Irgendwie Irgendwo

Engaged Member
Jun 30, 2018
2,873
3,489
I'm sorry if this has been asked before, but I can't figure it out, and I don't see any mention of this in the latest Guide.

If you have already sent a girl home, how or when does a new girl come to the island? I don't see how to do so, and it's been about 2 weeks since I sent a girl home. Thank you!
I cannot say for sure, but I suppose the vacant spot will be filled with a random girl in time. You will meet her when you go to your room. Alternatively you can always go to reception, shell out some CF and invite a specific girl. She should arrive faster.
 

junior366

Well-Known Member
Jun 20, 2017
1,308
2,537
Where in the game? The reception area? I only see the option to send a girl home there, not invite a girl to the island
Yes, the reception area. You will not have that option if you have too many girls on the island. Send one away and invite another one right after.
 

Bantry

Forum Fanatic
Oct 24, 2017
5,405
13,454
Where in the game? The reception area? I only see the option to send a girl home there, not invite a girl to the island
It also depends on how long you have been playing the game. Before you can invite a girl to the island, you must first meet with Joy, where during the meeting, she will inform you that you now have the ability to invite girls to the island. Prior to that meeting, I believe you only have the ability to send girls home.
 
  • Like
Reactions: junior366

desastre7

Member
Nov 25, 2021
109
56
I keep grinding away doing poker games with Yumiko. Is there ever an option to have full-on sex with her, or is it always titfuck or "favor credits"?
 

Bantry

Forum Fanatic
Oct 24, 2017
5,405
13,454
Meaning, the developer might add this content one day?
Never say never until the developer, darkhound1 says, ain't going to happen, like he did with anal sex and some other fetishes. He and only he, has a vision for Holiday Island, but consider becoming a patron and perhaps there might be a poll about new content in which you can vote.
 
  • Like
Reactions: TheGremlin21

DuckSwim

Well-Known Member
Jan 19, 2018
1,520
9,604
Game
Yumiko's challenge (not to be confused with a problem) is that she is the first Asian Darkhound ever made.
She is more of a unique prototype than anything else.

Her content is defined by being a side character and to some degree a very early staff prototype too.
The proto combos makes her hard to predict.

Sex? She is herself highly sexed, so probably, at some point, when or where it suits.

Daz (not game)
Here one could of course ponder whether a prototype remake, Yumiko ver. 2022, is an option to "reroll" her fate.
But,

(1) Good Asian assets are rare, so their evolution is not entirely likely to produce the "same" girl ex. Yumiko version X might not produce "Yumiko"

(2) Remakes need to be really good, they take a lot of time.

So Yumiko is a possible (due to prototype) but not obvious (due to asian) candidate.
Her current evolutions are also a good practical example of it.

Yumiko Evolution, early Akari branch
You don't have permission to view the spoiler content. Log in or register now.

Yumiko Evolution, Late Akari branch
You don't have permission to view the spoiler content. Log in or register now.

Yumiko Evolution, Akari Sakura branch
You don't have permission to view the spoiler content. Log in or register now.

So they tend to turn into new girl types (when I tinker that is)

Note.
Summer and nothing else was happening so I felt like thinking out loud a bit on the Daz side of Yumiko evolution since she was mentioned. This is just a Daz walk through where Yumiko thoughts lead me over time.

The usual Darkhound decides the game disclaimers applies for anything related to the game itself.
 
Last edited:

bigtraps123

Member
Jun 10, 2021
148
178
Game
Yumiko's challenge (not to be confused with a problem) is that she is the first Asian Darkhound ever made.
She is more of a unique prototype than anything else.

Her content is defined by being a side character and to some degree a very early staff prototype too.
The proto combos makes her hard to predict.

Sex? She is herself highly sexed, so probably, at some point, when or where it suits.

Daz (not game)
Here one could of course ponder whether a prototype remake, Yumiko ver. 2022, is an option to "reroll" her fate.
But,

(1) Good Asian assets are rare, so their evolution is not entirely likely to produce the "same" girl ex. Yumiko version X might not produce "Yumiko"

(2) Remakes need to be really good, they take a lot of time.

So Yumiko is a possible (due to prototype) but not obvious (due to asian) candidate.
Her current evolutions are also a good practical example of it.

Yumiko Evolution, early Akari branch
You don't have permission to view the spoiler content. Log in or register now.

Yumiko Evolution, Late Akari branch
You don't have permission to view the spoiler content. Log in or register now.

Yumiko Evolution, Sakura branch
You don't have permission to view the spoiler content. Log in or register now.

So they tend to turn into new girl types (when I tinker that is)

Note.
Summer and nothing else was happening so I felt like thinking out loud a bit on the Daz side of Yumiko evolution since she was mentioned. This is just a Daz walk through where Yumiko thoughts lead me over time.

The usual Darkhound decides the game disclaimers applies for anything related to the game itself.
man working out makes those girls instantly so much sexier for me!
 

DuckSwim

Well-Known Member
Jan 19, 2018
1,520
9,604
Speaking of Yumiko,

One girl, does not move that much, should be easy to keep track of right?
Let's find out quiz.

Yumiko Sakura, Yumiko and Sakura, valid way to state names?
You don't have permission to view the spoiler content. Log in or register now.

