NamedUser1111

Newbie
Apr 1, 2024
74
52
Not sure which draft should be used as whopperflower gif. The second is much earier to draw and I really like second jean's expression.
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Some samples of rifthounds. However I can't draw their CGs while keeping consistency, so I will just leave their CGs as mods. (Hope in the future there will be a way to create Lora using just one image)
View attachment 4922549 View attachment 4922551 View attachment 4922547

I have a personnal preference for the first one, but both are really nice !
I feel like the next update is going to be really great !
 

trees

Member
Dec 4, 2018
148
44
Not sure which draft should be used as whopperflower gif. The second is much earier to draw and I really like second jean's expression.
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I concur with liking the thorns in the second one, but the first one the vines look much stronger and more overpowering, which I think fits better. The second one feels a bit too gentle, ironically.
 
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airframehdis

New Member
May 24, 2025
3
1
Not sure which draft should be used as whopperflower gif. The second is much earier to draw and I really like second jean's expression.
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Some samples of rifthounds. However I can't draw their CGs while keeping consistency, so I will just leave their CGs as mods. (Hope in the future there will be a way to create Lora using just one image)
View attachment 4922549 View attachment 4922551 View attachment 4922547
I think the first one is better
 

dekeche

Member
Aug 5, 2018
281
140
Not sure which draft should be used as whopperflower gif. The second is much earier to draw and I really like second jean's expression.
You don't have permission to view the spoiler content. Log in or register now.
Some samples of rifthounds. However I can't draw their CGs while keeping consistency, so I will just leave their CGs as mods. (Hope in the future there will be a way to create Lora using just one image)
View attachment 4922549 View attachment 4922551 View attachment 4922547
I do prefer the first one, it seems to fit better with the existing scenes better. However, I think the second could work if it had less of a "cartoony" shading. The vines look a tad too bright, if that makes any sense.
 
Apr 25, 2022
72
106
First one looks much better due to the detail on the plant. The second one looks more like what a vine-capture in a fight would look like, kind of like the hilichurl capture animation.

The more detail on the plant parts, the better, as otherwise its just tentacles but in green. You could maybe use stuff like the second variant for low level characters like xianling or something, but that first one on someone like Jean is way too gorgeous not to keep.
 
Apr 25, 2022
72
106
And now, I finally reach the point where I have beaten the current edition.

You all know what that means: Time for the big ol list of "The Good, Bad, and the Suggestions". For Full disclosure, I am on "Easy".

Starting with the Good:

1: The Colony System is bloody amazing. It was everything I could have hoped for in regards to upgrading yourself over time, and I don't think you need to tinker with it all that much, beyond potentially lowering the costs of the knights/millileth production centers by about half. Feels like you have to spend ages chasing knights around the countryside to get everything leveled up.

I see a lot of potential here, especially with the future brothel system. I look forward to how you tinker with it, though I do ask that you not nerf food production into the ground. I understand not wanting to make food irrelevant, but at the same time, if I've conquered four different towns and loaded them all up with farms, I shouldn't have to be scrambling to keep my hilichurls from starving.

2: The whopperflowers are an excellent addition to the army. Currently, they are a little bit 'late-gamey' in regards to the current edition, but after you get ahold of either Eula or Shenhe the Cryo gate becomes a non-issue anyway.

3: The updated artwork for the units is pretty neat overall, and the Inazumans look gorgeous.

4:The Spiral Abyss was really fun. The mimiflora felt a little obtuse in terms of how you are meant to pop them, but overall I managed to deal with it eventually.

5: The updated music is also nice, and I second the opinion that you ought to snag some proper genshin pieces to replace all the goblin burrow stuff. The boss themes in particular were an excellent upgrade to how it was before.

6: The new hilichurls were sorely needed, as Pyro lacked a lawachurl altogether and Hydro/Anemo were a game of "These elements are useless till you get sama churls". More on that in the suggestions section.

