Apr 25, 2022
62
94
And here we are at last. Helichurl mode completed, even with the advisory. All Breedable girls collected, both cities fallen. I didn't upgrade Mondstatd to full because of the nun gate (addressed below) but I got pretty damn far.

Overall, there was a lot of good stuff in this update. Nycto churls not being on food is one such good mechanic, sacrificing hilichurls manually being another. A few issues I think need to be addressed however:

1: Hilichurls eating food when sent to live in breeding farms and cities. Either they shouldn't cost anything, or they need to be sacrificeable before you reach 100%, because as it stands, having to use unusual hilichurls to slowly sieve them out of the city for the purpose of sacrificing them so I don't starve wasn't a pleasant thing.

2: We really need to either establish a selective breeding program for humans such as nuns and such, because that last 40 nuns needed for mondstatd city became pretty much impossible due to there being only three places on the map you could collect nuns from, and one of them was the city itself (which stopped being harvestable after the second upgrade). Either that, or there needs to be work done about how often your captured girls die off, because the nuns expiring before I could hit that massive wall of 40 was..unpleasant, to say the least. I think the cost itself is okayish, but the system as it is punishes you for not having the 40 nuns collected before you start upgrading the city. Perhaps the brothel update can cover this, but as it stands, it's kinda annoying to be unable to finish off the city without just spamming turns at the end and hoping you generate more nuns than die.

3: The Nycto resource doesn't seem to have anything that lowers the number instead of raises it, we kinda need a dump for this unless this is an intentional method of making players endlessly pump out ley line branches. Perhaps tie it to a future breeding program, or stuff like the Riftwolves update?

4: Unless this is an intentional punishment for bad play on the part of the player, we need some way of not killing or otherwise finding a way to recover special NPC's. By the time I was done conquering mondstatd and started busting up Liyue I just started murdering them because using anyone with capture mechanics wasn't worth my time. Perhaps some sort of bounty system? Or attach it to the future "Summon enemies" update?

5: Do nodes contribute resources if occupied? This isn't clearly stated, and other than maiden captures, I'm unsure if I should be spamming sweeps or not.

6: There were odd spikes in hilichurl units that I noticed, and I'm not sure if that was because captured cities were producing them or there was some sort of boost I was unaware of. My hydro slime production seemed to spike in the hundreds seemingly out of nowhere, which while it was good for my later lawachurls, left me highly perplexed. I don't know if this was a bug or an intended mechanic, but if intentional, this should be communicated better to the player.

With those out of the way, some things I noticed while playing:

If you plan to corrupt one of the capturable girls at any point, don't wait until they are broken. Corrupting broken visions is worse than corrupting full visions, because it lowers breeding chances. In small characters like fischl, you can't get mitachurls at all until much later if at all if you corrupt a broken one.

Slimes. If you have a problem with any mob in the game, spam slimes. Xianyun went down like a sack of shit because I put full anemo slime shields on two Nycto mitachurls and unleashed them on her. You should basically have someone whose only job is to produce anemo slimes for you for the entirety of mondstatd, because get some of those set up and there is nothing they can do to you.

I really liked the updated graphics for the cities once you maxed them out (I checked a completed file prior to starting hell). Well done on that part.

If you want to get Masks for brainwashing breeders, take a bunch of mitachurls and use the autobattle function (the one that skips combat) on enemies like elite adventurers. They are damn near mandatory if you want to not spend ungodly amounts of time micromanaging your girls, as they remove elemental drain while breeding. (They could use some animations though, but its not a dealbreaker.)

Torture no longer appears to break down lumine, so previous advice about using it to corrupt her is now defunct. As of this version, it does not appear that there is any way to break her. (Though, for those concerned, the dev has previously stated there will be a future update that handles her corruption, so this was an accidental method to cause it anyway.)

The recapture scene for lumine was wonderful. Excellent job.

I don't think I'm going to play on hellichurl difficulty again, at least until all nations are eventually done. To summarize my experience with hell...

