Mytael

New Member
Dec 16, 2018
6
2
how do i do that? i have been trying with my 3 dendro sama, and i cant figure it out (am on turn 20)
Place traps everywhere so enemies can't get close. Ideally also bring a cryo samachurl to put the dendro samachurls on pillars.
 

Dracodude

New Member
May 5, 2018
7
0
Place traps everywhere so enemies can't get close. Ideally also bring a cryo samachurl to put the dendro samachurls on pillars.
i cant keep her from passing the traps (still on turn 20, only reason i have dendro samachurls is because of dr.livinstone)

Edit: My units:
 
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trees

Member
Dec 4, 2018
134
41
Any good tips for managing region threat once you get colonies established? Sometimes it'll go down from like 190 to 140 randomly, and I'd like to keep it low so I can farm mondstadt without triggering enemies I can't fight yet.
 

Mytael

New Member
Dec 16, 2018
6
2
i cant keep her from passing the traps (still on turn 20, only reason i have dendro samachurls is because of dr.livinstone)
Turn 20 is way too early to fight Lumine. She's one of the hardest fights in the game.
She'll leave on her own after a few turns, so just focus on staying alive.
She comes back every 20 turns? so you can try to capture her later once you're ready.
 

Mytael

New Member
Dec 16, 2018
6
2
Any good tips for managing region threat once you get colonies established? Sometimes it'll go down from like 190 to 140 randomly, and I'd like to keep it low so I can farm mondstadt without triggering enemies I can't fight yet.
The best way to manage threat levels is to NOT destroy the trees and statues. Once those are destroyed, threat level goes up and don't go back down below a certain threshold. If you already destroyed them, stop sweeping or attacking new cities since those raise threat as well.
Those are all stalling measures though. Ultimately, it'd be best to assemble a team that can deal with the stronger enemies as soon as possible.
 
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trees

Member
Dec 4, 2018
134
41
Second question: my understanding is right now only Pyro and Electro characters can be corrupted through torture. I noticed that when I did that to Yanfei, she ended up with more Nycto power than when I corrupted Yelan through the altar. Should I not be using the altar to corrupt chars and only using torture to maximize my nycto power? Still trying to figure out how to get large nycto slimes and larger nycto churls
 

dekeche

Member
Aug 5, 2018
264
125
Second question: my understanding is right now only Pyro and Electro characters can be corrupted through torture. I noticed that when I did that to Yanfei, she ended up with more Nycto power than when I corrupted Yelan through the altar. Should I not be using the altar to corrupt chars and only using torture to maximize my nycto power? Still trying to figure out how to get large nycto slimes and larger nycto churls
There shouldn't be a difference between torture vs the alter. Corrupting a heroine at the alter just takes time and Nycto Element to do, while torture costs AP to do. The result should be the same... unless we are talking about using the alter to repair a heroine's broken vision/core. You might be able to repair those, but it's not going to be the same. And for the vast majority of heroines? That'll result in a net decrease in elemental resonance. But for heroines with particularly weak cores? This can actually be an upgrade. I've only found one such character so far - Yanfei. 50 elemental resonance at full resistance or when corrupted normally. 40 when you repair her core after breaking her, and 60 after repairing her vision. A net +10 elemental resonance.

As for the large nycto slimes and samachurl+ nycto churls, They are really difficult to get because you need high elemental power and resonance to get the high tier units. And both parents matter - breeding a heroine with a higher tier unit has a higher chance of producing more higher tier units. So if you're trying to get a Dendro Mitachurl, it's a lot easier to do so if you're breeding a high dendro character with a Dendro Samachurl, than trying to get them via a basic Dendro Hilichurl. But it's still possible if you have a high dendro character with enough elemental power in the alter. Which is where the difficutly in getting elite nycto units comes in - nycto elemental power is based on your remaining Abyss Power. And Abyss Power is really hard to accumulate right now.
 

dekeche

Member
Aug 5, 2018
264
125
For reference - at 56 Nycto Element Power + Yanfei with 60 Nycto Power + a Nycto Hilichurl - I've got a 0.6% chance of getting a Nycto Mitachurl. So.... you need a massive amount of Abyss Power to actually start generating the advanced Nycto units.
 

