2.20 star(s) 5 Votes

MilkyNail (MariaMod)

Member
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Game Developer
May 18, 2019
211
749
Homelands v0.0.10a! Big boss is finished


Please consider following me only on or

Hello, everyone! Can’t believe this month is already over. A lot of things have changed, but nothing too significant for players, sadly. Anyway, let me get straight to it.
The huge bug I was talking about earlier… I fixed it. Sadly, it took so much time and energy that I’m not even happy about that. Anyway, now we can go back to chasing smaller bugs. Our former programmer said that I should just change the whole asset for moving NPCs and enemies. I’m not sure about that, but let’s leave this question for another time. Now we have to change task and fix something else.
And good news! Now you can move camera on scroll button! Big good change. Just a couple of days of work. Pretty easy.

UPD v0.0.10a
Fixed:

  • Now all NPCs are walking on the ground, not in the air. And not “jumping” or falling under ground when you are walking by.
  • Fixed hitboxes of donkeys and bears. They were too small after changing appearances. Some cursed playing with sizes took place earlier, yes. Now you can talk to them without need to stay really close.
  • Snow leopards are now moving, if the scene (battle zone) is loaded correctly. They still can walk away from player or mess up their animations, but that’s in progress. I’m going to work on this in a few days.
  • Finally, the battle scene is loading correctly now. After spending enormously big amount of time on it, this piece of code is working. There are a few small errors here and there, the whole thing is inconsistent, but I won’t finish it to perfection. I don’t know how and there are more ugly things I need to attend.
  • Fireballs are now flying on the correct layer, not behind trees and stones.
  • Fixed a bug due to which crouching led to an error (sometimes to a fatal one).
Added:
  • Now you can zoom the camera! Use the middle mouse button to bring it closer or move away.
  • When chatting with an NPC, camera will adjust to fixed size (a bit closer than you’d use, I guess). Then return to previous settings.

Also, the artist has finished working on werewolf boss. Here’s a pic of him in comparison to other characters. There will be a huge amount of work for animator to make all attacks and jumps and everything, but for now, he can only walk and stand. And he’s not added to the game yet. Adding a whole new room for boss fight and coding dialogs is a big task for future me.
Oh! And animator is working on donkeys and bears right now. Artist finished drawing them with better clothes and accessories just a few days ago.
I also asked sound designer to create a few more sounds (for buttons, portals, maybe picking up items) and a new menu soundtrack. Sadly, everything is still in progress.
Let’s hope that I’m gonna post another update in a week, but I’m not sure anymore... Anyway, stay tuned, and good luck with no nut November!
 

papel

Member
Game Developer
Sep 2, 2018
274
402
* NPCs will lightly "freak out" when near you. They'll fidget left and right
* Zoom in/out doesn't work during the sex animation, only out of it
 
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D4n0w4r

Member
May 21, 2020
307
1,022
Gates don't open after beating everyone, idk what's wrong
Having the same issue.

EDIT: Okay, started a new game, didn't see any bandits, but this time I was able to interact with the red orb and the gate opened. The bugs do not seem very consistent so far.

EDIT 2: Seems like the most consistent way to get the gates open is to not interact with the chains, orbs, or with the bandits after knocking them down. Sometimes a bird enemy spawns and that needs to be defeated as well to clear the level.

I do wish there were some cycle controls for the animations that you can view in town.
 
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sharpys

Active Member
May 21, 2017
673
1,697
Man this even buggier than the first crowjob when it was in beta
 
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papel

Member
Game Developer
Sep 2, 2018
274
402
The combat/interaction bugs weren't touched in this newer version, it's the same as v0009
 

MilkyNail (MariaMod)

Member
Donor
Game Developer
May 18, 2019
211
749
Did you managed to solve the problem?
That's probably the only problem that was caused by Unity itself. So, every once in a while, a portal stops working (any portal). And every once in a while I have to remove the name of a scene where it should send player, and write it down again. That's it. Magic things happen. I have zero idea what this is.


