Theofrad

Newbie
Game Developer
Jan 29, 2025
98
419
Aether's ribcage which you can use to break Lumine with torture if you want her as a Nycto unit. I'm personally more of a man of leaving her to stew in the pot for the element gain.
Quite extreme. And honestly, don't like it. Sounds like gore/cannibalism stuff.
It's more about showing her that her brother is dead to send her into despair, I think
Well, I admit I hinted this, which is maybe a little extreme. But actually, Descender’s Remain in Genshin is the material used to create Gnosis. (More Precisely, the third Descender's remains). So since there are gnosis, then the descender must have died a long time ago.
(Here I use Lumine for traveller, and Aether for the traveller's sibling, though orthodoxly speaking Lumine should be the one with abyss)
There are four descenders. The first one should be the Heavenly Principles and the fourth is Lumine. It is not sure who is second or third.
There was a guess that Aether is the third descender, . However this is almost overturned in 5.5 according to the story of Nibelung.
(There is also an evidence that descenders cannot be recorded in Irminsul, but Aether was. However I don't think that is valid, because we know Lumine is the fourth, so Aether should be able to not be recorded in Irminsul, but somehow forfeit it. That means he could still be a descender when he descended. At least this is more convincing to me than saying Nebelung, a native dragon is the third descender because it left Teyvat and descended back.)
Anyway, this means either that bone does not belong to Aether, or Aether died at least 500 years ago and the Aether you see is just some abyss monster.
Maybe I should change that icon to a sword or something or somehow explain that Aether died 500 years ago. Otherwise this does make players uncomfortable.
 
Last edited:

Yddrasil

Newbie
May 10, 2018
63
13
For #3, I've never experienced the ninja's coming to attack me. While I do generally agree that Inazuma and other distant nations shouldn't send attacking forces at you until you've got some land nearby to attack from, the actual issue here is probably that you've planted a bit too many threat generating buildings in your farm. Which is maybe where the conversation should revolve around. How distant nations should react towards our threat, and how much they should actually be threatened by your actions.
I am quite surprised that you never had ninjas come; do you avoid planting the nycto trees at all, as even with just 1 I would eventually get some? I feel like early on in hellichurl you are just waiting to spawn better units to start your major expansion, and getting the tress is one of the few things that you can do when you are food-starved and weak. the extra threat do not seem too difficult to deal with, and sometimes even beneficial go get certain heroines to spawn in.

As for the conversation for foreign reactions, I would argue otherwise, with the threat of foreign intervention being a good thing for the game as long as its not like the current ninja spam, which is tedious to deal with. I do admit that if it is tied to the current threat system, all it would do is to incentivise turtling even more, but if attacks come when a certain part of mondstadt falls or something, it would make the game more varied by introducing defensive phases into the game. Currently in my new playthrough it feels like I am mostly just waiting to spawn the right units, expand, and then repeat. Adding pressure on the player, I'd argue, is a good thing, and so far the only thing that does that is Lumine.


2: Mitachurls are in an odd position where they are somewhat useless to both ends of the game. Early game they are so rare that you will struggle to get a few going, and late game they are useless because Lawachurls are mandatory.
I am not sure I'd agree with this. On hellichurl at least the first few (defensive) mitachurls feel very important to me. Early on you are so food- and villager-constrained that expansion past Windrise/Guili Plains, the natural chokepoints, is impossible as you are constantly bleeding to defend it, and only the Mitachurls shield is enough to stabilise the front and give you the breathing space to actual expand to get 2 Katheryns and your first colonies which can actually solve your food issues

6: Threat management could also use a little bit of work, as it feels that when I'm ready to hit the next heroine gate, sometimes the bar doesn't want to actually let me. Have to ignore landmarks at times so I can burn them all in one fell swoop to piss them off enough to actually face me.
Just doing a few sweeps tends to be enough for me.