Step one: Spend 100 turns in Mondstatd, desperately praying I don't get the rage gauge to Noel level
Step two: Try harder fights every so often, get stomped because enemy goes "Lolno" to anything below hyper micromanaged samachurls or lawachurls, reload
Step three: Get Lawachurls
Step four: March on cities like a line of panzer tanks, cracking skulls and taking maidens. Laugh.

It was fun actually needing lawachurls to win most fights (without slime spam, anyway) but man did it mean that I basically refused to look at Liyue, right up until the first elite Xia showed up, then I charged in and planted samachurls up in the wharf area to lock them from spawning. After that, I basically ignored Liyue until I had Jean.

Hard is a maybe, if I'm feeling particularly plucky (maybe post Rukka? We will see) but not hell again. Micromanaging my samachurls to make a wall of plant mines was a pain.

Still, I don't regret the playthrough. I can officially say now that the game is amazing on all difficulties, not just easy mode.

I eagerly await the next nations. Best of luck Theofrad.
 

T4t0rt

Active Member
Feb 22, 2023
910
397
Bts, still not advanced mitachurls nycto units. My rng keeps persecuting me.
 

Deimos8787

Newbie
Sep 29, 2021
51
27
And here we are at last. Helichurl mode completed, even with the advisory. All Breedable girls collected, both cities fallen. I didn't upgrade Mondstatd to full because of the nun gate (addressed below) but I got pretty damn far.

Overall, there was a lot of good stuff in this update. Nycto churls not being on food is one such good mechanic, sacrificing hilichurls manually being another. A few issues I think need to be addressed however:

1: Hilichurls eating food when sent to live in breeding farms and cities. Either they shouldn't cost anything, or they need to be sacrificeable before you reach 100%, because as it stands, having to use unusual hilichurls to slowly sieve them out of the city for the purpose of sacrificing them so I don't starve wasn't a pleasant thing.

2: We really need to either establish a selective breeding program for humans such as nuns and such, because that last 40 nuns needed for mondstatd city became pretty much impossible due to there being only three places on the map you could collect nuns from, and one of them was the city itself (which stopped being harvestable after the second upgrade). Either that, or there needs to be work done about how often your captured girls die off, because the nuns expiring before I could hit that massive wall of 40 was..unpleasant, to say the least. I think the cost itself is okayish, but the system as it is punishes you for not having the 40 nuns collected before you start upgrading the city. Perhaps the brothel update can cover this, but as it stands, it's kinda annoying to be unable to finish off the city without just spamming turns at the end and hoping you generate more nuns than die.

3: The Nycto resource doesn't seem to have anything that lowers the number instead of raises it, we kinda need a dump for this unless this is an intentional method of making players endlessly pump out ley line branches. Perhaps tie it to a future breeding program, or stuff like the Riftwolves update?

4: Unless this is an intentional punishment for bad play on the part of the player, we need some way of not killing or otherwise finding a way to recover special NPC's. By the time I was done conquering mondstatd and started busting up Liyue I just started murdering them because using anyone with capture mechanics wasn't worth my time. Perhaps some sort of bounty system? Or attach it to the future "Summon enemies" update?

5: Do nodes contribute resources if occupied? This isn't clearly stated, and other than maiden captures, I'm unsure if I should be spamming sweeps or not.

6: There were odd spikes in hilichurl units that I noticed, and I'm not sure if that was because captured cities were producing them or there was some sort of boost I was unaware of. My hydro slime production seemed to spike in the hundreds seemingly out of nowhere, which while it was good for my later lawachurls, left me highly perplexed. I don't know if this was a bug or an intended mechanic, but if intentional, this should be communicated better to the player.

With those out of the way, some things I noticed while playing:

If you plan to corrupt one of the capturable girls at any point, don't wait until they are broken. Corrupting broken visions is worse than corrupting full visions, because it lowers breeding chances. In small characters like fischl, you can't get mitachurls at all until much later if at all if you corrupt a broken one.

Slimes. If you have a problem with any mob in the game, spam slimes. Xianyun went down like a sack of shit because I put full anemo slime shields on two Nycto mitachurls and unleashed them on her. You should basically have someone whose only job is to produce anemo slimes for you for the entirety of mondstatd, because get some of those set up and there is nothing they can do to you.

