wowsocoolman

New Member
Jan 27, 2023
8
6
finished it on easy after getting cooked on recommended hard, great game and very nice for version 1. I want to add my suggestions to the pile, specifically about the deepest, breeding and excess dark resource

there should be percentages for breeding outcomes, projected auto resolve losses and general information of that nature so the player can be more strategic.

i would like a way to stop all the little lvl 1 10 pwr adventures from strolling into my army and having a picnic for some reason so i have to use a action point to kill them before they run around my backline.

right now the deepest can only direct the dark stuff into a few places. i think being able to use it to concentrate power into the heroines would be cool / "marinate" them I suppose? Or create special monsters. Or upgrade stats etc... it just feels bad having like 2000 excess and doing nothing but making more dark leylines.

I think there should be a way to expend resources to upgrade element affinity cuz i got locked outta monstant until i killed a random lady and got a bunch of ameno. I still dont really understand how affinities increase but a way to upgrade them, maybe sacrifice elemental hilichurls or do a ritual that costs ap would nice

side note i murdered gawr gura and never got her training so probably should have the training people function like heroines where they dont die

stuff about not being able to get the right elements for breeding cuz all the girls are alr cooked, no tutorial for unintuitive systems, not being able to get the right girls, the hordes of normal hilichurls eating all the damn food!!!! etc... everything else i can think of has already been mentioned. im sure the user unfriendliness will naturally go away as the game is updated.

great game, thank you for making it and i hope in the future i can play version 2.
 
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trixedog101

New Member
Jan 21, 2023
7
1
Ok so I’ve made it to turn 20, and the situation has rapidly deteriorated, this game is insanely hard. I understand absolutely everything and there’s no problem with the mechanics. However this difficulty is OUTRAGEOUS, originally I downloaded this to goon but it instead became an unironic game where I had to fully focus on the game in order to not lose. I’ve been playing for hours and the best I’ve managed is to very slowly lose, I’m playing on easy mode to. I can’t even fathom how you could possibly beat any other difficulty, then a heroine with a power of 2350 showed up and I gave up. I was struggling to maintain myself against 300, that curveball was absolutely ridiculous. This game is good, it’s ai but the art isn’t bad, the idea is fire, it’s programmed well, isn’t buggy, is straightforward after you take a second to figure everything out, and is actually an entertaining game. However, even though I understand the game, it’s unplayable because it’s so insanely hard you just get stuck in an infinite loop of desperate defense against and unending tide maybe go on the offensive every 6 turns before getting stuck again. Until the difficulty is reduced by 90% I can’t play this anymore, 6 hours in and I’ve gotten nowhere, and this is on EASY! Like whoever made this needs to cut the difficulty, it’s insane. It’s absolutely unplayable, I read the read me and everything and it says “I beat it on hell mode so it’s not that hard just misunderstood.” either you’re lying, a god gamer, or know some exploits that I’m not seeing. I’ve played this game for 6 hours on easy mode and it feels like hard mode, cut the difficulty ten fold and maybe I’ll come back, but once that 2350 power chick showed up I immediately gave up, I have no hope of victory and this game is so hard to the point of near impossibility.
 

Theofrad

Newbie
Game Developer
Jan 29, 2025
70
289
Mondstadt could use something akin to the chasm where you can repeatedly challenge something to farm elements/women. Perhaps toss a node over in the lake beside mondstadt city? I enjoyed having access to the chasm in the late game, and I'm hoping that was an intended feature.
I suggest using Spiral Abyss, on the island near your starting base, as that place.
Yes, Musk reef would be a dungeon. I will probably put Aether as final boss, with the item that corrupts Lumine.
Aether in this game betrayed the will of abyss but many abyss mages still follow him. Then an altar (the will of the abyss) appeared on Dadaupa, trying to control the hilichurls to fight back. (I just made up this story)

battle UI: I am trying to rewrite that.

background and defensive building: In the future different places will have different terrain, and you can change them by construct defensive buildings

third katheryn to summon specific kinds of human troops:
Good idea,but I want one katheryn to unlock more detailed infomation, such as detailed buff value, skill info, catching rate, exact offspring percentage, etc, so maybe the fourth katheryn can do that.