For #2, Mitachurls do fall of later in the game... as leaders. The offensive Mitachurls are still very useful to pair with a Lawachurl leader if you need a lot of damage, while defensive Mitachurls pair very well with Samachurls to keep them protected. A shield that recharges each turn isn't something to be ignored. The only reason to stop using the offensive mitachurls as minions is if you start generating nycto lawachurls, in which case full lawachurl squads become the predominent force.
Do you just have 10ish mitachurls (or god forbid lawachurls) per unit, wait a long time for breeding, or have ascended to breeding nirvana? I am not there in my hellichurl run, but my hard run when the last Liyue Port fight was done at turn 100ish, fielding just a 6 unit squad with mitachurls/big slimes (for rogues)/whopperflowers as followers was quite the undertaking already
 

Chriskingcontracts9

New Member
May 20, 2023
2
1
Thanks! I found the folder - For those who are having trouble finding the %Appdata folder, make sure you are on admin profile. Also, for future, you can pin the folder to desktop if you wish!

As for the game, honestly VERY fun. Even without the lewd stuff! Great job creator
 
  • Like
Reactions: NamedUser1111
Apr 25, 2022
70
104
I just wanted to respond to these, since they don't exactly match my own experience.

For #2, Mitachurls do fall of later in the game... as leaders. The offensive Mitachurls are still very useful to pair with a Lawachurl leader if you need a lot of damage, while defensive Mitachurls pair very well with Samachurls to keep them protected. A shield that recharges each turn isn't something to be ignored. The only reason to stop using the offensive mitachurls as minions is if you start generating nycto lawachurls, in which case full lawachurl squads become the predominent force.

For #3, I've never experienced the ninja's coming to attack me. While I do generally agree that Inazuma and other distant nations shouldn't send attacking forces at you until you've got some land nearby to attack from, the actual issue here is probably that you've planted a bit too many threat generating buildings in your farm. Which is maybe where the conversation should revolve around. How distant nations should react towards our threat, and how much they should actually be threatened by your actions.

For #5, I don't really see where this is coming from? The trees give you a small amount of their element power each week, which increases the amount of damage you deal and reduces the amount of damage you take from element. Plus, those trees also contribute their element to your farm, letting your slime pools generate slimes of that element. And, at least for anemo, that gives you a consistant supply of large slimes for their rogues without needing to dedicate someone to breeding them.
1: Using Mitachurls as sub-units sounds like a good idea until you realize Whopperflowers exist. Bullet and Binding is a very hard thing to beat compared to the stomp of doom. As far as the shield variant goes, the issue is still one of not having enough of them to really fill out sub-army lists, coupled with the fact that its useless for Chasm/Reef due to the nycto procs needing resistance.

This issue may potentially get worse with time as well, since Riftwolves are also on the way alongside Vishaps. They pretty much exist for early game pre-elite unit defense and thats it, because the moment elites get involves, mitachurls fall off hard in surviveability.

2: The issue I have with ninjas isn't that they exist, its that there is nothing you can do about them until you get a level three boat and can put defensive units in Inazuma proper. I'm aware of the threat system, it's simply that I have responses for the other nations - not so much with Inazuma.

3: The main issue with the Geo/anemo trees is twofold:

The first is that you want Nycto trees for element generation (Cross that cap and you go bye bye), as well as spawning mass nycto slimes. The geo/anemo trees, while useful to build up some spare element for the cities, aren't as useful in comparison to having that node be a whopper field/slime field/nycto tree. Or even food once the upcoming nerf to food income comes in.

On top of this, you only get one apiece. So if you are desperately in need of anemo or geo to get into the final city states, perhaps they can be useful...but the needed forces to actually beat the final variants mean that you likely have those elements anyway, since you are capable of beating the parts of the map that give you mass element anyway. Getting them after the fact doesn't really feel...useful? As the moment you beat Venti or Morax your element spikes up to the point where you really don't need it anymore. Now, if we had a *cryo* tree, perhaps that would be much more useful due to the peak fight as well as getting whoppers...

The geo tree also has a secondary issue: In order to get it in the first place, you need to kill Azdaha. And if you can beat *him*, you can beat morax. The anemo one at least is early game, but the times where you would actually care about generating geo leave that tree out of reach.

