Jan 18, 2021
424
840
Some additional suggestions related to my recent replay:
  • For step 5 of Amy's quest raising her stats to 100, it took more than three weeks between the time I had fulfilled all of her requests and when she finally announced her departure for removing her implants. During all that time (25 days), the hint for the quest told me to "Wait until Amy visits you in your room and tells you how to proceed.". I do not remember ever having to wait that long for that event to trigger. Maybe I was unlucky or maybe this was due to my morning routine that involved training with Jennifer and meeting other girls instead of waiting in my bedroom?
    Suggestion: It would help if the hint for that final step of Amy's quest would say that Amy is supposed to show up in the room in the morning. The previous steps of her quest were often in the evening and I had forgotten about the details of that event since my previous playthroughs.
  • When the game starts, Joy congratulates the lucky winner of three months on the Holiday Island. New players may be wondering when they will be asked if they want to go back home. I was confused about that when I discovered this game a few years ago, and restarting once more reminded me about that. I do not remember Joy nor the reception mentioning anything about that after 92 days or more.
    Suggestion: When the initial "vacation period" has expired or is close to expiring, it would be nice to get a letter from the reception and/or a meeting with Joy saying that the initial three months are over, but the player is welcome to stay without time constraints.
    Suggestion 2: For the first few months, it would be nice to get a letter from the reception every month (or every four weeks) telling the player that another month has passed, hoping that everything is going well, etc. This is a small detail but it would help the player to remember that time is passing and I think that it would make the game slightly more immersive.
  • After a while, more and more quests or sub-quests show the hint "This quest will continue in one of the next versions." or have a hint ending with "(Will be available in one of the next versions)" until there are no quests left in the current version of the game.
    Suggestion: use a slightly different color (maybe desaturated) for the sub-quests that cannot progress anymore in the current version of the game. This would be especially useful for the quests that have a mix of steps that can be completed and others that cannot. Examples: Mercedes and Miriam, Daniela, Sara.
 

darkhound1

Well-Known Member
Game Developer
Aug 8, 2017
1,861
8,833
During the last days, I decided to restart the game and try it under Linux (Ubuntu 24.04). Here are some related bug reports and suggestions for improvements...

Display issues when reading in the bedroom (old or new) or when masturbating:
  • The image uses only 75% of the available size, regardless of whether the game is running full screen or in a window. The rest is filled with gray squares to indicate the transparency. The other scenes in the game are displayed correctly, including the shower and other events in the bedroom.
    Examples: View attachment 4247219 and View attachment 4247259
Ivy partially out of frame at the pool:
  • I do not know if it was intentional or if this is a bug, but during one of Ivy's scenes at the pool when the player is asked to choose between "Take a closer look at her athletic legs" or "Tell her you have to leave now", the image appears to be scaled up (zoomed in) too much, resulting in Ivy's head being cut on the right side of the image instead of being centered as in the previous and next images. If it was intentional, then it is a bit confusing.
    View attachment 4247578
Mia leaving too early:
  • Already reported and already fixed in the next release of the game, but it is rather confusing to have Mia's goodbye event triggered first (with flashbacks of the swimming pool scene that has not been seen yet) and then meeting her in the kitchen and in the pool several days after she was supposed to be gone.
Yvette disappearing in the spa (sauna):
  • At 19:30, the spa icon in the list of locations shows that two girls are present (in my case, the tooltip says "Known to be present: Faye, Yvette" or "Known to be present: Heather, Yvette") but entering the spa shows only one girl. Yvette is invisible.
  • The explanation is that Yvette is in the sauna. But this is rather confusing because there is no way to verify that when the sauna is not open for men on that day.
  • To make things even more confusing, Yvette may actually become visible when the sauna is open for men.
    Example on a Thursday at 19:30, Yvette is invisible:
    View attachment 4247644 View attachment 4247645
    The next day (Friday) at the same time, the sauna is open but Yvette taunts me by being visible:
    View attachment 4247650
    Fortunately, on another Friday Yvette was invisible again and I was finally able to find her in the sauna:
    View attachment 4247665
  • There should be a better way to let the player know when someone is in the sauna. For example, on the days other than Tuesday or Friday, Mercedes could have a different dialogue saying that the sauna is currently occupied. She might even say who is inside, because the player has that information anyway (from the tooltip on the list of locations).
Colliding events and then crash during the night of the sailboat trip:
  • The events started on a Saturday when Jennifer said that the boat trip would start the next morning (Sunday). But to make things more complicated, Amy also had her invitation to go to her room and spend the night with her. I had the usual sex scenes and cuddle in Amy's bed for the night, but then instead of being woken up by Amy, I got a message explaining the return to the usual bedroom to get ready for the trip. The transition was a bit abrupt, but fine so far.
  • The boat trip took place as usual, until the night came... after Amy's story around the campfire, all characters lie down and get ready to sleep...
  • Then there is a fade to black, and then a sudden crash just when the screen turned completely black:
    • While running game code:
      File "game/functions.rpy", line 3313, in <module>
      NameError: name 'crash' is not defined