get rid of hilichurl: Just sacrifice your girls using the alter.

special npcs CG: yes

About Rukkadehvatta:
Sure.
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Apr 25, 2022
62
93
Yes, Musk reef would be a dungeon. I will probably put Aether as final boss, with the item that corrupts Lumine.
Aether in this game betrayed the will of abyss but many abyss mages still follow him. Then an altar (the will of the abyss) appeared on Dadaupa, trying to control the hilichurls to fight back. (I just made up this story)

battle UI: I am trying to rewrite that.

background and defensive building: In the future different places will have different terrain, and you can change them by construct defensive buildings

third katheryn to summon specific kinds of human troops:
Good idea,but I want one katheryn to unlock more detailed infomation, such as detailed buff value, skill info, catching rate, exact offspring percentage, etc, so maybe the fourth katheryn can do that.

get rid of hilichurl: Just sacrifice your girls using the alter.

special npcs CG: yes

About Rukkadehvatta:
Sure.
View attachment 4730349
Well then. If you are going to give me everything I ever wanted, there is only one appropriate response.

Dottore Tree Burning.png

I'll sacrifice however many people it takes.
 

dekeche

Member
Aug 5, 2018
234
108
Ok so I’ve made it to turn 20, and the situation has rapidly deteriorated, this game is insanely hard. I understand absolutely everything and there’s no problem with the mechanics. However this difficulty is OUTRAGEOUS, originally I downloaded this to goon but it instead became an unironic game where I had to fully focus on the game in order to not lose. I’ve been playing for hours and the best I’ve managed is to very slowly lose, I’m playing on easy mode to. I can’t even fathom how you could possibly beat any other difficulty, then a heroine with a power of 2350 showed up and I gave up. I was struggling to maintain myself against 300, that curveball was absolutely ridiculous. This game is good, it’s ai but the art isn’t bad, the idea is fire, it’s programmed well, isn’t buggy, is straightforward after you take a second to figure everything out, and is actually an entertaining game. However, even though I understand the game, it’s unplayable because it’s so insanely hard you just get stuck in an infinite loop of desperate defense against and unending tide maybe go on the offensive every 6 turns before getting stuck again. Until the difficulty is reduced by 90% I can’t play this anymore, 6 hours in and I’ve gotten nowhere, and this is on EASY! Like whoever made this needs to cut the difficulty, it’s insane. It’s absolutely unplayable, I read the read me and everything and it says “I beat it on hell mode so it’s not that hard just misunderstood.” either you’re lying, a god gamer, or know some exploits that I’m not seeing. I’ve played this game for 6 hours on easy mode and it feels like hard mode, cut the difficulty ten fold and maybe I’ll come back, but once that 2350 power chick showed up I immediately gave up, I have no hope of victory and this game is so hard to the point of near impossibility.
Ok, first - the main thing about this game is that you need to manage your threat carefully. If you mouse over the left side of the screen, you'll see a bar indicating your current threat. The left side of that bar shows what enemies you can expect to spawn each week, while the left side displays when various unique characters will spawn. For Mondstadt - you can expect to easily beat adventurers with 2-4 basic Hilichurl. knights can be done with 4-6 with heavy losses (but 4 defensive elemental Hilichurl are better, Geo and Dendro). For Elite Adventurers, you'll want a full squad of 4 Geo or Dendro elemental Hilichurls backed up by 2 other ranged elemental Hilichurls. For Elite Knights? You'll want a frontline of at least two defensive Mitachurls, backed up by a 4 other elemental Hilichurls. If you can't manage that level of threat? Then don't expand. Also, make sure you can handle the next level of threat before you take agressive actions like destroying statues. If worst comes to worst and you need to do something like that, then I'd suggest retreating from provinces in the line of fire. Attrition from battles is something that you really need to manage well, lest you start to death-spiral.

As for the 2350 power unit? Was that Alice by any chance? A lot of units that directly attack your main base are retaliation for actions you've done. Alice is the easiest one to trigger accidentally. She should retreat if you last long enough on the latest version... but she is a just straight unfair fight. I'd suggest saving frequently, and re-starting from an early point. Theoretically there should be dialoge about what triggers such fights down the road.... but that's not in right now.
 
