Yes, I know all that. My initial post was meant to be sort of an opinion piece voicing some constructive criticism. Maybe it did not come across as such. And that I don't expect the developer to act on it right away or even at all should have been clear from my post's last paragraph.
Next time I write a critical post I guess I will have to use a disclaimer just like you did
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In the end it was worth pointing out those things. My first point was considered to be valid by Darkhound and will get changed in the next release. And maybe, one day, in my entirely personal opinion, I will come to perceive rain as a positive element in the game - or I won't. Either way, I will keep on loving and playing Holiday Island
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ps.:
And exactly for that reason I would have come to a different conclusion than you. Because you could equally consider such a story element to be too unfinished and therefore not ready for implementation in the code base at this point in time. But the product owner (Darkhound) decided it was ready, and the developer (Darkhound) did not object