AmbrosiusGrimm

New Member
Jan 24, 2018
3
0
I'm having a issue with the game, it launches fine but when I start pressing buttons. I get various 'bool' object is not callable errors. They come from different lines in different rpy files but always crash the game.
 

SEXATRON ULTRA

Well-Known Member
Oct 1, 2019
1,026
1,360
It looks like there aren't gonna be a Lacey or Yumiko sex scenes anytime soon. I have been waiting for a long time.
 

Bantry

Forum Fanatic
Oct 24, 2017
5,513
13,810
I'm having a issue with the game, it launches fine but when I start pressing buttons. I get various 'bool' object is not callable errors. They come from different lines in different rpy files but always crash the game.
What kind of system/device are you playing on? What buttons are you pressing? Do you have a traceback report?
 

AmbrosiusGrimm

New Member
Jan 24, 2018
3
0
What kind of system/device are you playing on? What buttons are you pressing? Do you have a traceback report?
I'm playing on a windows 11 pc. The error is caused by pressing any buttons on the menu or even just advancing dialogue when I do manage to get past the menu. this is one of the tracebacks I have.

I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/000statements.rpy", line 570, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
TypeError: 'bool' object is not callable

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/bootstrap.py", line 326, in bootstrap
renpy.main.main()
File "renpy/main.py", line 617, in main
run(restart)
File "renpy/main.py", line 148, in run
renpy.execution.run_context(True)
File "renpy/execution.py", line 922, in run_context
context.run()
File "script.rpyc", line 448, in script
File "script.rpyc", line 448, in script
File "renpy/ast.py", line 1969, in execute
self.call("execute")
File "renpy/ast.py", line 1957, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "renpy/statements.py", line 278, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 570, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/exports.py", line 2983, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3101, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3586, in interact_core
if renpy.display.draw.update(force=self.display_reset):
TypeError: 'bool' object is not callable

Windows-10-10.0.22621
Ren'Py 7.4.4.1439
Holiday Island 0.4.1.0
Sun Feb 25 14:33:19 2024
 

zapallbugs

Engaged Member
Jul 10, 2018
2,377
2,768
I'm playing on a windows 11 pc. The error is caused by pressing any buttons on the menu or even just advancing dialogue when I do manage to get past the menu. this is one of the tracebacks I have.

I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/000statements.rpy", line 570, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
TypeError: 'bool' object is not callable

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/bootstrap.py", line 326, in bootstrap
renpy.main.main()
File "renpy/main.py", line 617, in main
run(restart)
File "renpy/main.py", line 148, in run
renpy.execution.run_context(True)
File "renpy/execution.py", line 922, in run_context
context.run()
File "script.rpyc", line 448, in script
File "script.rpyc", line 448, in script
File "renpy/ast.py", line 1969, in execute
self.call("execute")
File "renpy/ast.py", line 1957, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "renpy/statements.py", line 278, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 570, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/exports.py", line 2983, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3101, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3586, in interact_core
if renpy.display.draw.update(force=self.display_reset):
TypeError: 'bool' object is not callable

Windows-10-10.0.22621
Ren'Py 7.4.4.1439
Holiday Island 0.4.1.0
Sun Feb 25 14:33:19 2024
Let me guess, Renpy 7.4.4 is from march 2021. Win11 didn't exist yet at that time. Is this Renpy even supported on win11?
Edit: the basic Renpy is probably not the problem, but the drivers shipped with it likely are not compatible with win11.
 
Last edited:
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darkhound1

Well-Known Member
Game Developer
Aug 8, 2017
1,861
8,833
Let me guess, Renpy 7.4.4 is from march 2021. Win11 didn't exist yet at that time. Is this Renpy even supported on win11?
Edit: the basic Renpy is probably not the problem, but the drivers shipped with it likely are not compatible with win11.
I can't say what's causing it. But I can't believe it is a general win11 problem. If that was the case, there would be a ton of people reporting problems by now.
Maybe there is someone using win11 who can confirm that the game generally works.
 
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