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MineHard444

New Member
Jan 31, 2022
5
1
I guess you are right, blood is too much for this game. I may redraw these capture CGs in the future without using some specific tags like deflower.
Please make it a toggle, there is no need to outright remove it, since some people (like me) enjoy seeing deflowering
 

bananana73

Newbie
Jan 19, 2020
54
71
I understand absolutely everything and there’s no problem with the mechanics. However this difficulty is OUTRAGEOUS,
Yea man I don't think you understand everything. On Easy you can just mass nycto hichurls while aggressively expanding and capturing heroines, and it's sufficient to win without any serious difficulty. The super strong enemies that attack 3-4 times are just on a timer, you just need to survive until they leave the fight. If you have heal units, or shield units, it's pretty trivial. On Easy I had no problem whatsoever, the biggest hinderance was just waiting for enough of the right units to spawn to move forward on the hardest enemies at the very end.

How you defeat Hutao? She seems immortal/uncatchable. I'm missing something?
If I remember right she gains a shield when 1hp, right? I think there's another heroine that does the same. Just keep attacking her. Eventually it breaks and you capture her.
 
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Apr 25, 2022
62
93
If I remember right she gains a shield when 1hp, right? I think there's another heroine that does the same. Just keep attacking her. Eventually it breaks and you capture her.
You are thinking of Shenhe. The answer to both of them is the Unusual Hilichurl. Use their burst and just wait out the invincibility timer with your units and eventually they become capturable.
 

Vincent181

New Member
Jun 15, 2023
1
0
I cannot open the file .exe. When I open, it crash imediately. Please tell me if I need change region or install something.
 

bananana73

Newbie
Jan 19, 2020
54
71
Alright alright, I've gone through the game quickly on easy again to test things out. Sorry if someone's already pointed these things out in the thread somewhere, if not, here's some tips for how the altar works:

The stones break the girls' vision, this is basically only useful if you're about to overload the altar; I see no reason to use this otherwise.

Breaking a girl will allow you to corrupt her WAY faster. This means, for example, there's absolutely no reason to immediately corrupt Fischl, she takes something like 220 to corrupt, and you'll have her resistance making it slower. Instead, breed her a few times until she's 0 (she'll give you electro units too in the meantime), once she loses her vision you can break her in one turn (30).

By the way, your element power increases corresponding to the girl's element that you break, when her vision breaks, the element increases.

Torture helps break a girl down way faster so you can corrupt her much more quickly. Not sure when this is a worthwhile thing to do, exactly, outside of Lumine who can't be corrupted any other way. Also you need the Unusual guys for that, and it seems to be mega random when you happen to get those.

The masks allow you to bypass corruption; brainwashing with the mask lets you get a girl into your army immediately.

A key thing that can massively help in the early game (and later but especially early) is making sure not to corrupt too early. Fischl is a useless piece of trash that you should corrupt as soon as she's broken. But Amber can make the next strength hilichurls, if you use her element. A few mitichurls from an uncorrupted Amber, plus a bunch of Nycto churls from a corrupted Fiscl, and you should be basically set for the game. Then it's just being patient and managing resources. Unless there's difficulty-specific encounters that I haven't seen; from playing on Easy I expect all of the Game Over attacks will be manageable if you can get Amber to create mitichulrs and Fischl to make Nycto churls.

So yea, key thing is don't rush to corrupt the girls, it'll take way longer since they're not broken, and you'll miss out on their element-specific churls.

I still have yet to find an actual use for the slimes. If anyone has found them worthwhile to spend time and resources on, that'd be cool to hear, outside of the specific requirements for upgrades.
 