Their lack of use is mostly in a comparative sense, rather than outright. Yes you can get elements from them, but when you line that up against nycto trees and unit generation, it falls off hard. Perhaps if you could generate more, or if you could have it so they won't interfere with generating nycto units via the slime farm, then they would be better, but as it stands right now, there isn't much of a reason to bother with either of them when that slot could be dedicated towards something more useful.
 

ozymandias12

Newbie
Jun 30, 2021
29
23
Just finished a game on this version, maybe it's just me but I felt like the current playtime is too short for the colony system to really come into play. I only managed to half-develop one of the towns in Mondstadt and nowhere else. I spent most of my energy corrupting girls and I found that once I could deploy 1-2 top tier units (e.g. Shenhe and Alice) I started steamrolling everywhere and the map went from 50% conquered to 99% very quickly. Normal difficulty, turn 120.
 

GunFeghtter

Newbie
Apr 5, 2022
35
17
Theofrad
Could you say when will be the next update?
(You can dont answere, i tryed to keep myself, and don't ask you this question, but this question was more powerful then me :(. )
I just cant wait to see.

The game is amazing! Ty.
 
Apr 25, 2022
70
104
Well, I admit I hinted this, which is maybe a little extreme. But actually, Descender’s Remain in Genshin is the material used to create Gnosis. (More Precisely, the third Descender's remains). So since there are gnosis, then the descender must have died a long time ago.
(Here I use Lumine for traveller, and Aether for the traveller's sibling, though orthodoxly speaking Lumine should be the one with abyss)
There are four descenders. The first one should be the Heavenly Principles and the fourth is Lumine. It is not sure who is second or third.
There was a guess that Aether is the third descender, . However this is almost overturned in 5.5 according to the story of Nibelung.
(There is also an evidence that descenders cannot be recorded in Irminsul, but Aether was. However I don't think that is valid, because we know Lumine is the fourth, so Aether should be able to not be recorded in Irminsul, but somehow forfeit it. That means he could still be a descender when he descended. At least this is more convincing to me than saying Nebelung, a native dragon is the third descender because it left Teyvat and descended back.)
Anyway, this means either that bone does not belong to Aether, or Aether died at least 500 years ago and the Aether you see is just some abyss monster.
Maybe I should change that icon to a sword or something or somehow explain that Aether died 500 years ago. Otherwise this does make players uncomfortable.
The answer is likely tied to the fact that the Other sibling went to the Abyss. Natlan showed us that we can be recorded in Leylines, due to possessing an Ancient Name and having talked with the Ley Lines directly during the Natlan Archon Quest. Therefore, things of sufficient power can tie a descender to the land.

With what we know about the descenders and gnosi, it would make sense that the Abyss could turn the remains of a Descender into what is essentially the Abyss Gnosis. So if you want to replace the ribcage graphic, just recolor one of the Gnosi Abyssal Purple. Could potentially even use that concept for something else later on regarding other characters.

It's also worth noting that the Heavenly principles are known by the ley lines, despite being one themselves, so I think our ability to blind the ley lines is something that can be actively changed at our discretion.
 
  • Like
Reactions: flannan

Mytael

New Member
Dec 16, 2018
8
5
The issue I have with ninjas isn't that they exist, its that there is nothing you can do about them until you get a level three boat and can put defensive units in Inazuma proper. I'm aware of the threat system, it's simply that I have responses for the other nations - not so much with Inazuma.
People are blowing the ninja problem out of proportion. In fact, it's not even a problem. One mitachurl at your main base is more than enough to defend against every single wave of ninjas that come at you. The response is that simple.
 
Apr 25, 2022
70
104
People are blowing the ninja problem out of proportion. In fact, it's not even a problem. One mitachurl at your main base is more than enough to defend against every single wave of ninjas that come at you. The response is that simple.
The "Problem" is moreso that I don't like it when enemies have a direct line to the base. The Sword Grave is the last line of defense for pretty much the entire rest of the continent, but Inazuma gets an annoying backdoor that you can't solve till you reach ship level 3.

