You mean the pck files? IIRC those are made using Godot. There are Godot disassemblers out there, but I have never used them, so you them at your own risk. Neither have I used Godot.How can I modify my archive?
You mean the pck files? IIRC those are made using Godot. There are Godot disassemblers out there, but I have never used them, so you them at your own risk. Neither have I used Godot.How can I modify my archive?
They alwayd do the same thing and if remember right they only do it if you hasn't moved this turn.Like if ranged elemental attack does it attack automatically at the end?
Boss, use gofile: faster and more reliable than mega.I don't know why my mega drive has some problems. I don't have a packaged version of 1.2.7 now. If anyone want the latest version (unstable), there is 1.2.3 in discord
The Anemo Hilichurls give you higher initiative if you put them as troops.She'd move first,
Another idea I have that gets rid of the problem of getting infinite weak artifacts (which kind of seemed weird in endgame), is to collect artifacts not to use at first, but rather to study. So some samachurls, or whoever, needs, say, 20 samples of adventurers flower to be able to make the recipe of creating this. This would give samachurls another purpose as the 'researchers' (they are going to be busy for x turns, depending on how high tier the artifact is). Then you can create these on your own. The drop chance will be lower than 100% now (but not too low. Or decrease the threshold of how many you need to study it), but you can get enough after some time to produce as many as you'd like on your own afterwards.Updated to the new version (1230). Seems like some interesting changes. I don't know if removing artifacts drops from enemies is entirely the right move here. Getting the brothel setup is a significant investment in Abyssal Power (1000). At that cost, it seems like getting access to any artifacts beyond the "big stick" you can forge is going to be a lategame investment. While, previously, you'd be able to aquire a small stock of weak artifacts in the early to mid game. Which meant that you got access to progressively more powerful artifacts as you were able to take down progressively hard units. Basically, artifact power levels fit a nice progression curve. But since all artifacts are essentually getting unlocked at the same time under the new system, there's little point in trying to produce the "small attack boost" artifact if you can produce the "attack boost" artifact.
Rather than removing artifact drops from units, maybe it'd be a better idea to give them a small chance of dropping a "corrupted" artifact on defeat. That way you can still get access to artifacts from defeating units. Additionally, maybe it'd be a good idea to give the boat multiple stages of construction. If it cost 200 power to unlock the first couple of rooms, that'd make it much more affordable to upgrade in the midgame, which would let players get earlier access to artifacts, potentially before they start encountering enemies with better artifacts.
Leaving her alone means she will attack your base. Thus its better to attack her in the place that opens up after defeating her doll. Teams that can fly are a must, even then she is capable of knocking down flying teams. Its a save scum thing with her really. Save before attacking her doll, and revert if not able to defeat her.Forgot to ask this earlier, but is Raiden bugged? I left her alone after spawning, due to not having the forces ready to take her down. So, naturally, she warps on over to my main base. I was ready to repel her... But the battle was literally impossible to win. She'd move first, charge up, and use her "dimension slash" attack across the entire back column, removing my units from the battle before they could move. Then, she did it again. And again. And again. Until all my units where killed, even if she needed to spend 10+ battles doing it. So... no way to actually fight back or win. Which I assume isn't the intended experience? Maybe she shouldn't be able to use that particular attack on the first turn, since doing so instantly ends the battle.
Dont believe so, reactions are like debuffs/buffs. So I dont think it has effect on shields.Does Elemental Shields interact with Elemental Reactions?
Attack the shield with the element that it is weak against. Technically with enough power you can keep hitting the shield until it goes down. But using elemental weakness is faster.Is there a way to "Cancel" a shield more easily using them?
Just use the masks so you can use them both for combat and breeding.So corrupting heroines will change her element to nycto. Should i just go corrupt everyone or save one heroine for each element to breed?
What do you mean you can't remove the masks? click the mask icon again and it removes the mask, even with max resistance.In the new version of the game, the mask can't be removed. It's said that lowering a character's resistances allows you to remove the mask, but there seems to be no way to lower a character's resistances while wearing the mask.
Furthermore, getting a character to wear the mask is now much more difficult. You have to find a way to lower their resistances and then feed them the nectar of the Trickery Flower. I think adding this kind of work is pointless.
What do you mean you can't remove the masks? click the mask icon again and it removes the mask, even with max resistance.
It is also easier to get the masks now, and it really is not that hard to use. All you do is breed them, like you should be doing anyway. When you get them below 50% resistance, or when it says submissive, you just pop the mask on them. You can also torture them to get it lower or just spam masks on them.
I really don't see how having more content/depth adding to the game is a bad thing.
Thanks for the answer. I found that I need to have at least one mask in my backpack before I can click the mask button, otherwise I can't take off the mask by clicking the button.What do you mean you can't remove the masks? click the mask icon again and it removes the mask, even with max resistance.
It is also easier to get the masks now, and it really is not that hard to use. All you do is breed them, like you should be doing anyway. When you get them below 50% resistance, or when it says submissive, you just pop the mask on them. You can also torture them to get it lower or just spam masks on them.
I really don't see how having more content/depth adding to the game is a bad thing.
That's definitely a bug.Thanks for the answer. I found that I need to have at least one mask in my backpack before I can click the mask button, otherwise I can't take off the mask by clicking the button.
That's what I ended up doing. But, from my perspective - the issue is that you cannot win if she attacks you base. Fullstop, she moves first before your units, and uses an attack that removes all units in a row/column as long as they don't have flying. Plus, her winning by default doesn't count as a game over. Instead, She attacks your base again immediately, because your units still exist. Thus, you get stuck in a loop where she attacks, moves, slashes, wins. While your units take a small amount of damage each time, until she finally kills them. If her attacking your base is meant to be an instant game over, then it should just be that without fighting her. If you are meant to be able to fight back, you should actually be able to do that. None of this - game over after 10+ battles from her before your week starts.Leaving her alone means she will attack your base. Thus its better to attack her in the place that opens up after defeating her doll. Teams that can fly are a must, even then she is capable of knocking down flying teams. Its a save scum thing with her really. Save before attacking her doll, and revert if not able to defeat her.
Always save before attacking any place.
She is meant to be captured, so no need to worry abt needing units with capture ability. All out attack her.