I just thought of something that I want to ask for people's opinion. At the moment, of course the game revolves around protecting Emma from the stalker, and that is the main plot. But with how well written the game is, I wish for the game to not have the conclusion of the stalker story as the ending of the game. The reason is because the slow burn nature of the game is about the character development and relationship. It doesn't have to be slow in solving the mystery.
I'm going to compare this with Where The Heart Is. For those of you who aren't familiar with the game, the main plot revolves around inheritance for the MC which then translates to "Who is the 3rd party?" and "Who sent the email to MC at the start of the game?" which is perfectly fine as a main plot point. However, the problem with that is the game was designed to be 25-chapter long (not sure if it'd stay accurate or not), and we're now at chapter 17 (or so?) without getting meaningfully closer to the answer to those questions. This created a problem where the game's pace felt off because the answer is purposely held to the end while character development progressed at much faster pace than the main plot. In short, the game's plot has become a whodunnit? kind of game where it doesn't flow as well.
So what I'm hoping to happen here is for Hillside to not stretch the stalker plot to the very end because to me, the stalker plot is supposed to be just a vehicle to progress character development rather than the main mystery that is solved at the end. What I want to see is for the stalker plot to conclude as a way to then further deepen the relationship between MC and Emma's family in the future. So something like "MC has solved the stalker problem, and that made Charlotte to be more trusting, Lucy to be smitten even more, Suzi to open up to MC as she's over-protective when it comes to her little sister, and that Emma becomes more in love with MC" which then could lead up to more plot with them. For example, helping Suzi with the money issue, maybe Charlotte has to attend an event where the asshole that beat her up also attends so she brought MC for protection, maybe something from Lucy's past surfaced and she needed help.
I just thought it'd be nice if the game doesn't revolve around on a mystery to solve, and instead use the mystery to focus on character relationship/development.