Daronar

New Member
Aug 3, 2020
4
6
Yes, I forgot to mention that now threat of your base applies to all nations
Can the color of the threat increase notifier be made to match the color of the threat bar that it's increasing? We're going to have quite a few bars to manage eventually and it'd be nice if it was easy to be sure which meter we're running up. If one action increases multiple bars there could be a notifier for each one

EDIT: Is it intentional that we can't seem to include units from other locations when we sweep/attack towns we've occupied to remove an enemy present there? Rosaria fled after attacking me and I tried to pincer her but found I was unable to get units from the surrounding settlements since the "Attack" option is now just a "Go" option.
 
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T4t0rt

Active Member
Feb 22, 2023
870
392
Ok, i guess i'll give it a try. But reading that now even normal difficult is too high, i feel a bit discouraged.
 

NamedUser1111

Newbie
Apr 1, 2024
30
22
Ok, i guess i'll give it a try. But reading that now even normal difficult is too high, i feel a bit discouraged.
I may have been misleading.

For context : I used to kind of roll over the game after 20-30 turns in normal difficulty, and hellichurl difficulty felt reasonable difficulty (I didn't see much difficulty change between hard and hellichurl).
The current normal difficulty is not unfair overly hard: you just can't rush and you start under (reasonable) pressure so you have to actually set up defences, while in 1.0.2 you could just wait as long as you wanted and not much happened until you started to take half of Mondstadt.

But it is definitely not too difficult, I think.
 

Gearsus74

Formerly 'General G'
May 7, 2021
19
11
Once again, I Read people rushing a loot and in consequence being pursued early, but even for me the enemy is restless. That could be problematic over the time, not for the player but for the difficulty. I remember in the 1.0.2 I advanced slowly because the enemy has too much reinforces in some areas, now they come at me one by one and some areas now appear less protected.
 

Gehoji

Newbie
Sep 17, 2019
84
75
Is the boosts to your stats suppose to boost the enemies stats too? I did a HP up and everything got more hp, enemies and allies alike.
 

MineHard444

New Member
Jan 31, 2022
5
1
Okay, tried the new Alpha version, it was fun, But I hit a roadblock after attempting to corrupt Amber. Some sort of bug is preventing me from finishing the corruption.
 

Theofrad

Newbie
Game Developer
Jan 29, 2025
70
286
Is the boosts to your stats suppose to boost the enemies stats too? I did a HP up and everything got more hp, enemies and allies alike.
You are right. What a funny mistake I made... (Fortunately enemies' stat number are much higher than hilichurls' so training is still some how useful :ROFLMAO:
 

Theofrad

Newbie
Game Developer
Jan 29, 2025
70
286
Okay, tried the new Alpha version, it was fun, But I hit a roadblock after attempting to corrupt Amber. Some sort of bug is preventing me from finishing the corruption.
Can you send me the log file right after this? it should be in
C:/Users/[your user name]/AppData/Roaming/Godot/app_userdata\Hilichurl's Yabou/logs
Or the savefile before it happened?
 

sact12

New Member
Jun 17, 2022
7
5
The boost to even enemy stats when you train can be really problematic, especially for those of us that like to take the game slow but are playing on a higher difficulty.
If you can't beat Lumine by her 2 or 3 appearance, she snowballs into a problem that can nuke your entire army and game you over.
 

dekeche

Member
Aug 5, 2018
228
107
same as pressing CTRL, able/disable the choosing-location step before choosing target. If it's disabled you can only hit from where your army is (prevent misclicking when you want to hit first and then move)
Could you consider adding hotkeys like that to the .txt guide? It's not exactly obvious that there even are hotkeys, or what they'd do.
 
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Shark1701HD

Newbie
Feb 19, 2023
17
7
The boost to even enemy stats when you train can be really problematic, especially for those of us that like to take the game slow but are playing on a higher difficulty.
If you can't beat Lumine by her 2 or 3 appearance, she snowballs into a problem that can nuke your entire army and game you over.
Not only that. She now has a shield/double healthbar on top of her insane heal. It makes her near impossible to beat. Even on easy difficulty you get game over. doesn't matter if you try to rush Necto units or make lots of defensive units. really, I enjoy a challenge, but don't make the game impossible to play for those who like some casual stuff.
 

Theofrad

Newbie
Game Developer
Jan 29, 2025
70
286
Could you consider adding hotkeys like that to the .txt guide? It's not exactly obvious that there even are hotkeys, or what they'd do.
Not only that. She now has a shield/double healthbar on top of her insane heal. It makes her near impossible to beat. Even on easy difficulty you get game over. doesn't matter if you try to rush Necto units or make lots of defensive units. really, I enjoy a challenge, but don't make the game impossible to play for those who like some casual stuff.
Well the trick is If she lose paimon, she will tripple her attack and defence and get the ability to fly. So if you are not prepared enough, don't hit her too hard
 
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Shark1701HD

Newbie
Feb 19, 2023
17
7
Well the trick is If her lose paimon, she will tripple her attack and defence and get the ability to fly. So if you are not prepared enough, don't hit her too hard
Problem is you rarely get the time. as pointed out earlier she only becomes stronger the more weeks pass. mayby consider getting ride of the extra bar. her insane attack and heal are already difficult to deal with. especially on the first 2 encounters.
 
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