SERIOUSLY; This game needs a thoughtful walk-through! If the creator developed a game for pointless grinding, he achieved it. The only way to advance the story is to HAPPEN to ACCIDENTALLY land into a place where something MIGHT be going on at any given point of time. One might suggest that the 'clip board' item at night that you need to 'Enable Cheats' for gives you a path to accomplish something (SIGH), however, half of the things indicated there just don't seem to ever happen. If you thought clicking on the Achievement menu icon would help you know the goal; for those people who have 'replay' spots indicated, it is hit and miss as to timing and order that they may (or may not) be accomplished. So, you don't know what the goal is, how or when or with whom to accomplish it. Even the navigation menus are grindy. For 18 school locations you have to grind through three pages of images to go to some locations. Why not shrink the images to half their size and fit all eighteen images on ONE location page? And since the school apparently has classes and activities to the time set in 'THE TWILIGHT ZONE' - - - is it too much to ask the creator for an indicator as to where people might be so that you are NOT always going to a vacant place just to be sent back to sitting on your desk, over and over again? And while we are on the subject of unneeded grinding, why do we have a energy indicator (with coffee, ham and donuts) when you can starve the poor man to point the United Nations would send him a care package? Maybe the creator has plans to make the game more playable, but at this time I think a name change is in order; GRIND MASTER - DELUXE EDITION.