It's petty, I understand that, but those that do not ask do not receive. Whether the issue is tinkered with at all is Theo's decision, but if I don't like how something works, I'll at least point that out to heighten the chances of it getting any attention.
 

dekeche

Member
Aug 5, 2018
279
138
I am quite surprised that you never had ninjas come; do you avoid planting the nycto trees at all, as even with just 1 I would eventually get some? I feel like early on in hellichurl you are just waiting to spawn better units to start your major expansion, and getting the tress is one of the few things that you can do when you are food-starved and weak. the extra threat do not seem too difficult to deal with, and sometimes even beneficial go get certain heroines to spawn in.
Ok, I had a look at the files - ninja's have a threshold of 100 threat. Below that level, they should not spawn. Threat decreases at a rate of 20% per week. Thus, to spawn ninja's, you'd need to be generating at least 20 threat per week. Which would mean you'd need 3+ nycto trees to spawn ninja's (base threat is 5, +5 per tree). Unless you are getting threat with Inazuma from some other source, you shouldn't be seeing ninja's from just planting 1-2 nycto trees. And even at three, that 20% reduction means it'll take a while to acutally get there. So I don't know how you got ninja'd with only one tree. did you have any wedges planted as well? Those generate threat as well, but you'd still need about 10 of those + the tree. Or did you plant the elemental trees? Each of those generate threat as well.
 

seraphiel722

Member
Jul 5, 2017
170
51
Only thing I hated with the ninjas who harass Dadaupa gorge is how they just waste your time if you fight them manually. I don't want to spend more than 3 minutes playing hide and seek in a minefield. :HideThePain:
 

Yddrasil

Newbie
May 10, 2018
63
13
Ok, I had a look at the files - ninja's have a threshold of 100 threat. Below that level, they should not spawn. Threat decreases at a rate of 20% per week. Thus, to spawn ninja's, you'd need to be generating at least 20 threat per week. Which would mean you'd need 3+ nycto trees to spawn ninja's (base threat is 5, +5 per tree). Unless you are getting threat with Inazuma from some other source, you shouldn't be seeing ninja's from just planting 1-2 nycto trees. And even at three, that 20% reduction means it'll take a while to acutally get there. So I don't know how you got ninja'd with only one tree. did you have any wedges planted as well? Those generate threat as well, but you'd still need about 10 of those + the tree. Or did you plant the elemental trees? Each of those generate threat as well.
I did not realise the anemo tree counted as well, so that's 1 more tree; are there really no other way to increase threat to Inazuma? I could have sworn that I get occassional ninjas with 2 trees total, but I don't keep old save so if there is no one-time sources of threat, I'll chalk it up to me misremembering.

Also thanks a lot of digging into the files, makes the game much more enjoyable when I know what is actually happening.

Only thing I hated with the ninjas who harass Dadaupa gorge is how they just waste your time if you fight them manually. I don't want to spend more than 3 minutes playing hide and seek in a minefield. :HideThePain:
Not a huge fan of the fight either, but you can also play the uno reverse card on them and use one dendro samachurl, put mines right in front of of the samachurl and wait for the ninja to kill herself; that does forgo a potential captive though
 
  • Heart
Reactions: seraphiel722

FeYutri

New Member
Apr 25, 2021
11
2
After looking through some posts discussing ninjas being able to attack Dadaupa Gorge directly, I believe a point of interest is the lack of an indicator for when your main base is about to be attacked by generic units. If a new player passively generates too much threat from their farm, they could potentially overlook that Inazuma has a backdoor to their main base, allowing ninjas to attack and occupy an undefended Dadaupa Gorge in one fell swoop, thereby ending the player's playthrough prematurely. Adding an indicator for when generic units are about to assault Dadaupa Gorge can ensure that players have the essential knowledge needed to defend themselves adequately--unless surprise attacks are intended. Defending against a known threat is far more feasible than remaining largely unaware of a potential one.
 