      Full traceback:
      File "script.rpyc", line 718, in script call
      File "appointments_girl_room.rpyc", line 2581, in script call
      File "functions.rpyc", line 3543, in script call
      File "events_sailboat.rpyc", line 16, in script call
      File "events_sailboat.rpyc", line 2468, in script call
      File "functions.rpyc", line 3313, in script
      File "<path>/HolidayIsland-0.4.5.1-pc/renpy/ast.py", line 922, in execute
      renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
      File "<path>/HolidayIsland-0.4.5.1-pc/renpy/python.py", line 2218, in py_exec_bytecode
      exec(bytecode, globals, locals)
      File "game/functions.rpy", line 3313, in <module>
      NameError: name 'crash' is not defined
  • If I choose to "Ignore" the error, then the game continues with the end of week summary because the trip took place on a Sunday and that summary is displayed after midnight. Then the next day can start.
  • The next day was also a bit weird, not because of the transition from Sunday to Monday, but because the sailboat trip started after spending Saturday night in Amy's room and apparently the game was still remembering that. So what happened is that all three characters returned to the main island, said their goodbyes on the beach in broad daylight... and then suddenly the screen turned black with the usual BJ wakeup in Amy's bed. Oops! That transition at the end of the trip was even more abrupt than the one at the beginning.
  • Having the boat trip on a Sunday and combining that with a night in Amy's room was probably a bit too much for the game code... ;)
Typos:
  • When Desire enters the bedroom for the maid service, the text says: "Desire walks into the room and you closes the door behind her..." -> you close
  • During the story (told during the sailboat event) about Amy and Jennifer in their red and blue dresses who were called by an unknown girl on their way out of the club, the girl says: "Yes. I would have asked if you had room for on more..." -> for one more
  • When Jennifer and Amy are eating their burgers on the boat, Amy says: "He thinks were awesome!" -> we're
  • When Jennifer got her red top wet, after a while she says: "Shows over. *smiles*" -> Show's over.
  • Later at the end of the afternoon, Jennifer says: "Really? Even I wanted to grab her ass and I'm, as straight as they come." The comma is probably there to indicate a pause but I find it distracting. If a pause is needed, then an ellipsis ("...") would be better.
Have fun fixing those. ;)
The first one is on you. You probably extracted the lower res images at a certain time and they are still in your game folder.
Ivy at the pool - fixed
Yvette - not a bug - nothing will be changed for now
"crash" not defined - left over debug code - removed it
typos: all fixed
 
Jan 18, 2021
424
840
The first one is on you. You probably extracted the lower res images at a certain time and they are still in your game folder.
Ivy at the pool - fixed
Yvette - not a bug - nothing will be changed for now
"crash" not defined - left over debug code - removed it
typos: all fixed
Thanks for fixing the typos and minor bugs!

I was surprised about your comment "The first one is on you" because a few days ago I did a clean install of 0.4.5.0 followed by the upgrade package for 0.4.5.1. I did not extract any images or other files in that clean install. In fact, I did not even reinstall unrpa nor other Ren'Py tools on that Linux PC.