Last edited:

ozymandias12

Newbie
Jun 30, 2021
23
13
Ok so I’ve made it to turn 20, and the situation has rapidly deteriorated, this game is insanely hard. I understand absolutely everything and there’s no problem with the mechanics. However this difficulty is OUTRAGEOUS, originally I downloaded this to goon but it instead became an unironic game where I had to fully focus on the game in order to not lose. I’ve been playing for hours and the best I’ve managed is to very slowly lose, I’m playing on easy mode to. I can’t even fathom how you could possibly beat any other difficulty, then a heroine with a power of 2350 showed up and I gave up. I was struggling to maintain myself against 300, that curveball was absolutely ridiculous. This game is good, it’s ai but the art isn’t bad, the idea is fire, it’s programmed well, isn’t buggy, is straightforward after you take a second to figure everything out, and is actually an entertaining game. However, even though I understand the game, it’s unplayable because it’s so insanely hard you just get stuck in an infinite loop of desperate defense against and unending tide maybe go on the offensive every 6 turns before getting stuck again. Until the difficulty is reduced by 90% I can’t play this anymore, 6 hours in and I’ve gotten nowhere, and this is on EASY! Like whoever made this needs to cut the difficulty, it’s insane. It’s absolutely unplayable, I read the read me and everything and it says “I beat it on hell mode so it’s not that hard just misunderstood.” either you’re lying, a god gamer, or know some exploits that I’m not seeing. I’ve played this game for 6 hours on easy mode and it feels like hard mode, cut the difficulty ten fold and maybe I’ll come back, but once that 2350 power chick showed up I immediately gave up, I have no hope of victory and this game is so hard to the point of near impossibility.
it honestly just sounds like you might have been too aggressive. that 2350 heroine sounds like Alice who only shows up if you kill her daughter Klee, so just let Klee wander without attacking her and you should be fine. (note that Klee is classified as a wandering mob and not an attacking/revenge mob so she can move onto tiles controlled by you without forcing you into a battle.)

the game is pretty chill and rewards you for playing cautiously, as far as I can tell there are no (or at least very few) timer-based difficulty spikes. expand slowly, occupy key chokepoints and reinforce them heavily and kill any attackers while you build up your strength for the next push. avoid raising your threat level too quickly by not destroying landmarks or sweeping unless absolutely necessary. your threat will decay over time and when you lose units so if you're slow and cautious you can avoid triggering difficulty spikes before you're ready.

I still have yet to find an actual use for the slimes. If anyone has found them worthwhile to spend time and resources on, that'd be cool to hear, outside of the specific requirements for upgrades.
seems like using slimes as your posse instead of hilichurls just lets you do an extra damaging attack in melee every turn. i mean technically the hilichurls do that too, but their catch ability usually does 0 damage unless the target is already almost dead, meanwhile the slimes and especially the big slimes can do a few dozen damage on top of elemental application.
 
Last edited:
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Deimos8787

Newbie
Sep 29, 2021
51
27
Alright alright, I've gone through the game quickly on easy again to test things out. Sorry if someone's already pointed these things out in the thread somewhere, if not, here's some tips for how the altar works:

The stones break the girls' vision, this is basically only useful if you're about to overload the altar; I see no reason to use this otherwise.

Breaking a girl will allow you to corrupt her WAY faster. This means, for example, there's absolutely no reason to immediately corrupt Fischl, she takes something like 220 to corrupt, and you'll have her resistance making it slower. Instead, breed her a few times until she's 0 (she'll give you electro units too in the meantime), once she loses her vision you can break her in one turn (30).

By the way, your element power increases corresponding to the girl's element that you break, when her vision breaks, the element increases.

Torture helps break a girl down way faster so you can corrupt her much more quickly. Not sure when this is a worthwhile thing to do, exactly, outside of Lumine who can't be corrupted any other way. Also you need the Unusual guys for that, and it seems to be mega random when you happen to get those.

The masks allow you to bypass corruption; brainwashing with the mask lets you get a girl into your army immediately.

A key thing that can massively help in the early game (and later but especially early) is making sure not to corrupt too early. Fischl is a useless piece of trash that you should corrupt as soon as she's broken. But Amber can make the next strength hilichurls, if you use her element. A few mitichurls from an uncorrupted Amber, plus a bunch of Nycto churls from a corrupted Fiscl, and you should be basically set for the game. Then it's just being patient and managing resources. Unless there's difficulty-specific encounters that I haven't seen; from playing on Easy I expect all of the Game Over attacks will be manageable if you can get Amber to create mitichulrs and Fischl to make Nycto churls.