The combat/interaction bugs weren't touched in this newer version, it's the same as v0009
Yep, and I focused on them in v0.0.11a. Not much, but that feels so nice! I'm gonna try to work on snow leopards a bit more. They move grotesquely bad.
 

MilkyNail (MariaMod)

Member
Donor
Game Developer
May 18, 2019
211
749
Homelands v0.0.11a! Fighting with combat bugs~

Please consider following me only on or

Hello, everyone! In this version, I tried to focus on the battle zone. Snow leopards, attack animations, everything is messed up. First things first, I fixed small and easy things. The next step will be dealing with more complex problems, like movement of snow leopards. My thoughts? Rip the whole path building asset off and put a new one in. The current one is really buggy even without me touching it.

Sadly, the sound designer couldn’t make a song and sounds for menu I was talking about earlier. Well, we’ll keep in touch in case he becomes more free. Anyway, I’ll start looking for new musicians.

UPD v0.0.11a
Fixed:

  • Corrected “Genetails” to “Genitals” in the character creation menu. I’ve also dealt with all the mild warnings in the Unity that popped up after building process.
  • Now all the buttons with arrows are looped! Hooray.
  • Now snow leopards are not moving after being stunned (or killed, which is removed from game for now).
  • Now interaction with stunned leopards don’t cause a critical error. Sorry about that.
  • Both player and leopards are now stunned/killed instantly when their health drop to zero, without finishing the current animation.
  • Now the second jump performs without losing momentum.
  • Now regular attacks can be performed on a walk/run. And, super attacks are no longer possible to cancel by releasing the button.
  • Fixed a bunch of bugs due to which: player was running while making a super attack; player was moving with an idle animation; player could roll while attacking and attack while rolling; crouching was breaking attack and run animations.
  • One random fatal error warning in a track building asset was rudely plugged. Well, nothing bad happened, I checked it.
  • Moved player a bit lower and snow leopards a bit higher in the battle zone. Now they are on the same level.
Added:
  • Now the chosen camera zoom level saves when you are changing locations.

By the way, the animator has finished new NPCs (bears and donkeys). I need some more time changing them. Yes, this will stop bears and donkeys from “shaking” that appeared not so long ago. Using one piece of code for different sets of spine objects was not a good idea, but that’s temporary.

I asked the new artist to work on pics for sex animations. She’s a talented one, but it’s a hard task and the first steps are rather slow. Anyway, I’m doing whatever I can to help her.

Well, something like that. See you in a couple of weeks, hopefully! Don’t get cold~
 

yilkin

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Feb 23, 2023
8,317
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Homelands-0.0.11a
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MilkyNail (MariaMod)

Member
Donor
Game Developer
May 18, 2019
211
749
Homelands story is over, sadly


Well, hello, everybody. Good news for ones, bad news for others. I’m stopping to work on Homelands. Sorry.

When I started that project, I wanted to take a step forward. New engine, new approach, new challenges. Sadly, I found out that I made a few mistakes. I have to admit that 2D vanilla game on Unity was a too big piece of cake for me. Chewing it would take a few years and I’m already all tired. So, I decided to work on something more familiar – a text game.

Did I learn something on that journey? Yes, quite a lot. Learning C# made me a much better programmer. I found a few amazing artists, sound designers, animators. Learned about working in a team. I also found out new ways to store files, create useful documents for game development, started using Figma/Trello/Toggle. I do hope that this will help me in the future.

What will happen to Homelands? Sadly, I’ll pack all files till the better days. I don’t think that I’ll return to this project, to be honest. So let’s say that it’s abandoned from now.

-

What I will do next? My next project will be a text game. Nope, not YM. The new game will be about a girly boy. About his MtF transformation under heavy pressure of wild cyber world. I can’t say more, but I think you’ll see the base of this game really quickly. It will take a month or two. I’ll keep you posted.