I just double-checked and I see that the only files under game/images/... are all coming from the update package Holiday_Island_update_from_0450_to_0451_version4.zip. The time stamps and file sizes are matching for all files, and I do not have any other files.
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Could this be a problem in the 0.4.5.1 upgrade package? But then I am wondering why nobody else reported these issues. So I still do not know where these lower resolution images could be coming from.

It could be an issue with the file names. I see that the shower images use a capital P for Player_lab_*, while the masturbation images use a lower case p. The Linux filesystem is case-sensitive. It does not matter under Windows because the filesystem is case-insensitive, so that could explain why I see these problems under Linux but not under Windows.
 
Jan 18, 2021
424
840
Yes indeed, it looks like the bug was the incorrect capitalization of "Player_" in the file names included in the 0.4.5.1 update package. I assume that this affects all Linux or Mac users who installed 0.4.5.0 and then updated it to 0.4.5.1.

Solution:
Code:
cd game/images/scenes/player/
mv player_player_room2_masturbate1_huge.webp Player_player_room2_masturbate1_huge.webp
mv player_player_room2_masturbate2_huge.webp Player_player_room2_masturbate2_huge.webp
mv player_player_room2_masturbate3_huge.webp Player_player_room2_masturbate3_huge.webp
mv player_player_room2_masturbate1.webp Player_player_room2_masturbate1.webp
mv player_player_room2_masturbate2.webp Player_player_room2_masturbate2.webp
mv player_player_room2_masturbate3.webp Player_player_room2_masturbate3.webp
mv player_player_room2_nap.webp Player_player_room2_nap.webp
mv player_player_room2_read.webp Player_player_room2_read.webp
 

darkhound1

Well-Known Member
Game Developer
Aug 8, 2017
1,861
8,833
Yes indeed, it looks like the bug was the incorrect capitalization of "Player_" in the file names included in the 0.4.5.1 update package. I assume that this affects all Linux or Mac users who installed 0.4.5.0 and then updated it to 0.4.5.1.

Solution:
Code:
cd game/images/scenes/player/
mv player_player_room2_masturbate1_huge.webp Player_player_room2_masturbate1_huge.webp
mv player_player_room2_masturbate2_huge.webp Player_player_room2_masturbate2_huge.webp
mv player_player_room2_masturbate3_huge.webp Player_player_room2_masturbate3_huge.webp
mv player_player_room2_masturbate1.webp Player_player_room2_masturbate1.webp
mv player_player_room2_masturbate2.webp Player_player_room2_masturbate2.webp
mv player_player_room2_masturbate3.webp Player_player_room2_masturbate3.webp
mv player_player_room2_nap.webp Player_player_room2_nap.webp
mv player_player_room2_read.webp Player_player_room2_read.webp
Thanks for investigating.
The game code uses capitalized "Player_". So probably the ren'py engine will check for those first. The file names are a bit of a mess right now. A mix between capitalized "Player_" and "player_". I never really paid attention to it until now.
I have changed all the files to capital letters now to be consistent.
Since I'm aware of the problem now and as long as image updates have the same capitalization as the original image, it shouldn't happen again in future partial updates.
 
Jan 18, 2021
424
840
Thanks for investigating.
The game code uses capitalized "Player_". So probably the ren'py engine will check for those first. The file names are a bit of a mess right now. A mix between capitalized "Player_" and "player_". I never really paid attention to it until now.
I have changed all the files to capital letters now to be consistent.
Since I'm aware of the problem now and as long as image updates have the same capitalization as the original image, it shouldn't happen again in future partial updates.
Sorry but I was wrong: renaming the file is unfortunately not solving the problem. I had only done a quick test earlier today but that was a new game and quick test of masturbation in the old bedroom, but that one was actually already fine. I did not have the time to do more tests because... well... it is not so easy to play this game discretely when I am at work. But after testing again at home and loading a more recent save, I found that reading or masturbating in the new bedroom still had this incorrect size issue (75%). :(

But I did another set of tests that confirms that the problem is in the update to 0.4.5.1...