T4t0rt

Active Member
Feb 22, 2023
914
397
Ok, now i can say it: this new update has unbalanced some things. First of all, the offspring rate: even with a group of 10 samachurls mating with almost 10 heroines at same time, i get 1 samachurl after almost 30-40 pregnancies. On top of that, the resources for the trainings should be heavily reviewed: for example, the elite knights are, imho, too useless for a train that's supposed to be repeated overitme. at least would be a good compromise to have the normal knights( that are more frequent as encounter) used for the low levels of the training, and only then having the elite used for the advanced training. Right now, that training is useless, because the rate capture of the elite knight is hugely low, unless you have a squad of unusual hilichurls to send against them and try to capure them as much as you can. Other thing: now Lumine, even at lower difficulty level, is close to invincibility. This should be a prioirity for the next update: an heavy rebalance of her offensive/defensive capabilities. Last, but not least: a better in-game explanation of the resources for the colony. Right now is complicated and quite vexing, especially because the materials for the abyssalization are enormously slow to obtain (500 units of dark element and no meaning to fast the process could be critical, especially in advanced stages of the game, and with an update that will put us against more strongly forces). Reassuming: the next update, more than introducing new contents, should be focused on balancing the existent ones.
 
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dekeche

Member
Aug 5, 2018
264
125
First of all, the offspring rate: even with a group of 10 samachurls mating with almost 10 heroines at same time, i get 1 samachurl after almost 30-40 pregnancies.
So, first of all, are you using the right heroines for this? Samachurls are sort-of rare, since they are elite units. But they should still be relatively common if you've got ~50 elemental power at the alter and are using someone with ~50 power. So Beidou vs. Fischl. But, there's also some new tools we have to help with this - potions. Charisma potions increase the number of offspring per batch, while wisdom potions (I think it's wisdom at least, don't have them currently in my latest run) increase the quality of offspring.

On top of that, the resources for the trainings should be heavily reviewed: for example, the elite knights are, imho, too useless for a train that's supposed to be repeated overitme. at least would be a good compromise to have the normal knights( that are more frequent as encounter) used for the low levels of the training, and only then having the elite used for the advanced training.
I do kind of agree with you hear - needing 10 elite knights for training may be a bit much - but I'd rather just re-balance the number of slaves needed for the training, rather than what the training requires at lower levels. Plus, you really shouldn't be using elite knights until mondstat is conquered and colonized, because you'll need those for some of the colony buildings.

Other thing: now Lumine, even at lower difficulty level, is close to invincibility. This should be a prioirity for the next update: an heavy rebalance of her offensive/defensive capabilities.
Personally, I kind of like the increased difficulty. Previously it was really easy to capture her on week 20, when she pops back up. Now it's a bit more tricky to do on week 40, and requires some actual strategy. I do think the nuke could possibly be reballanced though. And maybe her stats should be capped after a certain point? If her nuke didn't destroy the entire field, you could just throw basic hilichurl units at her and scatter far enough away that some would survive (or if the attack had a damage drop-off). Which means the fight would be more survivable. And caping her stats would make the fight less of a ticking time bomb, where if you wait till week 100+ it's basically impossible to do.

Last, but not least: a better in-game explanation of the resources for the colony. Right now is complicated and quite vexing, especially because the materials for the abyssalization are enormously slow to obtain (500 units of dark element and no meaning to fast the process could be critical, especially in advanced stages of the game, and with an update that will put us against more strongly forces).
I kind of get what you are saying here, but - there's a bit of a trick to getting enough Abyss Power to actually do this. You need to be building the Dark Wedge and Ley Line Sprout buildings in your farm. Having excess Abyss Power in your farm increases your abyssal power over time (power / 20 added per week). Which adds up over time. Build two sprouts and you'll be generating +10 per week. Add in a few slime farms to generate nycto slimes, and you can sacrifice those for even more power. I think the issue is that these methods aren't currently listed in the guide, and if you don't use them, then you can get into a bit of a downword spiral - conquering more territory to access and destroy statues, which results in capturing more heroiness, which reduces your remaining abyssal power. Add in building expenses, and it can be hard to maintain decent output. Also, I think it might be a good idea to have colonies increase your abyss power in a similar maner - using thier excess abyss power to permanently increase your total at a reduced rate.
 