7: The field update for the home base, after it was figured out, is overall a really good update. I'm assuming the massive cost on the statue is because you are meant to use all seven nations to upgrade it, rather than the first three.

8: Special NPC CGI is an excellent compromise after losing the units in question.

9: The stop movement option is exactly what we needed for strategy purposes. Well done mate.

...And then we get to the Bad. Keeping in mind that the game overall is still crazy good, even with the minor complaints:

1: I'm really not fond of the hidden node system. The Hide and Seek nature of it sounds decent conceptually, but I dread later areas where the map gets more obtuse as a result.

2: Mitachurls are in an odd position where they are somewhat useless to both ends of the game. Early game they are so rare that you will struggle to get a few going, and late game they are useless because Lawachurls are mandatory.

3: Getting Inazuma was cool. Being attacked randomly by ninja every couple of turns with no way to set up a blockade until you get the Crux ship to level 3 is not. Had I not read this forum and known they would attack at some point, I absolutely would have hit game over without realizing why.

4: The Cryo gate to get through the mountains is somewhat annoying, as you are essentially locked out of Liyue until you get a team strong enough to kill that Knight commander at the winery. Killing Diona should give you a cryo bonus or something so that way you can get the passage opened early.

5: There is zero reason to use either the anemo or geo trees right now, unless you are trying to sneak into the end-siege states of the main cities. Neat concept, but it needs a bit more oomph.

6: Threat management could also use a little bit of work, as it feels that when I'm ready to hit the next heroine gate, sometimes the bar doesn't want to actually let me. Have to ignore landmarks at times so I can burn them all in one fell swoop to piss them off enough to actually face me.

---

With that all said, now we have the Suggestion section.

1: The whopperflowers could at least get a dendro element option. Feels incredibly silly to not have the plant element for the plant people.

2: Mitachurl breeding chances could be raised a bit for the early game, as it feels that by the time you can reliably get Mitachurls, they become obsolete because you want Lawachurls instead.

3: Potion costs could be lowered a bit. I basically never used them because they were competing with the anti-element barrier for Abyssal Energy. By the time I had the free energy to use on them, I didn't need them anymore.

4: The Unit Attractor could be a little less obfuscated. I used it on nodes for the purpose of trying to farm knights for the breeding grounds and sometimes it just didn't summon anyone

5: The first room in the hilichurl den now looks very silly with how open it is due to everything being brought outside. Any plans to add anything in there, or at least redesign the room?


---

Overall, I think this update was an excellent stepping stone into setting things up for the Inazuma update. I look forward to being able to take down Raiden soon. With how Inazuma has some of the best music in the game in terms of battle tracks, I'm already enjoying whacking the shogunate you put down there for us to snatch up that katheryn.

I also find it hilarious that you don't have to change Alice since the reveal is that she is a bigger Klee. Worked out well for you there.

Speaking of reveals however, with all the talk about Skirk and her upcoming debut, they mention that she uses Abyss energy and masks it as Cryo. Will this be reflected here with her being Nycto element from the start? Or do you plan to just keep her cryo for the sake of not breaking the corruption system?

Arlecchino also presents a curious option, given that she is from one of the clans. Any special plans with her there?
 

Uchiha Miyu

New Member
Jun 8, 2025
1
0
Can someone translate this for me, please?

I'm addicted to this game, just like I got addicted to Genshin when I started playing... omg...

Am I allowed to do a live on Fansly with it?

Another thing, do the tree trunks help to generate the barrier, or do they just eat up the points and the barrier?