I unzipped the 0.4.5.0 archive into a new folder and then:
  • I started a new game with version 0.4.5.0
    • Masturbation in the old bedroom -> OK
    • Reading in the old bedroom -> OK
  • Then I loaded a saved game with the new bedroom
    • Masturbation in the new bedroom -> OK
    • Reading in the new bedroom -> OK
    • Taking a nap in the new bedroom -> OK
I unzipped the patch to 0.4.5.1 into the game folder and then:
  • I started a new game with version 0.4.5.1
    • Masturbation in the old bedroom -> OK
    • Reading in the old bedroom -> OK
  • Then I loaded the same saved game with the new bedroom
    • Masturbation in the new bedroom -> incorrect image size (75%)
    • Reading in the new bedroom -> incorrect image size (75%)
    • Taking a nap in the new bedroom -> incorrect image size (75%)
I renamed the files but this did not change anything. The scenes in the new bedroom that were modified in the update to 0.4.5.1 are still scaled incorrectly. :(

So there is definitely an issue with the update because the unpatched 0.4.5.0 does not have that problem. I thought that it was a simple capitalization issue in the file names but that's not it, sorry.

EDIT: I did one more test by wiping out everything again, extracting the 0.4.5.0 archive again, then extracting the images from the 0.4.5.1 update but without overwriting scripts.rpa. So basically I keep the code from 0.4.5.0. Everything worked; the images in the new bedroom were displayed correctly. So the problem seems to come from the updated code, not from the image files.
 
Last edited:
Jan 18, 2021
424
840
It looks like I solved this mystery! I can now get all images in the correct size with 0.4.5.1. :)

The problem was related to the case-sensitive filesystem under Linux. In my previous message I was disappointed to see that renaming the image files was not sufficient. But that was because I did not know that different parts of the Holiday Island code were trying to access the files and the folder containing these files with different variations of the capitalization.

I decompressed the file scripts.rpa and searched for strings to check how the code was loading the scenes. I found:
  • 160 occurrences of scenes/Player/Player_...
  • 18 occurrences of scenes/player/player_...
  • 9 occurrences of scenes/player/Player_...
  • 4 occurrences of scenes/Player/player_...
So renaming the files from "player_foobar" to "Player_foobar" was not sufficient. Renaming the parent directory from "/player/" to "/Player/" was not sufficient either, because a few images (not always the same) were always displayed incorrectly. The solution was to create multiple symbolic links so that the files and their folders could be accessed in uppercase or lowercase. And then everything worked with 0.4.5.1 and all scenes that I checked had their images displayed correctly. :)

I also learned something by reading the old Ren'Py forums from 2006... Since version 5.6, Ren'Py emulates a case-insensitive filesystem when the files are packed into an RPA archive. However, when some files are not inside the archive (as is the case with the Holiday Island 0.4.5.1 update), then Ren'Py relies on the operating system to load these files, and there the case-sensitivity can kick in under Linux for the files and for the path leading to those files.
 

darkhound1

Well-Known Member
Game Developer
Aug 8, 2017
1,861
8,833
It looks like I solved this mystery! I can now get all images in the correct size with 0.4.5.1. :)

The problem was related to the case-sensitive filesystem under Linux. In my previous message I was disappointed to see that renaming the image files was not sufficient. But that was because I did not know that different parts of the Holiday Island code were trying to access the files and the folder containing these files with different variations of the capitalization.

I decompressed the file scripts.rpa and searched for strings to check how the code was loading the scenes. I found:
  • 160 occurrences of scenes/Player/Player_...
  • 18 occurrences of scenes/player/player_...
  • 9 occurrences of scenes/player/Player_...
  • 4 occurrences of scenes/Player/player_...
So renaming the files from "player_foobar" to "Player_foobar" was not sufficient. Renaming the parent directory from "/player/" to "/Player/" was not sufficient either, because a few images (not always the same) were always displayed incorrectly. The solution was to create multiple symbolic links so that the files and their folders could be accessed in uppercase or lowercase. And then everything worked with 0.4.5.1 and all scenes that I checked had their images displayed correctly. :)

I also learned something by reading the old Ren'Py forums from 2006... Since version 5.6, Ren'Py emulates a case-insensitive filesystem when the files are packed into an RPA archive. However, when some files are not inside the archive (as is the case with the Holiday Island 0.4.5.1 update), then Ren'Py relies on the operating system to load these files, and there the case-sensitivity can kick in under Linux for the files and for the path leading to those files.
Thanks for your research.
I have changed all upper/lower case occurrences of "player" to "Player". In the future, I will be more mindful of upper/lower case filenames and folders when releasing incremental image updates.
 