Many of you know me as text games developer. I guess I made a mistake, trying to switch to Unity without second thought. It’s time to take a step back and create another great game. Like always, I’ll do my best. With your help.

See you soon!
 

nackedsnake

Engaged Member
Jan 29, 2019
2,239
2,906
Homelands story is over, sadly


Well, hello, everybody. Good news for ones, bad news for others. I’m stopping to work on Homelands. Sorry.

When I started that project, I wanted to take a step forward. New engine, new approach, new challenges. Sadly, I found out that I made a few mistakes. I have to admit that 2D vanilla game on Unity was a too big piece of cake for me. Chewing it would take a few years and I’m already all tired. So, I decided to work on something more familiar – a text game.

Did I learn something on that journey? Yes, quite a lot. Learning C# made me a much better programmer. I found a few amazing artists, sound designers, animators. Learned about working in a team. I also found out new ways to store files, create useful documents for game development, started using Figma/Trello/Toggle. I do hope that this will help me in the future.

What will happen to Homelands? Sadly, I’ll pack all files till the better days. I don’t think that I’ll return to this project, to be honest. So let’s say that it’s abandoned from now.

-

What I will do next? My next project will be a text game. Nope, not YM. The new game will be about a girly boy. About his MtF transformation under heavy pressure of wild cyber world. I can’t say more, but I think you’ll see the base of this game really quickly. It will take a month or two. I’ll keep you posted.

Many of you know me as text games developer. I guess I made a mistake, trying to switch to Unity without second thought. It’s time to take a step back and create another great game. Like always, I’ll do my best. With your help.

See you soon!
Understandable and Wish you best luck going forward. (Not sure where is the Good "news" tho)
Gotta handed to you not trying to do those infamous Asset Flip game.

Also, I suspect many of "Homelands" audiences will parting ways, since "Girly boy" and "MtF" targets quite different audiences (Although I assume it's your thing)
 

stuffinabox

Member
Aug 15, 2018
172
291
Homelands story is over, sadly


Well, hello, everybody. Good news for ones, bad news for others. I’m stopping to work on Homelands. Sorry.

When I started that project, I wanted to take a step forward. New engine, new approach, new challenges. Sadly, I found out that I made a few mistakes. I have to admit that 2D vanilla game on Unity was a too big piece of cake for me. Chewing it would take a few years and I’m already all tired. So, I decided to work on something more familiar – a text game.

Did I learn something on that journey? Yes, quite a lot. Learning C# made me a much better programmer. I found a few amazing artists, sound designers, animators. Learned about working in a team. I also found out new ways to store files, create useful documents for game development, started using Figma/Trello/Toggle. I do hope that this will help me in the future.

What will happen to Homelands? Sadly, I’ll pack all files till the better days. I don’t think that I’ll return to this project, to be honest. So let’s say that it’s abandoned from now.

-

What I will do next? My next project will be a text game. Nope, not YM. The new game will be about a girly boy. About his MtF transformation under heavy pressure of wild cyber world. I can’t say more, but I think you’ll see the base of this game really quickly. It will take a month or two. I’ll keep you posted.

Many of you know me as text games developer. I guess I made a mistake, trying to switch to Unity without second thought. It’s time to take a step back and create another great game. Like always, I’ll do my best. With your help.

See you soon!
Lmao
 
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SnoWolf

New Member
Feb 24, 2019
1
0
HA HA HA HA HA! I called this around v0.0.2a, and you're such a fucking spineless pussy that you had the comment scrubbed. You never intended to finish this game. It's YM all over again. You just used furries as a mark to make a quick buck.
 

bobbot

Member
May 10, 2018
383
235
Release the source code and all the files under a non-commercial license if you won't get back to it.
seconding this. if you truely have no desire to continue this please release it, you never know someone might take it in a direction that causes insperation.
 
2.20 star(s) 5 Votes