trees

Member
Dec 4, 2018
134
41
For reference - at 56 Nycto Element Power + Yanfei with 60 Nycto Power + a Nycto Hilichurl - I've got a 0.6% chance of getting a Nycto Mitachurl. So.... you need a massive amount of Abyss Power to actually start generating the advanced Nycto units.
Problem is I have like 80 Nycto power and Yanfei doesn't even give me a tenth of a percentage chance of nycto mitas. Part of me wants to see if corrupting Alice or some other big number will do it, but then I'd lose access to pyro whopperflowers.
 

NamedUser1111

Newbie
Apr 1, 2024
64
45
Other thing: now Lumine, even at lower difficulty level, is close to invincibility. This should be a prioirity for the next update: an heavy rebalance of her offensive/defensive capabilities.
She is indeed hard, but remember she is the main character : she is meant to be hard. There have been a whole discussion on the topic of her strength, and I think a few people said that it may be better to keep her strengh (maybe cap it), but make it so she does not lead to instant game over.

And caping her stats would make the fight less of a ticking time bomb, where if you wait till week 100+ it's basically impossible to do.
Yeah... turn 100 Lumine is.... hard.

Last, but not least: a better in-game explanation of the resources for the colony. Right now is complicated and quite vexing, especially because the materials for the abyssalization are enormously slow to obtain (500 units of dark element and no meaning to fast the process could be critical, especially in advanced stages of the game, and with an update that will put us against more strongly forces).
There won't be much in-game explanations for quite a while, I think : the game is in active developpement, and since new balancing and new feature (or feature rework) are added all the time, an in-game tutorial would probably be waisted time by the next update. Escpecially since some colony produces unknown ressources that probably tie with a future feature.

For this,you can probably expect the unofficial guide to do the explaining once 1.1.0 is no longer in alpha.

For the nycto generation, I recommande to build an abyss branche starting turn 1, and plant it as soon as you can, and keep the process for a second one (doable by turn 10-15, if I recall correctly). Between that and breaking the statues of the 7, you should reat a point around turn 70-80 where you can mage a branch each turn.



Reassuming: the next update, more than introducing new contents, should be focused on balancing the existent ones.
It is currenty in alpha, so I think the next "update" will probably be all about giving an actual release. We know that there will be a little bit of Inazuma added to fix some issues with elite knights.
 

dekeche

Member
Aug 5, 2018
264
125
I think the vessel might be slightly bugged? I upgraded it to LV.2, but wasn't able to fit more than two units on it. Restarted the game, and I could add more units on.
 

dekeche

Member
Aug 5, 2018
264
125
Could we maybe get a rework on what the Whopperflowers target? They seem to always target civilians, which doesn't really make sense.
 

dekeche

Member
Aug 5, 2018
264
125
That is true but... Just curious how did you find out? That should be unlocked by Emilie in Fontaine..
I've been taking a peek behind the code, trying to understand how things like torture actually works (and fixing the training boosting enemy bug). Noticed that there was a potion for wisdom, and it's effects. Did not notice that the connected character wasn't in-game yet.

Also how I noticed that the "elemental" core type has some.... interesting interactions with the whole break/repair system.
 

T4t0rt

Active Member
Feb 22, 2023
914
397
1748562909857.png

That what upset me: even having the trunk, and the point, and the resources, i wasn't able to build, and with that, to progress the development. That's upset me most: the fact i don't know how to progress, because there aren't in-game guidelines. This is the most negative point on this game. Oh, and Lumine once again wiped out almost all my units because of this goddamn purify that almost erase all the damage output. There's a way to nerf it, or units that shut down for good that ability?
 
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