I really liked the updated graphics for the cities once you maxed them out (I checked a completed file prior to starting hell). Well done on that part.

If you want to get Masks for brainwashing breeders, take a bunch of mitachurls and use the autobattle function (the one that skips combat) on enemies like elite adventurers. They are damn near mandatory if you want to not spend ungodly amounts of time micromanaging your girls, as they remove elemental drain while breeding. (They could use some animations though, but its not a dealbreaker.)

Torture no longer appears to break down lumine, so previous advice about using it to corrupt her is now defunct. As of this version, it does not appear that there is any way to break her. (Though, for those concerned, the dev has previously stated there will be a future update that handles her corruption, so this was an accidental method to cause it anyway.)

The recapture scene for lumine was wonderful. Excellent job.

I don't think I'm going to play on hellichurl difficulty again, at least until all nations are eventually done. To summarize my experience with hell...

Step one: Spend 100 turns in Mondstatd, desperately praying I don't get the rage gauge to Noel level
Step two: Try harder fights every so often, get stomped because enemy goes "Lolno" to anything below hyper micromanaged samachurls or lawachurls, reload
Step three: Get Lawachurls
Step four: March on cities like a line of panzer tanks, cracking skulls and taking maidens. Laugh.

It was fun actually needing lawachurls to win most fights (without slime spam, anyway) but man did it mean that I basically refused to look at Liyue, right up until the first elite Xia showed up, then I charged in and planted samachurls up in the wharf area to lock them from spawning. After that, I basically ignored Liyue until I had Jean.

Hard is a maybe, if I'm feeling particularly plucky (maybe post Rukka? We will see) but not hell again. Micromanaging my samachurls to make a wall of plant mines was a pain.

Still, I don't regret the playthrough. I can officially say now that the game is amazing on all difficulties, not just easy mode.

I eagerly await the next nations. Best of luck Theofrad.
on 2: I actually like that all that you can get through breeding is hilichurls and their adjacent units. Like an genetics thing, "if this DNA mixes with this, it will always result in Hili". A possible fix for the Nuns (or other targeted units) could be to either attract them or to use heroines to get them. Attract could be go to spot X press attract, wait 1 week and the desired unit responds to the call and you can fight it. Make a few of those spots, so you can attract 5 or so units of Nuns in 1 week and then just need to capture them. Repeat until you have your required amount. Had the same worry with Cicin mages, I wanted to get a few of them, but they all died off by the end of my playthrough. Wasn't much of an issue since they aren't needed for anything yet. But I still think there should have been more of those units. In genshin itself those Cicin mages are all over Mondstadt and Liyue, if the plan is to use them as one of the main units for a later region it wouldn't reflect well on the source material. Then again I don't recall if Xia and whatnot were a big part of Liyue so there is already a change there.
With the heroine method it could be something like a heroine related to the NPC type, that then (ofc heroines needs to be corrupted) pretends to have escaped or something and calls for that NPC type for help. Taking Nuns as an example it could be Barbara or Rosaria. Lisa could be scholars, Amber could be Knights, Someone higher in the Knights of Favonius (like jean) could be Elite Knights. Or make it that you chose which type to attract. Amber for example could attract Adventurers, Elite Adventurers or Knights. Just my thoughts on it cause I agree that there needs to be some way to get certain NPC types more consistently and actually being able to just target it, rather than hope for the RNG-gods to bless you.

