flannan

Engaged Member
Dec 15, 2022
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About the power scaling of heroines:
Actually I don't know how balance them, but here are the things I will do:
1. Early stage heroines can bring more units (at least 60 hilichurls)
2. healing skills will be affect by element resonance just like samachurl's healrain

Furthermore, there is a plan to add recapture event for some heroines which will give a upgraded version of that heroine. For example: outfit Fischl, Hyacine Barbara, Herta Lisa and amputee Skirk.
It seems that game-mechanical upgrades in Genshin Impact is something only the Traveler can do. But here is the thing - in Hilichurls' Ambition, we get to capture the Traveler (Lumine), so she can teach us to do it. Alternatively, a Katheryne can do it.
Or we can just give them better weapons. This seems to be available for anyone.
 

NamedUser1111

Member
Apr 1, 2024
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About the power scaling of heroines:
Actually I don't know how balance them, but here are the things I will do:
1. Early stage heroines can bring more units (at least 60 hilichurls)
2. healing skills will be affect by element resonance just like samachurl's healrain

Furthermore, there is a plan to add recapture event for some heroines which will give a upgraded version of that heroine. For example: outfit Fischl, Hyacine Barbara, Herta Lisa and amputee Skirk.

Nice ! !
We could have a Knight Noelle ^^
And the idea of recapture... I like it ^^

The healing scalling will be really nice ! !
The extra troop will also be nice.

For the balance, I could think that they could also gain raw stats/elemental affinity, with it being capped by your resonnance, and requirering a long process (like some time at the altar to pump sor abyss energy, or at some other place). If the place has limited spot, it would prevent from just upgrading everyone, and the time would put it in competition with other things, such as breeding or ressources production if it's the altar.

Another way I could see it would be to need a higher power heroine of the same element to gradually make them catch up the difference, but it require to dedicate both heroines during the time needed (with a long gradual process that can be interrupted at any time, potentially drainig both Resistance). Once again, it would be held back by the compatition with breeding (especially if it need a stronger heroine in addition to the upgraded one) and the limited availability of heroine strong enough. I would also naturally cap the point to which they can be upgraded.

There could also be be farmable consumable to give heroines to increase their power. It could mean obtainable via the hard content (but with a capped number of use per heroines), or litterally farmable (but the farming spot is either unique/very limited, like doable only in certain settlement of with a specific material, expensive to build/keep active, progression/capture locked or ververal of theses at once). I could imaging thing that gives a third action, or elemental bonus, for example. The capped number of use would prevent if from getting too out of hand (but late game, such content can be clears 1-2 times/turn for chasme, and once every few turn for Musk Reef), and the farming would put time as a limiting factor.

They could also recieve a bonus on their skill an burst based on the stats of their troop, like the HP/Atk/Def scaling of the base game. I would naturally make them scale with stronger (and well chosen) troop and troop size upgrade.

Finally one of the things that weaken early heroines if their limits in the troop thay can bring. A way to increase that would be quite helpfull (it could be part of the recapture upgrade, require a specific consumable for each unit to unlock, of a specific objective for the heroines (like making Noelle a knight, capturing Jean for Barbara, giving Xianyan a stage for her representation...).


It seems that game-mechanical upgrades in Genshin Impact is something only the Traveler can do. But here is the thing - in Hilichurls' Ambition, we get to capture the Traveler (Lumine), so she can teach us to do it. Alternatively, a Katheryne can do it.
Or we can just give them better weapons. This seems to be available for anyone.
Great ideas !
 
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Apr 25, 2022
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About the power scaling of heroines:
Actually I don't know how balance them, but here are the things I will do:
1. Early stage heroines can bring more units (at least 60 hilichurls)
2. healing skills will be affect by element resonance just like samachurl's healrain

Furthermore, there is a plan to add recapture event for some heroines which will give a upgraded version of that heroine. For example: outfit Fischl, Hyacine Barbara, Herta Lisa and amputee Skirk.
Perhaps, in terms of power scaling balance, make it an upgrade system?

Using things like Abyssal branches and such, slowly power up heroines until they can get as powerful as lawachurls and the like, while also increasing their breeding capabilities. High end heroines are already upgraded and thus you don't have to worry, but early heroines like, say, Amber, could eventually become useful for those who really like those characters.

This way the choice of who is good VS not is left in the hands of the player. Once we hit Sumeru and onwards, our stock of superpowerful characters will reach hilarious heights thanks to having archons available, so giving lesser heroines a way to keep up could allow for additional replayability. Canonically, the Abyss can super power people anyway, so you don't even have to worry about whether it would be silly to have Amber competing with Alice or whatever.