Last edited:
  • Like
Reactions: flannan

dekeche

Member
Aug 5, 2018
279
138
After looking through some posts discussing ninjas being able to attack Dadaupa Gorge directly, I believe a point of interest is the lack of an indicator for when your main base is about to be attacked by generic units. If a new player passively generates too much threat from their farm, they could potentially overlook that Inazuma has a backdoor to their main base, allowing ninjas to attack and occupy an undefended Dadaupa Gorge in one fell swoop, thereby ending the player's playthrough prematurely. Adding an indicator for when generic units are about to assault Dadaupa Gorge can ensure that players have the essential knowledge needed to defend themselves adequately--unless surprise attacks are intended. Defending against a known threat is far more feasible than remaining largely unaware of a potential one.
My personal preference would be to instead just remove the connection entirely, but give distant nations other ways to interact and hamper or attack the player. Like building up their own defenses, or sending units to aid other nations, maybe even send attacking units, but spawn them at sieged capitals. Then, maybe the unique heroine teams could spawn and attack the players capital, with an appropriate warning that that's happening.
 
  • Like
Reactions: flannan

flannan

Engaged Member
Dec 15, 2022
3,028
3,079
My personal preference would be to instead just remove the connection entirely, but give distant nations other ways to interact and hamper or attack the player. Like building up their own defenses, or sending units to aid other nations, maybe even send attacking units, but spawn them at sieged capitals. Then, maybe the unique heroine teams could spawn and attack the players capital, with an appropriate warning that that's happening.
I think the easy fix would be to make reinforcements from Inazuma come through Liyue Harbor or Alcor, which is the route ordinary people would take.
 

NamedUser1111

Newbie
Apr 1, 2024
73
50
Only thing I hated with the ninjas who harass Dadaupa gorge is how they just waste your time if you fight them manually. I don't want to spend more than 3 minutes playing hide and seek in a minefield. :HideThePain:
Theway I get them it with a shielded Mitachurl. I advance it, then just wait a little bit, just passing my turn.
When the ninja appear near them, they tend to stay in place and attack without moving, even after recloaking. I just move to the last position I saw one, which force them out of hiding, and let the auto-capture do its job.
I usually takes 4-5 turn, most of which are juste immediatly passing my turn without doing anything.
 
  • Heart
Reactions: seraphiel722

fenrir5034

Newbie
Jun 6, 2018
41
8
Well, I admit I hinted this, which is maybe a little extreme. But actually, Descender’s Remain in Genshin is the material used to create Gnosis. (More Precisely, the third Descender's remains). So since there are gnosis, then the descender must have died a long time ago.
(Here I use Lumine for traveller, and Aether for the traveller's sibling, though orthodoxly speaking Lumine should be the one with abyss)
There are four descenders. The first one should be the Heavenly Principles and the fourth is Lumine. It is not sure who is second or third.
There was a guess that Aether is the third descender, . However this is almost overturned in 5.5 according to the story of Nibelung.
(There is also an evidence that descenders cannot be recorded in Irminsul, but Aether was. However I don't think that is valid, because we know Lumine is the fourth, so Aether should be able to not be recorded in Irminsul, but somehow forfeit it. That means he could still be a descender when he descended. At least this is more convincing to me than saying Nebelung, a native dragon is the third descender because it left Teyvat and descended back.)
Anyway, this means either that bone does not belong to Aether, or Aether died at least 500 years ago and the Aether you see is just some abyss monster.
Maybe I should change that icon to a sword or something or somehow explain that Aether died 500 years ago. Otherwise this does make players uncomfortable.
Personally as long as the gore is not shown directly I.E old asangi works style i don´t see a problem.

May i remind others, we constantly massacre civilians and other monsters, and engage in unregulated slave work in our literal breeding camps that have a mortality rate so high we need new workers daily. so killing Aether i feel was always going to happen, we are just making the most from a magical alien corpse. but maybe that´s just me.

now... eating Paimon on the other hand... ok maybe not. but really what happened to her? Lumine has her in her new sprite, is she in a cage? can we farm something from her? like shaking the pixie dust out of her or something?
 
Last edited:
3.80 star(s) 38 Votes