UnwrappedGodiva
Member
- Jan 18, 2021
- 424
- 840
Some additional suggestions related to my recent replay:
- For step 5 of Amy's quest raising her stats to 100, it took more than three weeks between the time I had fulfilled all of her requests and when she finally announced her departure for removing her implants. During all that time (25 days), the hint for the quest told me to "Wait until Amy visits you in your room and tells you how to proceed.". I do not remember ever having to wait that long for that event to trigger. Maybe I was unlucky or maybe this was due to my morning routine that involved training with Jennifer and meeting other girls instead of waiting in my bedroom?
Suggestion: It would help if the hint for that final step of Amy's quest would say that Amy is supposed to show up in the room in the morning. The previous steps of her quest were often in the evening and I had forgotten about the details of that event since my previous playthroughs. - When the game starts, Joy congratulates the lucky winner of three months on the Holiday Island. New players may be wondering when they will be asked if they want to go back home. I was confused about that when I discovered this game a few years ago, and restarting once more reminded me about that. I do not remember Joy nor the reception mentioning anything about that after 92 days or more.
Suggestion: When the initial "vacation period" has expired or is close to expiring, it would be nice to get a letter from the reception and/or a meeting with Joy saying that the initial three months are over, but the player is welcome to stay without time constraints.
Suggestion 2: For the first few months, it would be nice to get a letter from the reception every month (or every four weeks) telling the player that another month has passed, hoping that everything is going well, etc. This is a small detail but it would help the player to remember that time is passing and I think that it would make the game slightly more immersive. - After a while, more and more quests or sub-quests show the hint "This quest will continue in one of the next versions." or have a hint ending with "(Will be available in one of the next versions)" until there are no quests left in the current version of the game.
Suggestion: use a slightly different color (maybe desaturated) for the sub-quests that cannot progress anymore in the current version of the game. This would be especially useful for the quests that have a mix of steps that can be completed and others that cannot. Examples: Mercedes and Miriam, Daniela, Sara.