The mentioned costume system also sounds pretty neat. I like the idea of corrupting and then dressing up a given heroine to our tastes. Not that I have anything against the current nude fighters thing, but I really like the idea of customizing characters in general.

It also serves as an optional strategy, since there is always just Lawachurls and other assorted monsters. I've only ever used Lumine as a proper fighter of the cast, just to see what corrupted Lumine was like.
 

dekeche

Member
Aug 5, 2018
371
190
228
Here's a bit of an idea - what if you made challenge battles for the heroines? Basically them into a difficult encounter, alone, with the reward being that they get their strength enhanced. Would also make for a good way to test their abilities out.

As for balancing their cost, couldn't you just have the cost be 2* their maximum willpower? So stronger heroines with higher elemental power cost more to deploy, but weaker ones cost less.
 

fenrir5034

Newbie
Jun 6, 2018
53
12
27
Furthermore, there is a plan to add recapture event for some heroines which will give a upgraded version of that heroine. For example: outfit Fischl, Hyacine Barbara, Herta Lisa and amputee Skirk.
I was wondering if recaptures would still be done, maybe they can also have their upkeep cost lowered since presumably they completely break their spirits so the management of that gets easier after the superboss if thats what they end up being, also im all for breaking off skirk´s limbs she is basically the only character that can have that done to her with 0 gore involved since those are already prosthetics and makes more sense to disable them than just leaving her be. maybe have her in a special place near the altar to get more abyss power?
 

Colan2112

New Member
Mar 27, 2022
10
3
47
for balancing reasons you could expand on how the enemies react to you using the heroines in combat? for instance make the heroines incredibly strong but as a trade off the nation they belong to could be more aggressive, use new units or unique abilities. maybe specialised recapture parties that directly attack the main base with the purpose of stealing back heroines-(on that note maybe give the player a time limit for how much time they have until the heroine gains their sanity back)- perhaps this is something you could expand on after the main base perhaps gets changes. reason i add that part is in my experience past a certain point theres no threat even in the highest difficulty to the main base, worst case scenario you lose some units and have to send in some new ones- theres never that threat of losing other than ninjas from inazuma which act more like a nuisance than a threat. a few ideas i had would be making dadapunda gourge an area you had to arm with defences and upgrade walls, use units for defence and surveilance and maybe this could be where the statue has an effect on the base through stat buffs to your base to increase your chances of fending off attacks. nations could attack in response to losing major heroines, losing a large amount of territory or general infamy in their own unique ways- for example mondstadt could send in air units, and knights which try to breach the walls using anemo slimes. you could have liyue attack via continueous assault by sea and you could have inazuma attack through providing units and progressively providing more resources to the other nations.(if you have any plans for a more complex enemy nation system where they have their own resources they must compete with the player for like food, water and resources for rebuilding destroyed camps and restocking weapons in higher quality/strengths). plus if you wanted you could add environmental hazards with varying difficulties in regions based on factors like the archon being on the map, large amounts of territory being occupied in the region and the infamy metre going too high of which the types of environmental attack would be dependant on the region such as changes in the combat map in liyue, obstructions, the eye of the storm enemies + those tornados from the venti fight for mondstadt. lots of possibilities you could go from how you change how the heroines interact with being put on field- most of this was sleepy ramble but i think thers some good ideas you could add here.
 

airframehdis

New Member
May 24, 2025
7
1
22
When I was rebuilding my Mondstadt, I found that I was missing Knight Captain and there were no spots on the map for me to capture.
 

dekeche

Member
Aug 5, 2018
371
190
228
When I was rebuilding my Mondstadt, I found that I was missing Knight Captain and there were no spots on the map for me to capture.
Yep, that's a known issue. I find that Knight Captains are really difficult to capture normally, since they need a lot of threat with mondstadt to even spawn, and even when they can spawn, you tend to get knights and elite adventurers instead. I believe you might be able to use the unit spawn ability to get them to spawn in (no clue how that works, I never used it), and I've seen them get spawned as wandering armies in the north-east if you leave it unconquered.

But, personally? Here's what I'd do - first, before conquering Mondstadt, make sure to have the food brewing that reduces knight and knight captain death rates. Second, you'll want to wait until you've gotten at least 10 regular knights banked before conquering mondstadt, potentially alongside leaving the north-east and the western provinces of Mondtadt unconquered so you've got a supply of knights you can capture. Finally, when you attack Mondstadt the final time make sure to include an unusual hilichurl. Your best bet for capturing knight captains is in the final battle (if I remember right, the composition is 3 knight captains with knight captain minions, and Jean with the same minions). You'll want to make at least 5 knight commander captures in the final battle. Preferably around 7 though. If you can manage this, then you should have a big enough supply of knights and commanders to be able to build both training facilities before your slaves expire.
 