So yea, key thing is don't rush to corrupt the girls, it'll take way longer since they're not broken, and you'll miss out on their element-specific churls.

I still have yet to find an actual use for the slimes. If anyone has found them worthwhile to spend time and resources on, that'd be cool to hear, outside of the specific requirements for upgrades.
On the Altar about to overload: You can just sacrifice girls and it will (for that turn/week) increase the output of the altar. Not sustainable in the long term, but if you aren't ready to expand and just need 3-4 turns to be able to build up your strength, this can tide you over until then. Then I would conquer all the way to a statue, destroy it (threat increases but so does abyss power/altar maximum), then retreat and defend to let the threat cool down again.

On the slimes: As ozymandias said they can boost the main unit, be that melee attacker (with more damage seemingly) or ranged unit. For ranged main unit it seems they increase your attack range (not sure if that does more damage though)
 

Yuriski

Member
Dec 26, 2017
424
269
Ok, so...do I understand this right:

Breeding girls lowers their elemental power. Mitachurls can only be born by girls with high elemental power. Mitachurls have a VERY low chance of being born.

So, how exactly are you ever supposed to get them, if it's all just chance?
 

T4t0rt

Active Member
Feb 22, 2023
871
392
Ok, here's my situation atm 1744274717083.png

This time i went offensive from the very beginning right at windshire: with that move, i blocked all their reinforcements in a single swoop, and i was able to attack/expand both armies and places with keeping in check their reinforcement flow.

The main issue is still Monstadt: even having finally the access,idk what kind of troops i should send to end the fight quickly, or at least for weaken them permanently until my next attempt.

And still trying to guess where to find the second one for the board improvement. anyone could give me the location?
1744275904817.png

And here some suggestions:

-The main issue, so far, is the quick consumption of food. I suggest, once conquered, to give a mini upgrade to the various villages by using the normal hilichurl, for make them hunting posts, which can generate a small amount of food each turn: this will help you in make a use of the normal hilichurls, which become basically useless once you get some progress in the game, and spare the females to die from starvation.
-Would be great to have the basic hilichurls learn how to hunt/farm, in order to improve the conditions in the main base, and also learn various building form the named npcs previously captured/or still to capture during the various incursions. And unlocking special buildings by having heroines in your shrine.
-Maybe a remaking of the training would be great: the cost/result ratio of the training by npcs doesn't justify the effort: even with an high rate deaths, obtaining one advanced unit after sacrificing 500 or 1000 units is quite ridiculous and even laughable. Would be better having a training structure, assign one or more named npcs/heroines, put a variable number of units into it, set the amount of time in training, and then see what kind of results it brings later. The training system right now is too grindy and too annoying, honestly.
-In the board, would be a good improvement, when opening, to click the figure of the heroine (like Jean), and get informations about the region, like their borders, troops and more. The more you conquer about the region, more accurate will be the info. And maybe get a reward after cleaning a region at 100%: other games with similar mechanics have this thing.

I'm sorry if my tone seems rude, but i prefer being direct on things. The game is great, but have a freaking continent of room of improvements.
 

ozymandias12

Newbie
Jun 30, 2021
23
13
Ok, so...do I understand this right:

Breeding girls lowers their elemental power. Mitachurls can only be born by girls with high elemental power. Mitachurls have a VERY low chance of being born.

So, how exactly are you ever supposed to get them, if it's all just chance?
If you let the girls rest they will recover elemental power every turn (as long as you haven't broken them or turned them submissive already).

breed them, wait for them to recover to max resistance, then breed them again.
 
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Deimos8787

Newbie
Sep 29, 2021
51
27
Ok, so...do I understand this right:

Breeding girls lowers their elemental power. Mitachurls can only be born by girls with high elemental power. Mitachurls have a VERY low chance of being born.

So, how exactly are you ever supposed to get them, if it's all just chance?
You can also get Mitachurls through special NPC women training. There are a few (Hertha, Ellin, Lan, see flannan guide for locations) that give you Mitachurls when you do their training.
 
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3.90 star(s) 30 Votes