Atarimachine

New Member
Oct 5, 2024
4
7
Error while first posing session with Jennifer. Not even rollback helpes...

EDIT: got it... my bad! i forgot to use the update file.... so stupid :)..
 
Last edited:

zapallbugs

Engaged Member
Jul 10, 2018
2,377
2,768
Error while first posing session with Jennifer. Not even rollback helpes...

here is the code:

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/000statements.rpy", line 570, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "game/gui_screens.rpy", line 4409, in execute
  File "game/gui_screens.rpy", line 4409, in execute
  File "game/gui_screens.rpy", line 4427, in execute
  File "game/gui_screens.rpy", line 4428, in execute
  File "game/gui_screens.rpy", line 4428, in <module>
NameError: name 'l_who1' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/bootstrap.py", line 326, in bootstrap
    renpy.main.main()
  File "renpy/main.py", line 617, in main
    run(restart)
  File "renpy/main.py", line 148, in run
    renpy.execution.run_context(True)
  File "renpy/execution.py", line 922, in run_context
    context.run()
  File "script.rpyc", line 692, in script call
  File "appointments.rpyc", line 2575, in script call
  File "appointments.rpyc", line 3006, in script call
  File "interactive_posing.rpyc", line 51, in script
  File "script.rpyc", line 692, in script call
  File "appointments.rpyc", line 2575, in script call
  File "appointments.rpyc", line 3006, in script call
  File "interactive_posing.rpyc", line 51, in script
  File "renpy/ast.py", line 1969, in execute
    self.call("execute")
  File "renpy/ast.py", line 1957, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "renpy/statements.py", line 278, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 570, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "renpy/exports.py", line 2983, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3101, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3512, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/core.py", line 567, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 567, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 567, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/screen.py", line 432, in visit_all
    callback(self)
  File "renpy/display/core.py", line 3512, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/screen.py", line 443, in per_interact
    self.update()
  File "renpy/display/screen.py", line 631, in update
    self.screen.function(**self.scope)
  File "game/gui_screens.rpy", line 4409, in execute
  File "game/gui_screens.rpy", line 4409, in execute
  File "game/gui_screens.rpy", line 4427, in execute
  File "game/gui_screens.rpy", line 4428, in execute
  File "renpy/ast.py", line 191, in evaluate
    args.append(renpy.python.py_eval(v, locals=scope))
  File "renpy/python.py", line 2249, in py_eval
    return py_eval_bytecode(code, globals, locals)
  File "renpy/python.py", line 2242, in py_eval_bytecode
    return eval(bytecode, globals, locals)
  File "game/gui_screens.rpy", line 4428, in <module>
NameError: name 'l_who1' is not defined

Windows-10-10.0.19041
Ren'Py 7.4.4.1439
Holiday Island 0.4.5.0
Fri Nov 22 23:24:15 2024
Known error. Apply the update to 0.4.5.1 on page 1 of the thread.
 

Bantry

Forum Fanatic
Oct 24, 2017
5,513
13,810
Content_preview_0500.jpg

Version 0.5.0.0 - development news (updated 24th of November 2024)

Hi guys and gals,
this post offers you a collection of news about the next version of Holiday Island (0.5.0.0).
You can see the main focus and side areas for the next update in the above image.
The change log below is based on the release 0.4.5.0.