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NamedUser1111

Member
Apr 1, 2024
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Also, you can go to Inazuma and get the 3rd Kateryne : she allows you to attract ennemy units. Attract at the city of Mondstadt and you will have knight captain attack you here almost every turn. I havn't tested other locations for this.
 
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Whiskas2

Newbie
Jan 7, 2020
98
225
198
About that attract thing, how do you actually do it? I don't remember seeing a button for it and I had to fuck around with letting Liyue port slowly unconquering itself so it could spawn elite Millieiths for me. Shit took like 40 turns or something and I'd like to avoid that next time :v
 

seraphiel722

Member
Jul 5, 2017
184
62
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About that attract thing, how do you actually do it? I don't remember seeing a button for it and I had to fuck around with letting Liyue port slowly unconquering itself so it could spawn elite Millieiths for me. Shit took like 40 turns or something and I'd like to avoid that next time :v
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Inspect the town
 

sact12

Newbie
Jun 17, 2022
56
31
142
For capturing Knights and Knights Captains.
I have found that going to Inazuma first to get the Capture Net before conquering Mond is great for farming girls as it makes it so that Auto Battle also results in capturing (almost) all girls, it can be expensive in terms of Churls though, so it is something to do once you have a strong breeding economy.
 

FeYutri

Newbie
Apr 25, 2021
19
6
30
Perhaps, in terms of power scaling balance, make it an upgrade system?

Using things like Abyssal branches and such, slowly power up heroines until they can get as powerful as lawachurls and the like, while also increasing their breeding capabilities.
If dedicated power scaling for heroines is desired, I believe an upgrade system using dark wedges, abyssal branches, or other collectible items could be an optimal route to take.
(As a reference from one of my previous playthroughs: by the time I captured Liyue, I had over 100 dark wedges and abyssal branches, so having more ways of spending them could make them a valuable resource again.)

As I mentioned in my previous post, heroines inherit stats from special NPC training, so a minor form of power scaling is already applied for heroines to help them keep up with hilichurl progression. Having a dedicated upgrade system to supercharge heroines beyond hilichurl levels could satisfy those that want to use their personal favorites throughout the entire playthrough.
However, there are some caveats to be aware of:
Stats aren't the only things that determine the "power" of a heroine; their unique skills can often play a bigger part in their overall effectiveness on the battlefield. In the present state of the game, certain heroines significantly outperform others with higher stats, purely because of their abilities (think of Hu Tao's invincibility/DMG increase, Mona's invisibility, Alice's range, etc.).
Balancing stats with abilities that match the lore is difficult enough, but maintaining balance with an upgrade system is a different beast entirely. Designing an upgrade system like this for a game based on another with dozens of unique characters is a hefty investment and tough decision to make early on in the game's development.
In the end, it falls on what Theofrad wants to prioritize:
Expansion of new regions and characters, or finetuning of an intricate, balanced heroine upgrade system.
 
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Xennon

Newbie
Jul 30, 2018
21
12
145
When I was rebuilding my Mondstadt, I found that I was missing Knight Captain and there were no spots on the map for me to capture.
For give a solution how work well with me you need to lose a territory (retire all you troop) in the nord of Mondstadt, the "Stormbearer Mountains", because everytime (for me) when it go to 0 of "conquered" a Knight Captain take the place. 1751148466493.png
 
Apr 25, 2022
92
145
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If dedicated power scaling for heroines is desired, I believe an upgrade system using dark wedges, abyssal branches, or other collectible items could be an optimal route to take.
(As a reference from one of my previous playthroughs: by the time I captured Liyue, I had over 100 dark wedges and abyssal branches, so having more ways of spending them could make them a valuable resource again.)

As I mentioned in my previous post, heroines inherit stats from special NPC training, so a minor form of power scaling is already applied for heroines to help them keep up with hilichurl progression. Having a dedicated upgrade system to supercharge heroines beyond hilichurl levels could satisfy those that want to use their personal favorites throughout the entire playthrough.
However, there are some caveats to be aware of:
Stats aren't the only things that determine the "power" of a heroine; their unique skills can often play a bigger part in their overall effectiveness on the battlefield. In the present state of the game, certain heroines significantly outperform others with higher stats, purely because of their abilities (think of Hu Tao's invincibility/DMG increase, Mona's invisibility, Alice's range, etc.).
Balancing stats with abilities that match the lore is difficult enough, but maintaining balance with an upgrade system is a different beast entirely. Designing an upgrade system like this for a game based on another with dozens of unique characters is a hefty investment and tough decision to make early on in the game's development.
In the end, it falls on what Theofrad wants to prioritize:
Expansion of new regions and characters, or finetuning of an intricate, balanced heroine upgrade system.
I think that's fine though. Keeping the skills as normal means there is a reason to use one heroine over another, its just the stats that need to be fixed so that Amber isn't getting one shot by elites.