With regards to special NPCs, I think they should be marked better (in some fights a special NPC can just look like a normal Villager sprite and you might just want to kill her to get the battle over faster). In the battle log that sprite/NPC is also just counted as "young woman", only when you catch the special NPC does it become a different sprite as the NPC icon moves to the cage. My suggestion is to make that NPC already look different on the battle field (whether it be a fighting NPC leading a group of Adventurers like Anna for example, or just a civilian one - granted in cases of fighting special NPCs they do look different and have unique sprites, I'm just saying to also include that for the civilian ones).
Also to add, since they are pretty important in order to get certain units faster and targeted (samachurls, mitachurls, lawachurls) they should be made immortal. Brakes immersion a bit, but I'd rather have that broken and then be able to get those NPCs, than just miss out on them because I accidentally killed them. In most cases you also won't realise you killed a special NPC, because, again, they are just marked as "young woman" and look like a standard villager.
Also also (and this is asking a bit much I admit) the other young-women-standard-NPCs could be marked as scholars or adventurers or villagers or whatever. Just slightly different sprites (or their "captured" sprites, but just clean and clothed would be best). That way if you see a civilian NPC on the map you immediately know if its a special NPC or a normal one, and with the normals you immediately know if it is a Scholar or Adventurer or what else. Cause sometimes you could just rather kill that NPC than waste the effort of trying to capture it. As in "I don't need Adventurers right now, so I'll just attack instead of capture this one".
 

Loveyoumuch

New Member
Jun 25, 2022
13
9
Well, my basic guide is now in a state where I can share it with others.

Do tell me if I've got something wrong.
Hey, how is the guide going? I would like to edit it based on your guide and my knowledge about the game. Can I use your guide?? I will send you the editted ver after I had finished it and you can update your guide based on that.
 

Paran69

Newbie
Feb 24, 2018
20
15
I can’t figure out how to invade the cities one last time.


I believe a minimum elemental level is required to be able to attack, but I don’t understand how to obtain it.
 

flannan

Engaged Member
Dec 15, 2022
2,969
3,012
Hey, how is the guide going? I would like to edit it based on your guide and my knowledge about the game. Can I use your guide?? I will send you the editted ver after I had finished it and you can update your guide based on that.
I have finished my work on the guide, at least until I actually play the game more and can write about building.
If you want to do small changes, you can use "suggest" functionality of Google docs.
But your way is fine too. You have my permission to use my guide.
 
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dekeche

Member
Aug 5, 2018
258
122
Is attrition of slaves even necessary at this point? I get that it's to prevent a massive population boom of churls, and over-taxing food - but with conquest reducing the number of slaves being produced in a given country, and so many things that costs slaves to do, is that even a concern anymore?

Here's a suggestion - remove general attrition for slaves, and just have a simple 1-5% attrition for slaves working the mine&farm. Maybe have upgrades improving the safety of those features. If slave population becomes a problem, then maybe add a "prison size" mechanic, where you can store x slaves safely before attrition starts occurring, and let us increase the size by either having an upgradable building, or by colonizing locations.

Additionally - maybe one of the mission board upgrades could let us create buildings in occupied provinces, effectively colonizing provinces that aren't currently colonizable. Farms to increase food production, mines for metals, and slave-pens or slave-training camps to increase production of specific slaves.
 
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Prinz2000

Newbie
Apr 16, 2020
25
2
Is attrition of slaves even necessary at this point? I get that it's to prevent a massive population boom of churls, and over-taxing food - but with conquest reducing the number of slaves being produced in a given country, and so many things that costs slaves to do, is that even a concern anymore?

Here's a suggestion - remove general attrition for slaves, and just have a simple 1-5% attrition for slaves working the mine&farm. Maybe have upgrades improving the safety of those features. If slave population becomes a problem, then maybe add a "prison size" mechanic, where you can store x slaves safely before attrition starts occurring, and let us increase the size by either having an upgradable building, or by colonizing locations.

Additionally - maybe one of the mission board upgrades could let us create buildings in occupied provinces, effectively colonizing provinces that aren't currently colonizable. Farms to increase food production, mines for metals, and slave-pens or slave-training camps to increase production of specific slaves.
i think,...on the other hand, some mechanic for save special slaves, and not spend on the farm or have attrition was a new way to advance in game,...maybe so talkabout point.....but for the short...you have make some vulnerable points
 
Nov 15, 2020
21
22
Game v1.0.2

Pretty fun once you figure out how to play, but the game's non-existent instructions is VERY frustrating. You're left to use prior knowledge of similar games to guess at the implied mechanics necessary to play, with the specific mechanics of this particular game being unexplained and unimplied at all.

