Ok.
So, I finished 1.1.2 in normal difficulty. Time to give my impressions (compared to 1.1.0) :
Colony: mostly the same as before, but the third Kateryne is a big help for the main city upgrades. Very enjoyable to upgrade overall !
Musk Reef: On the upside, it does feel like endgame content. On the downside, the mimeflora... I refuse to accept they are rated as 500 Power... For me, I would rather put "????" as their power, as they copy some of your units (and are A LOT stronger than 500 Power). In addition to that, coupled with their invunerability, it leads to some strange case where bringing strong units makes the fight impossible, while purposefully bringing weaker units makes it doable. In particular, there is the fact that they get as their base atttack the full attack your supporter, instead of doing a single combined attack with it, coupled with the fact that damages taken don't change their attack power... They are monsters.
Then, Aether in the last battle... gets one-shotted before doing a single point of damage.
Overall, I feel the Musk Reef have a lot of potential, but still room for improvement/balancing (couldn't say exacly how, however).
Inazuma: new ennemies, which are good. The ninja have a nice mechanic.
I feel taking full controle of Ritou and having a stable base here should be harder, as there is the decree of confinement : a litteral godly thunderstorm made specifically aginst any kind of invading army. I would easily see the act of crossing as dangerous, with a chance of taking heavy damages or even directly loosing units anytime they try to get to Inazuma. As it is now, by the time the ship is upgraded enough to do the crossing, nothing on the island is remotely an obstacle.
Unique ennemies (princess, salt and carp): really great fights ! ! !
Unique battle mechanics, unique CGs... Just all-around great ! !
(On a side not : training NPCs getting CGs (at capture or even at training) is great ! !)
Heroine scaling: One downside is that they don't really scale in late-game : most heroines are competely useless as fighting forces starting mid-game, and too expensive (in abyss power) to deploy early game. Is it on purpose ?
Wishlist: The possibility to have the mating image (or maybe just the final one) when auto-mating, as well as the birth image after ther first time would be nice, as an option. But that's a personnal wish ^^.
I would also enjoy something to make heroine stronger (some kind of training, something to farm and give the girls, or even something related to buildings/captured regions) so that I can use heroines I like in battle even if it is an ealy game ones. As it is now, trying to use Fischl or Amber, is very much like playing with one/two less units on the field.
Overall: Just like before, truly great game, getting better each update !
I do a lot of nitpicking, but only because I enjoy it to the point of giving it THAT MUCH attention.
Also, good thing there is time until the next update. I have been playing it way too much, recently.
THANK YOU ! ! !
(I will have to update my rating of the game. From 5 stars to... well 5 stars, but newers informations on the text part)