I don't think that perfect balance is needed, but having at least the bar of "Heroines are as good as lawachurls" is an acceptable one. We don't want to make lawachurls irrelevant either, since optimally the game should want people to have options in regards to how they overrun tevyat. Maybe you want to do lawachurls this run, heroines the next, vishaps in the future, etc. The focus should be on trying to make it so the player can decide for themselves how they wish to tackle the problem.

A good example of this is Lumine. She's crazy powerful, and she should be due to the fact that you have to clear reef in order to get her. Someone like amber starts out weak because she's an early character, but then through Abyssal conditioning, can potentially reach the stat level that Lumine has. Doesn't need the nuke, if you want that, you use Lumine, but she does have her own skills, and perhaps you want to make use of that skill but not have it hit like a limp noodle. We don't need long tech trees or overcomplicated buffs that change the scope of the game, but rather simple "hey, its mandatory to have lawachurls for content, so now you can turn your heroines into something comparable" that way you can do more with them.
 

Theofrad

Member
Game Developer
Jan 29, 2025
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screenshot_1751164409.png
I am thinking adding artifacts and here are some options:
1. They are unique and can be gained by defeating specific enemies
2. You can use the alter to create abyss versions of artifacts once you defeat specific enemies
3. It will be related to the brothel system. Since artifact are "physical manifestation of ideals and memories", it is reasonable to gather wicked lust for heroines or special NPCs and create abyss versions of artifacts.

*There is no need to gather a set of artifacts. Each team can only equip one.
*As for weapon, maybe they will be added later as exclusive buff item for heroines, because I don't think hilichurl know how to use staff of Homa.
*Most of weapons have boring mechanics and I really don't like these kind of numerial buff. At least in this game, I don't need to create a weapon with a really long description so it works well only equiped by one character, since it is equivalent to just give her an exclusive buff.
 

Xerofia

Newbie
Jul 25, 2017
56
24
99
I am thinking adding artifacts and here are some options:
1. They are unique and can be gained by defeating specific enemies
2. You can use the alter to create abyss versions of artifacts once you defeat specific enemies
3. It will be related to the brothel system. Since artifact are "physical manifestation of ideals and memories", it is reasonable to gather wicked lust for heroines or special NPCs and create abyss versions of artifacts.
What's this brothel system you planned with? Something like Monster black market surface brothel?
 
Apr 25, 2022
92
145
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View attachment 4991321
I am thinking adding artifacts and here are some options:
1. They are unique and can be gained by defeating specific enemies
2. You can use the alter to create abyss versions of artifacts once you defeat specific enemies
3. It will be related to the brothel system. Since artifact are "physical manifestation of ideals and memories", it is reasonable to gather wicked lust for heroines or special NPCs and create abyss versions of artifacts.

*There is no need to gather a set of artifacts. Each team can only equip one.
*As for weapon, maybe they will be added later as exclusive buff item for heroines, because I don't think hilichurl know how to use staff of Homa.
*Most of weapons have boring mechanics and I really don't like these kind of numerial buff. At least in this game, I don't need to create a weapon with a really long description so it works well only equiped by one character, since it is equivalent to just give her an exclusive buff.
Question: What would the artifacts do?
 

blackrose9698

Newbie
Jul 16, 2021
21
2
92
View attachment 4991321
I am thinking adding artifacts and here are some options:
1. They are unique and can be gained by defeating specific enemies
2. You can use the alter to create abyss versions of artifacts once you defeat specific enemies
3. It will be related to the brothel system. Since artifact are "physical manifestation of ideals and memories", it is reasonable to gather wicked lust for heroines or special NPCs and create abyss versions of artifacts.

*There is no need to gather a set of artifacts. Each team can only equip one.
*As for weapon, maybe they will be added later as exclusive buff item for heroines, because I don't think hilichurl know how to use staff of Homa.
*Most of weapons have boring mechanics and I really don't like these kind of numerial buff. At least in this game, I don't need to create a weapon with a really long description so it works well only equiped by one character, since it is equivalent to just give her an exclusive buff.
please dont make save incompatibly next patch. think about remake a run taste too much spicy.
 

gero.nimo

New Member
Oct 2, 2022
7
2
37
" *As for weapon, maybe they will be added later as exclusive buff item for heroines, because I don't think hilichurl know how to use staff of Homa. " (y)
As far as I can see, the only thing these Hilichurls could wield are penis sleeves
I have a question: I'm currently on turn 73, I don't want to rush because the game is very enjoyable. I have level 3 cartography. There are 6 Female Kingdoms nations in total. Only 3 have been implemented into the game so far? I don't see the rest. ???
 
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