 2 by
Q4 of this year.
Additionally, I wanted to thank and welcome all the new patrons. Your contributions are being put to good use by purchasing assets for the game and similar purposes.
Lastly, if you haven’t already, make sure to join our
You must be registered to see the links
server. We try our best to be active there, so if you have any questions or just want to swing by, you’ll find us on there.
Thank you for tuning in!
-ChromeVice