WWard
generally looks good. (visuals, face-tracker, active tips are shown inactive removed, some ui functionality)
yet not so comfy to play
*have no idea about text as i never read. so id suggest to focus on crafting comprehendable questchains which will provide a narative (not other way around)
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about ui polishing and optimizing
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im not a fan of those delayed texts and vids (like when going ot sleep) maybe some option to turn that dreaming process
off somehow
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there is no
leave button after u ring bells at some doors. so
back arrow button helps ofc but feels inconsistent.
it appars cooper's door have no buttons at all (though the face-tracker shows him to be there) maybe there were buttons but dissapeared due to some bug, dont remember. anyways, cannot progress
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school. any reason to click
wait until the end of recess 2 times?
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is wardrobe/cloth system working? in the bathroom i looked in the mirror and saw some weird home cloth . then in the room wardrobe i could not see the items i bought in the mall. i assumed such were deleted because of some bugs - there was also some errorish red code lines.
( i am sure saw cloth i bought the first time opened wardrobe. i assumed i was shown that such were on me, thus auto-dressed upon purchasing.)
also i think those gave some stat bonuses which i havenot seen in the left side.
(was it style and status? probably it has zero effect on anything rn)
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needs time skipping. like 15min and 1h .
( times passes in rather random way so sometimes i miss like 1-10 minutes so id even prefer X
time back button)
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needs better mechanism to escape phone menu as i got stuck in the loop once.
(i clicked on tips first and phone after - so back to the game was of no use as i got returned to 'tips')
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something like shortcut to ur room button .(on left side menu, or on maps menu)
also id suggest to place all location pictures(navigation boxes) relevant to your "main" route (to end the day, etc) on the same screen area... in other words, in order to go from some distant area to your room - i d need to brainlessly click for example top left box area all the time because it will have the following sequence (your neighbourhood)-(your house)-(your room) ; as i remember your neighborhood is somewhere in the middle left area rn
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needs
sleep button available at any time when in your room (or maybe even as a button available at all times on the left side menu, close to some time skipping)
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quest-task tips ("
agenda") functions good but looks messy rn
(maybe also to write npcs name caz i copypast q-t tips text to notepad, so names could be of some help as i will not have faces)
q-t tips are in the mobile phone - which means 1 extra click, and it is the only info i will be seeking frequently . so id move agenda as a separate button into the leftside menu. (and put fake/general
tips into phone instead, caz it is more or less clear what intellect and relationship etc is. i dont need that button there at all. so bassically shift its places)
that is why i copypast- i need faster access to tips.
i didnot advise to make em visible 24/7 without any buttons as there is seemingly no space for that. (
technically when in your house there is a space on the right side. with lesser fontsize something can be squeezed there but obviously that will be not be seen when u out of your house - so not an option ...what if to make some icon u can hover your mouse over and see those tips as a pop up (but i dont think i saw such capacities in html games)
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cannot enter adam's (= coopers?) house
Go to the Rich Neighborhood between 13:00 and 17:30 - k , something happened at 16.00 but i could have just left (caz at least rn i could assume that it was a bug or wip)... maybe to add something like "<...> (rng)" so that players know to keep roaming there until something pops up.
Attend the chemistry lesson on wednesday - hm, is class schedule incorrect? it was at 12-30 not 8-30