I'm not exaggerating what I say the intro "tutorial" doesn't explain anything. Hell, the little tutorial narrative even makes it sound like you're supposed to be fighting against the Hilichurls instead of leading them...
"This is a hilichurl. Hilichurls are cool. This is a picture of the gameplay interface that you don't get to use right now. Oh look, there's some hilichurls. What are they up to? Oh no; they're attacking! Where are they taking their prisoner? Is this a cave?"
That's it.
That's the entire tutorial.

No explanation of the UI, no explanation of battle or the battle UI, no explanation of map navigation, no explanation of your base, no explanation of breeding, no explanation of resources, no explanation of elements, no explanation of corruption... (you get the point)

Bad tutorials (or non-existent tutorials) really piss me off. They're nothing but laziness and thoughtlessness on the developers part (and I say that with first-hand experience as a former game dev). I, as the player, should not have to spend hours of guesswork and detective work figuring out what SHOULD be explained within the first 5-10 minutes of gameplay.
 

AuraFireKnight

New Member
Feb 18, 2018
14
5
If you plan to corrupt one of the capturable girls at any point, don't wait until they are broken. Corrupting broken visions is worse than corrupting full visions, because it lowers breeding chances. In small characters like fischl, you can't get mitachurls at all until much later if at all if you corrupt a broken one.
This is incredibly valuable information. For much of this and last version, the general train of thought was break -> corrupt to save the time it takes for corrupting the girl. Did not realize that corrupting broken visions lowers breeding potential.

Will take your overall feedback while starting my hard attempt. Normal had no big impact on me than Easy. Do you know the differences between each difficulty, from general impressions to actual details?
 

Biggusballus

New Member
Apr 18, 2025
4
0
I have just one BIG complaint. For the love of god, make Lisas tits BIGGER, like at least double theyr size. Give her the mommy milkies she deserves!!!
 
Last edited:

fenrir5034

Newbie
Jun 6, 2018
36
6
Game v1.0.2

I'm not exaggerating what I say the intro "tutorial" doesn't explain anything. Hell, the little tutorial narrative even makes it sound like you're supposed to be fighting against the Hilichurls instead of leading them...
"This is a hilichurl. Hilichurls are cool. This is a picture of the gameplay interface that you don't get to use right now. Oh look, there's some hilichurls. What are they up to? Oh no; they're attacking! Where are they taking their prisoner? Is this a cave?"
That's it.
that is a reference to goblin burrow, in there the narrator goes in something like a nature documentary on goblins and narrates their thoughts as they don´t speak. a proper tutorial would be nice, more dialogue overall would be nice, i can only get so much entretainment from the visual but i understand (as someone who has tried to do lewd dialogue before) that is not only hard to make it not just constant moans, but actually interesting to read.
 
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fenrir5034

Newbie
Jun 6, 2018
36
6
And here we are at last. Helichurl mode completed, even with the advisory. All Breedable girls collected, both cities fallen. I didn't upgrade Mondstatd to full because of the nun gate (addressed below) but I got pretty damn far.

Overall, there was a lot of good stuff in this update. Nycto churls not being on food is one such good mechanic, sacrificing hilichurls manually being another. A few issues I think need to be addressed however
how do you sacrifice hilichurls manually? i can only find slave sacrifice in the altar.
 

wrx47

Newbie
Sep 22, 2020
31
33
Is there no tutorial in game? It seems like it just threw you in and expected you to know what things were with zero explanation.
 

Tattletale21

Member
Jan 26, 2020
420
589
i struggled with jean, you know? her radial heal that also deals stupid damage, that she can also spam every two turns (or every time it wears of) is genuinely fucking dumb. the fact that she can hit twice in a single turn and effectively scatter your whole team while you can do nothing but pray that rnjesus blesses you is also quite fucking dumb.

and then i corrupted alice. and then i used corrupted alice. i didn't use anyone else but alice and dendro shamans because we all know that vine mine ability is the real mvp.

when alice attacked me constantly i was ready to tear my hair out, i couldn't even touch her without my units keeling over. her bombs are fucking cancer - nay, i bet cancer's taking fucking notes from those bombs.

but now i have the bombs. fuck you jean, get nuked you disgusting scrubb. i have hilichurls ploughing your sister on a near constant basis, and guess what? you're next you INFURIATING BITCH STOP HEALING AAAHHH

...the bombs didn't work :(

EDIT: use alice. all of you, use alice as soon as you can. i have never sene such a steamroll in all my years. i just said 'fuck it' and threw alice and a single shielded shaman against jean and two elite knights. alice fucking won lads.
 
