capitão kid

Newbie
Apr 13, 2019
39
21
Does anyone have a chancelog for this game? It's very confusing for me. There were some scenes that I couldn't get even by choosing different questions.
 

Atherin

Well-Known Member
Game Developer
May 25, 2017
1,456
12,164
Does anyone have a chancelog for this game? It's very confusing for me. There were some scenes that I couldn't get even by choosing different questions.
Which ones were ya missing? I'll see if I can't point you in the right direction.
 

knightblade155

New Member
Jan 18, 2024
10
25
@ dev, it's clear from the writing you really care about this setting and game but the current intro doesn't really work to get new players onboarded. You're almost certainly losing many, many players to a very confusing opening sequence and very unclear set of choices.

I think you'd get a much kinder reception if you condensed the paths (ie, rather than only being able to spend time with 1 girl at the start, be able to spend time with each in turn to at least have a one on one introduction) and made it clear that players shouldn't deliberately try to lower affection (as is common in other ntr games).

I'm usually not one to say it, but this is honestly a game that could benefit from being a sandbox. You have the character numbers, relatively distinct paths and fixed setting to make that work, and it might help you focus development on one thing at a time as you find your feet. You've also the the makings of repeatable events in the lore already.

Regardless, really great models and it's an interesting world you've made, even if the spelling errors drive me a little nuts. Looking forward to what you do with it. Sorry if this came off as pedantic, as a (non-h) dev it just hurts to see simple onboarding errors keep players from enjoying an otherwise fun premise.

Edit: Actually, have you considered packaging a condensed summary of the comics (compressed to .webp) and making it accessible from the menu with an optional prompt for the user when starting a new game? Or even just integrating key scenes from them directly into the startup and ditching the text scrawl altogether.
 
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reidanota

Active Member
Nov 1, 2021
639
547
Ill see what can be done. The current format is PoV but that can be flexible w/ mirrors n stuff. Beyond coersing her into giving it up, Im kicking around ideas like, what if Hikari came along? Ayre? Kojia? Her half brot..... Er nvm. ^^
Confession, I depend on spoilers to decide if here's something for me or not... Not a fan of NTR proper, and harem also doesn't cut it for me, looking for something more taboo but where the MC and his partner are both always assertive and in control. Sharing/swinging, when done right, without cuckold fetish, BBC fetish, PE or unsatisfied lover tropes, cuts it for me. I've read the thread and it seems like there's NTR and no NTR routes, but if you don't mind my repeating HUNUTAN's question about sharing, which you may have avoided in your reply for any number of valid reasons, is there/will there be a "stag" sharing/swinging route with any of the girls, without loss, humiliation or submissiveness on the MC's part?

Regardless, great that you do this for fun! And that your paths aren't obvious and linear, that brings up hope for nuance and trope avoidance. Keep going!
 
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Atherin

Well-Known Member
Game Developer
May 25, 2017
1,456
12,164
@ dev, it's clear from the writing you really care about this setting and game but the current intro doesn't really work to get new players onboarded. You're almost certainly losing many, many players to a very confusing opening sequence and very unclear set of choices.

I think you'd get a much kinder reception if you condensed the paths (ie, rather than only being able to spend time with 1 girl at the start, be able to spend time with each in turn to at least have a one on one introduction) and made it clear that players shouldn't deliberately try to lower affection (as is common in other ntr games).

I'm usually not one to say it, but this is honestly a game that could benefit from being a sandbox. You have the character numbers, relatively distinct paths and fixed setting to make that work, and it might help you focus development on one thing at a time as you find your feet. You've also the the makings of repeatable events in the lore already.

Regardless, really great models and it's an interesting world you've made, even if the spelling errors drive me a little nuts. Looking forward to what you do with it. Sorry if this came off as pedantic, as a (non-h) dev it just hurts to see simple onboarding errors keep players from enjoying an otherwise fun premise.

Edit: Actually, have you considered packaging a condensed summary of the comics (compressed to .webp) and making it accessible from the menu with an optional prompt for the user when starting a new game? Or even just integrating key scenes from them directly into the startup and ditching the text scrawl altogether.
How exceptionally diplomatically put. This being my first attempt at a VN I'm learning a lot about what I can, and can not do well. Turns out there is more of the latter, but that's being human isn't it?! ^^
As far as the format goes, I'm actually kind of aiming at something like . My original intention was to end each chapter w/ a chapter completion chart and the current choice path. Which I could still do, but it's not something that Ren'py was made to easily do. I think. lol Anyways!

Chapter 1 is a dumpster fire. This is me saying it, I made. It's hot trash. ... ok I just hurt my own feelings. I don't want to be that dev that halts progress to start re-doing things in the middle of a subsriber/patreon release plan. With any luck, I'll have really figured out what I'm doing by the end (which is planned and written, and not too far off within reason) such that I can do a full pass and make it not so "janky". Among those things would be improving the affinity displays to be something more dopamine positive than the default Ren'Py screen format... bleh...

As far as a recap for the comics, yes. I wanted to spend some time w/ the girls before diving into what is actually not that much of a lead up. Chapter four is going to have a good chunk of story that covers what happened, and didn't happen, in the comic before moving on to the big decision split for the chapter. But first we also need to see Hikari's date night and Ayre's midnight booty call. Both have been done for awhile and will be in the next public some time next month. I'm working on v0.04.04 this week. All the ships teenagers show up in the morning. TROUBLE! Note the capitol T.

I had also had the passing thought to throw in the comics with a "comic reader" since this format is only 1080p and the comic is at 4k. Could zoom in and around easily enough. /shrug I'm just one person though, and I have a real job.
 

Atherin

Well-Known Member
Game Developer
May 25, 2017
1,456
12,164
Confession, I depend on spoilers to decide if here's something for me or not... Not a fan of NTR proper, and harem also doesn't cut it for me, looking for something more taboo but where the MC and his partner are both always assertive and in control. Sharing/swinging, when done right, without cuckold fetish, BBC fetish, PE or unsatisfied lover tropes, cuts it for me. I've read the thread and it seems like there's NTR and no NTR routes, but if you don't mind my repeating HUNUTAN's question about sharing, which you may have avoided in your reply for any number of valid reasons, is there/will there be a "stag" sharing/swinging route with any of the girls, without loss, humiliation or submissiveness on the MC's part?

Regardless, great that you do this for fun! And that your paths aren't obvious and linear, that brings up hope for nuance and trope avoidance. Keep going!
So... yeah I'm not a huge fan of Cuckhold, so I do my best not to throw that in. That said, the line between voyeur and cuckolding can be very subjective depending on the sensitivity of the player. There ARE other dudes, and the can get laid. Anything too terribly unfortunate usually ends with an opportunity to watch from a voyeur point of view as the other dude has fun. At no point will the other dude make eye contact with the player as if to rub in that he's gettin with the players girl. He'll be much to busy blasting her. Then the player can roll back to a point where a different choice can be made. Really it's somewhat abusable when combined with the affinity system.
There are several dozen paths to take, the best of which involve one of the girls stepping up herself and seducing the captain to save the player from a swift trip out the airlock. Later she's counting on the player to win a contest of lust against the captain, with her ass being on the prize table. So, I do hope you give it shot. Else, I'm glad you were drawn in. ^^
 
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