Thanks for the wishes. You're right, but less lazy more beginner. I have virtually no experience in rendering. I like to think that I'm improving but I recognise there's a long way to go. I'm working on it but I have to rely on Youtube trainers to help and they aren't around to respond to questions. Not an excuse, just the way it is.
My apologies. My "lazy" comment, was poorly worded. When I think of "lazy" rendering, I am projecting my personal approach to rendering. I tend to be very detail oriented with hand placement, eyes, direction of head, tilt, expression, etc. etc. It can take a significant amount of time to get the posing and positioning correct, then there is shading, lighting, tone, and other items that can cause issues.
Keep doing what you are doing, and experiment with the character models. Run a few test renders without the environment to see if the poses and positioning look right, then test the lighting, (don't forget to set the exposure where you want it), then you can save that as a subset and place it in the environment you want to get the scene you desire.
Don't mistake my suggestions for expert advice; there are many, many developers and 3d artists much better than I. Just thought I would throw some ideas your way.
Best of luck with your project. Like I said, I like the premise and think the story will be good.
