The story is interesting and unique. Was the mc a victim of a simple accident, a larger nefarious plot, or a suicidal breakdown? Will he make positive choices that lift him out of his depression and protect his family, or will he make negative choices that sink him further into despair and allow an opening for his family to be stolen?
I don't mind ntr, especially as a looming threat that can be avoided through smart choices. If this is the case, this game has potential. Too bad the inefficient and tedious game mechanics are destroying a great idea. It was fucking torture rolling a digital wheelchair around the house. It took me ten minutes to get out of some rooms, like rolling though fucking quicksand. If game play is sped up and made easier, I might be interested in supporting it. Also, how about rollback and save functionality? If I was the developer, I'd keep the same plot, and start over in Ren'py or something.