English (not even Chinese) is my native language, but I'm having a lot of fun with this game, something I didn't have more fun with Genshin
 

AdorableCat

Newbie
May 9, 2020
21
35
Not sure which draft should be used as whopperflower gif. The second is much earier to draw and I really like second jean's expression.
You don't have permission to view the spoiler content. Log in or register now.
Some samples of rifthounds. However I can't draw their CGs while keeping consistency, so I will just leave their CGs as mods. (Hope in the future there will be a way to create Lora using just one image)
View attachment 4922549 View attachment 4922551 View attachment 4922547
So we won't get rifthound sex unless we mod it in? Unfortunate... still, good work otherwise, thanks for the game updates!
 

dekeche

Member
Aug 5, 2018
281
140
Can someone translate this for me, please?

I'm addicted to this game, just like I got addicted to Genshin when I started playing... omg...

Am I allowed to do a live on Fansly with it?

Another thing, do the tree trunks help to generate the barrier, or do they just eat up the points and the barrier?

English (not even Chinese) is my native language, but I'm having a lot of fun with this game, something I didn't have more fun with Genshin
調教回数 - number of training sessions. I.E. number of times you've used a torture implement. (upper right)
絕頂回数 - number of orgasms - not a direct translation, google translate has it as "number of absolute tops" or number of times, top number of times. Depending on the language used. But in context, it's the number of orgasms. (Lower right)
残りの調教回数 - remaining training sessions. I.E. remaining number of times you can use a torture implement before you need to recharge by spending an AP. (Upper left)
行動力ポイント - action points. (Lower left)

-----

I've been meaning to post this for a while, but never got around to it. Figured this might be the right time to do so. As such, here's my overview of how torture works. Side note, you can test out torture and it's mechanics against each heroine in the gallery mode. Right clicking in that mode will reveal the heroines current emotional state. But, please note that the gallery torture mode is not reflective of torture in game. There are various items that effect the outcome of torture that we do not have access to as of yet. So don't expect to be able to replicate your gallery results in game for some characters.

Torture involves the breaking of a heroines will via setting up elemental resonances via tools, triggering emotional responses, and triggering elemental reactions. Elemental Resonances and Reactions are rather self-explanatory. Your tools inflict a specific Elemental Resonance, and decrease resistance by 1. Putting multiple compatible elements together, and trigger a reaction. Reactions generally reduce resistance by 1 (except Lumino... which resets resistance). Reactions may also apply new elemental resonances. For instance, Hydro+Dendro = Bloom, Bloom+Geo = Dendro. While Bloom+Pyro or Electro consumes both. Finally, each reaction and tool changes the heroines emotional state (Pleasure, Fear, Shame, Joy). Maxing out an emotion, triggers an emotional reaction - reducing their resistance by 2, and weaken their ability to resist further changes. Each emotional reaction triggers a corresponding elemental resonance and further emotion changes. Fear, Shame, and Joy all boost Pleasure when triggered, and ad hydro, geo, and anemo resonance respectively. Pleasure, on the other hand, boost the other three when triggered, and triggers the heroines emotional resonance.

In short, the reason why characters tend to have a "cascade failure" of elemental resonances after about 2-3 AP is spent on torturing them, is because of their emotional state. Once one emotion peaks, it triggers an orgasm, which causes the others to peak, which triggers more orgasms and further elemental reactions which all feed back into the characters emotions.
 

dekeche

Member
Aug 5, 2018
281
140
2: Mitachurls are in an odd position where they are somewhat useless to both ends of the game. Early game they are so rare that you will struggle to get a few going, and late game they are useless because Lawachurls are mandatory.

3: Getting Inazuma was cool. Being attacked randomly by ninja every couple of turns with no way to set up a blockade until you get the Crux ship to level 3 is not. Had I not read this forum and known they would attack at some point, I absolutely would have hit game over without realizing why.

5: There is zero reason to use either the anemo or geo trees right now, unless you are trying to sneak into the end-siege states of the main cities. Neat concept, but it needs a bit more oomph.
I just wanted to respond to these, since they don't exactly match my own experience.