As of right now, the update from 0.4.5.0 to 0.5.0.0 has:
501 additional renders, videos or sound files (only includes post worked, finished renders)
4 new backgrounds for the phone
147
updated renders or videos

New features, major improvements and new content
  • There will be a huge titfight event at the bar with all the specials and some guests -> still working on it
  • The listen to chat and rumors function will be very much extended. For details, please check this post -> still working on it
  • Amy gets another "stay overnight" appointment at her room that's using the same base renders as her existing one, but with some new renders, an additional achievement and changed texts -> will be part of 0.5.0
  • A new sub location for pool billiard will be added to the night bar and Amy will get a repeatable scene with three achievements. She's wearing her special dress during the game -> will be part of 0.5.0
  • Desire gets a new drink scene at a table near the bar wearing her regular dress. The scene has three achievements and a story about a day at the beach with her twin sister Passion. -> will be part of 0.5.0
  • Desire will get a new nightbar drink scene on the red sofa wearing her sexy clothes. The scene will have three achievements with a story and a happy ending. -> will be part of 0.5.0
  • A new, extended intro dialogue will be added for all characters that have matching attributes (like body type, breast size or height). During the dialogue, the girls will get additional affection points based on matching attributes. This will reduce the grind in the beginning of the game.
    -> will be part of 0.5.0
  • Added new introductory dialogs for all girls, depending on the player's choices in Joy's office at the beginning of the game. -> will be part of 0.5.0
  • Joy gets an appointment in her office where you talk about Miriam and Mercedes -> will be part of 0.5.0
  • Amy gets and event in the elevator with two achievements and a happy ending -> will be part of 0.5.0
  • Desire's workout pullups scene will be remade, and a teasing achievement will be added -> will be part of 0.5.0
  • Desire's shower event has been rerendered and has four achievements now -> will be part of 0.5.0
  • Desire's scene at the gym shower gets two additional achievements with a happy endings -> will be part of 0.5.0
  • Desire's workout pecs scene will be rerendered and a lot of new images and a new achievement will be added -> will be part of 0.5.0
  • Natasha gets a remade workout pullups scene -> will be part of 0.5.0
Minor improvements and changes (including image upgrades)
  • Amy gest a short scene wearing her special evening dress and walking along the hallway with the MC -> will be part of 0.5.0
  • Desire's room service images have been upscaled and the animations have been improved -> will be part of 0.5.0
  • Several pictures have been added to Yumiko's "Guess Who" game. -> will be part of 0.5.0
  • The code for girls to send messages for appointments has been rewritten and improved -> will be part of 0.5.0
  • Mia will send a couple of bikini pictures and some text to the MC's phone -> will be part of 0.5.0
  • Renée gets a personalized introduction on her profile page -> will be part of 0.5.0
  • Alice gets a personalized introduction on her profile page -> will be part of 0.5.0
  • Brenda gets a personalized introduction on her profile page -> will be part of 0.5.0
  • Delizia gets additional character sprites posing her behind at the bar -> will be part of 0.5.0
  • Jessica gets additional character sprites showing her emotion for all her outfits -> will be part of 0.5.0
  • Aly gets additional character sprites showing her emotion for all her outfits -> will be part of 0.5.0
  • Jessica's pool sunbed scene has been rendered again and new images have been added. Dialogue has been rewritten as well. -> will be part of 0.5.0
  • Jessica's pool pose scene will be upgraded to 2560x1440 resolution in webp format -> will be part of 0.5.0
  • A quick access button has been added for the player stats -> will be part of 0.5.0
  • Scroll bar sizes have been increased and a little more space has been added to make the game navigations easier to use on small devices like mobile phones. -> will be part of 0.5.0
  • Renée's scene at the nightbar in the green room gets an extension (additional position in the couch) -> will be part of 0.5.0
Bug fixes
  • When asking for an erotic massage and one of the checks (lust, love, affection) failed, the game got stuck -> will be fixed with 0.5.0
  • In some cases, not all "guess who" pictures were shown -> will be fixed with 0.5.0
  • A bug has been fixed where you could get stuck during Miram's breast quest -> will be fixed with 0.5.0
  • Mia's event where she leaves the island could be triggered before her lab scene at the pool -> will be fixed with 0.5.0
  • The arm-wrestling icon in the night bar wasn't showing all available scenes -> will be fixed with 0.5.0
Is the update going to break save games?

0.5.0.0 -> No

Estimated release dates:

0.5.0.0 --> no idea yet

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