Speaking of Yumiko, is this woman in the game?
You don't have permission to view the spoiler content. Log in or register now.
You don't have permission to view the spoiler content. Log in or register now.

If Yumiko referred to herself as a hybrid, nonsense or stating a fact?
You don't have permission to view the spoiler content. Log in or register now.
 
Last edited:

MarsUltor

Well-Known Member
Aug 2, 2018
1,110
2,531
Game
Yumiko's challenge (not to be confused with a problem) is that she is the first Asian Darkhound ever made.
She is more of a unique prototype than anything else.

Her content is defined by being a side character and to some degree a very early staff prototype too.
The proto combos makes her hard to predict.

Sex? She is herself highly sexed, so probably, at some point, when or where it suits.

Daz (not game)
Here one could of course ponder whether a prototype remake, Yumiko ver. 2022, is an option to "reroll" her fate.
But,

(1) Good Asian assets are rare, so their evolution is not entirely likely to produce the "same" girl ex. Yumiko version X might not produce "Yumiko"

(2) Remakes need to be really good, they take a lot of time.

So Yumiko is a possible (due to prototype) but not obvious (due to asian) candidate.
Her current evolutions are also a good practical example of it.

Yumiko Evolution, early Akari branch
You don't have permission to view the spoiler content. Log in or register now.

Yumiko Evolution, Late Akari branch
You don't have permission to view the spoiler content. Log in or register now.

Yumiko Evolution, Akari Sakura branch
You don't have permission to view the spoiler content. Log in or register now.

So they tend to turn into new girl types (when I tinker that is)

Note.
Summer and nothing else was happening so I felt like thinking out loud a bit on the Daz side of Yumiko evolution since she was mentioned. This is just a Daz walk through where Yumiko thoughts lead me over time.

The usual Darkhound decides the game disclaimers applies for anything related to the game itself.
These Yumiko evolution renders are truly magnificent, and your posts have piqued my curiosity...

Is "Akari" the name of a Daz Studios-produced character, or a 3rd party Daz character, or a variant name you have assigned to this character? The only Akari I can find at Daz3D is a G8F character that doesn't look like Yumiko, and I seem to recall reading that the Game characters are G3F girls (some may have originated as G2F, but I think have been subsequently updated to G3F).

I agree that there are some challenges related to producing visually appealing Asian Daz characters, and that good Asian assets are indeed rare, noting that my Daz character production skills are borderline intermediate at best, in comparison to your and Darkhound's highly advanced skills. I did an experiment with producing a variety of "Holiday Island-esque" Asian characters (see below), and determined that none of them are "ready for prime time" or even theoretically suitable candidates for prototypes of future Game special characters; at least not without extensive revision. Some of that may be due to my mediocre Daz skills, but I think it still illustrates the issue.

You don't have permission to view the spoiler content. Log in or register now.

I have run into similar issues with trying to produce satisfactory dark-skinned Daz characters. I invariably run into rendering issues and problems getting good skin detail.
 

DuckSwim

Well-Known Member
Jan 19, 2018
1,520
9,604
These Yumiko evolution renders are truly magnificent, and your posts have piqued my curiosity...

Is "Akari" the name of a Daz Studios-produced character, or a 3rd party Daz character, or a variant name you have assigned to this character? The only Akari I can find at Daz3D is a G8F character that doesn't look like Yumiko, and I seem to recall reading that the Game characters are G3F girls (some may have originated as G2F, but I think have been subsequently updated to G3F).

I agree that there are some challenges related to producing visually appealing Asian Daz characters, and that good Asian assets are indeed rare, noting that my Daz character production skills are borderline intermediate at best, in comparison to your and Darkhound's highly advanced skills. I did an experiment with producing a variety of "Holiday Island-esque" Asian characters (see below), and determined that none of them are "ready for prime time" or even theoretically suitable candidates for prototypes of future Game special characters; at least not without extensive revision. Some of that may be due to my mediocre Daz skills, but I think it still illustrates the issue.

You don't have permission to view the spoiler content. Log in or register now.

I have run into similar issues with trying to produce satisfactory dark-skinned Daz characters. I invariably run into rendering issues and problems getting good skin detail.
Name
Akari is just a name I assigned to her.

Assets
Most textures I use are mixed and then PS'ed before actual Daz use, their Daz originals are therefore raw materials not really direct use assets. Some very old girls do it different.

Blacks and Asian
The approach is plain horrible for Asians of course.
They hate mixing (eyes, eyebrows) and what not

Blacks just defy lighting in general and since they are unpopular they have asset starvation on top.
Though one can cheat (change a white texture to a black in PS, unlimited supply).

Your examples
Think they are okay starting points.

The classic style is honestly super expensive in time, years. For most it is usually better to experiment with the default and then strike for some shader experiments when one feels a girl is a keeper.

Genesis
The game generally uses G3F as its base, though they can have different origins ex. (Faye) is ancient.
I also use G3F, despite starting far into the G8F age.

But would not recommend others to do so at this time, G3F is a legacy base, not alive anymore when it comes to new assets. So that involves a lot conversion and tinkering. Unless of one really wants to go for the classic pinup style of course, then sure why not.

Okay getting off topic,
1658424266741.png
Samantha says "Get back to the basics Duckswim"
Yes Ma'am, will do
 
Last edited:
4.00 star(s) 233 Votes