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dxxanny

New Member
Jul 2, 2020
2
0
I have a suggestion is that food part can upgrade more, I am in round 150-170 and clear the map. The food is not enough everyday. And there is no way to sacrifice the hilichurls. Strongly recommend the food produce can be increase at late part of the game
 
Apr 25, 2022
62
94
This is incredibly valuable information. For much of this and last version, the general train of thought was break -> corrupt to save the time it takes for corrupting the girl. Did not realize that corrupting broken visions lowers breeding potential.

Will take your overall feedback while starting my hard attempt. Normal had no big impact on me than Easy. Do you know the differences between each difficulty, from general impressions to actual details?
Keeping in mind that I skipped normal entirely, and went from Easy to hard to hell...

The main difference is that enemies take less damage and do more damage, as well as become more intelligent in regards to movement and who they target. They will usually look at whoever on your team is capable of doing the most damage, and try to bum rush them. You can take advantage of this with cryo and dendro samachurls, by making a wall of plant mines in front of whoever their favorite target is and watch them blow themselves to bits.

It does, however, result in certain mobs running off to heal or dancing at the edge of your wall because the AI figures out "Oh wait, you are cheesing me". Usually elite adventurers are the worst of them, because you can usually do enough damage to knock them into danger territory, then they spend the next three turns running away like assholes.

For major heroines like Noel, this means you need a properly built team of either samachurls or a decent amount of nycto built units that can pop her shield, because shields get incredibly tanky as a result of the stat buffs. In easy, you can usually do most fights with mitachurls. On hard, mitachurls can be okayish, but on hell they are worthless for anything above elite adventurers, as Elite knights/Millileth will slaughter them wholesale.

You also need to build them with none-regular hilichurls, as the standard capture damage is practically worthless unless you have an attack power advantage of a hundred or more. On easy, Unusual hilichurls with white hilichurl squads are enough to solo the chasm. On hell, an unusual hilichirl is really just meant for cleanup/dealing with hutao/shenhe/mona. They aren't as valuable in the higher difficulties due to everything doing heavier damage.

Alice will also destroy you. I didn't try any fire slime brigades to see if that would save me from her explosions, but she gets multiple attacks per turn, and those attacks slaughter anything below lawachurl level. A strategy mentioned before however, of parking some units at the sword grave in order to get a flanking attack? That worked lovely. Otherwise, wait until you have Hydro/Anemo lawachurl rogues before you touch Klee, as they are her hard counter due to having teleports.

Beyond the stat buffs, everything else is pretty much normal. I couldn't tell if hilichurls ate more food on hell mode than normal, but otherwise it was the same gameplay, you just had to be cautious due to enemies being able to casually kill half a units healthbar at a glance. That said, once you get Nycto Lawachurls, the game is pretty much the same as it is on easy, because Nycto Lawa's equipped with archer brigades will slaughter whatever poor bastard is on the other end.

how do you sacrifice hilichurls manually? i can only find slave sacrifice in the altar.
Click on the white hilichurl button on the right hand menu to bring up your army list, and you can sacrifice units there. Nycto/White hilichurls usually give you abyss energy, while everything else gives elemental energy that you can use to enter places without needing to corrupt/break heroines. Very useful if you want the dragonspine shortcut without rosaria, as cryo units are hard to get early game.


Had the same worry with Cicin mages, I wanted to get a few of them, but they all died off by the end of my playthrough. Wasn't much of an issue since they aren't needed for anything yet. But I still think there should have been more of those units.
If you want more cicins, you can farm them in the Chasm. Wave 2 is always Cicin mages, sometimes three, sometimes four.
 
3.90 star(s) 34 Votes