For #2, Mitachurls do fall of later in the game... as leaders. The offensive Mitachurls are still very useful to pair with a Lawachurl leader if you need a lot of damage, while defensive Mitachurls pair very well with Samachurls to keep them protected. A shield that recharges each turn isn't something to be ignored. The only reason to stop using the offensive mitachurls as minions is if you start generating nycto lawachurls, in which case full lawachurl squads become the predominent force.

For #3, I've never experienced the ninja's coming to attack me. While I do generally agree that Inazuma and other distant nations shouldn't send attacking forces at you until you've got some land nearby to attack from, the actual issue here is probably that you've planted a bit too many threat generating buildings in your farm. Which is maybe where the conversation should revolve around. How distant nations should react towards our threat, and how much they should actually be threatened by your actions.

For #5, I don't really see where this is coming from? The trees give you a small amount of their element power each week, which increases the amount of damage you deal and reduces the amount of damage you take from element. Plus, those trees also contribute their element to your farm, letting your slime pools generate slimes of that element. And, at least for anemo, that gives you a consistant supply of large slimes for their rogues without needing to dedicate someone to breeding them.
 

NamedUser1111

Newbie
Apr 1, 2024
74
52
All these talks about Mitachurls as troops and full Lawachurls squads...
I conquered Mondstadt, beat all boss and only have Liyue (+ the Chenyu section that I kept to the side to have higher nycto affinity), the Musk Reef and Spiral Abyss and the inside of the Chasm left... 1 Lawachurl in total (but OH SO MANY rogues...). I consider elemental hilichurl as high-end troop for my Mitachurls...
Either theses 4 locations have a much higher need than the rest, or I am missing something big ^^
(I am in normal difficulty)
 

dekeche

Member
Aug 5, 2018
281
140
All these talks about Mitachurls as troops and full Lawachurls squads...
I conquered Mondstadt, beat all boss and only have Liyue (+ the Chenyu section that I kept to the side to have higher nycto affinity), the Musk Reef and Spiral Abyss and the inside of the Chasm left... 1 Lawachurl in total (but OH SO MANY rogues...). I consider elemental hilichurl as high-end troop for my Mitachurls...
Either theses 4 locations have a much higher need than the rest, or I am missing something big ^^
(I am in normal difficulty)
Musk Reef is definitely going to be challenging without Lawachurls. But, I'm curious what team you used to conquer Mondstadt without Lawachurls. That one's always a difficult fight for me, and unless I get a couple of Megachurls to deal with the eyes I just don't bother.
 

NamedUser1111

Newbie
Apr 1, 2024
74
52
I had a rogue of each element, 1 cryo lawachurl (my only one) with full stack of pyro flower, 1 cryo samachurl, 1 geo samachurl with stack electro flowers and the rest was some mitachruls with elemental crossbow, if I recall correctly.
I kind of rolled over the fight. The full stacks of flower are really strong.
It is more or less the same stack that killed the Liyue boss and Shenhe (minus the Mitachurl that are defending my main base not against... nothing, apparently).
 

Chriskingcontracts9

New Member
May 20, 2023
2
1
Fantastic game! Quick question though, for 1.1.2, it seems the save files and game files are integrated into the app itself, in which case, what is the best procedure to install the patch?
 

NamedUser1111

Newbie
Apr 1, 2024
74
52
You have to put them in next to the save data (user/yourname/appdata/roaming/godot/app_userdata/hilichurl), unzip it and then start the game at least once.
 

Whiskas2

Newbie
Jan 7, 2020
82
205
Aether's ribcage which you can use to break Lumine with torture if you want her as a Nycto unit. I'm personally more of a man of leaving her to stew in the pot for the element gain.
 
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T4t0rt

Active Member
Feb 22, 2023
926
404
Aether's ribcage which you can use to break Lumine with torture if you want her as a Nycto unit. I'm personally more of a man of leaving her to stew in the pot for the element gain.
Quite extreme. And honestly, don't like it. Sounds like gore/cannibalism stuff.
 
3.80 star(s) 38 Votes