2.20 star(s) 5 Votes

MilkyNail (MariaMod)

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May 18, 2019
211
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Can I play 0.0.3 instead of this broken crap? You have done everything you can to replace the links to the working one with the broken shit.

Well done.
Oh no, I feel so ashamed all of a sudden! Anyway, the hotfix I promised is here. You can download it via direct link from my site.
 

MilkyNail (MariaMod)

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May 18, 2019
211
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Homelands v0.0.4.1a! Hotfix, yep


Please consider following me only on or

Well, the previous version wasn't so stable, sorry for that. Long story short, I want to present to you a hotfix.

UPD v0.0.4.1a
Fixed:

  • Fixed a bug due to which the player stood still and did not react to input in the settlement.
  • Fixed music playing from the very beginning after pausing the game.
  • Fixed sex animations playing not from start sometimes.
  • Fixed pause menu that was appearing from cancelling sex animations.
Here we go. Sorry one more time.
 
  • Yay, new update!
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MilkyNail (MariaMod)

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May 18, 2019
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Is there any chance of human male and female pcs being added?
Well... I need to think about this. Maybe, but I have to find an artist who can draw cartoonish people. And that's not a simple task, you know. It's much easier to draw antro animals. Much easier
 

MilkyNail (MariaMod)

Member
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May 18, 2019
211
749
Homelands v0.0.5a! More grass, less bugs


Hello, everyone! Guess what, I want to try to publish a public release every other week! The updates won’t be as big as the previous ones, of course. But you will see the progress and that’s important. Tell me if I’m wrong.

These two weeks were not so hard, but.. they were boring. For some reason. Maybe because I was working on tiles. Yes, I made a beautiful ground in the fighting zone. By putting a tile to a tile manually. It was worth it, okay?~ I really enjoy the outcome and it had to be done. Well, let’s look at the changes.

UPD v0.0.5a
Fixed:

  • Fixed a small irritating bug, which has been appearing after closing the pause menu by pressing “Resume” button. Now this action doesn’t trigger an attack.
  • Changed some grass sprites in the fighting zone with the new ones of better quality.
  • Changed tiles so they make a nice looking ground. Moss (that green stuff on top of the brown tiles) was fixed, too.
  • Changed the shape of fighting location here and there, fixing mistakes and improving it for better movement experience.
  • Fixed snow leopards’ bug. Now they will trigger if player comes too close from behind.
Added:
  • Added new portals to Hub and the settlement. Now they can be turned on and off, showing, which ones are working and could be used.
  • The old “Save or Load” button was replaced with a new “Settings” button. Since saves are somewhat useless now, I decided that it would be a good change.
  • Added borders in the start and the end of the fighting location.
  • Added a script that chooses randomly skins for all grass sprites, bushes and small trees in the fighting zone.
  • Now there will be two random weapons in the beginning of the fighting zone. One melee (sword/hammer) and one ranged (bow/crossbow/staff). All other weapons on the map were removed.
  • Added a new soundtrack to Hub. Now every location has two soundtracks (Hub, fighting location and the settlement).

New sex animations are ready, but their adjunction is still in the process, sorry. We found out that a new approach we are taking requires dealing with two old problems. And right now we are trying to find a simple solution to them. So.. wait a bit more, please.

Anyway, see you in two weeks! Be safe!
 

SgtDragoon

New Member
Mar 24, 2023
3
1
Homelands v0.0.5a! More grass, less bugs


Hello, everyone! Guess what, I want to try to publish a public release every other week! The updates won’t be as big as the previous ones, of course. But you will see the progress and that’s important. Tell me if I’m wrong.

These two weeks were not so hard, but.. they were boring. For some reason. Maybe because I was working on tiles. Yes, I made a beautiful ground in the fighting zone. By putting a tile to a tile manually. It was worth it, okay?~ I really enjoy the outcome and it had to be done. Well, let’s look at the changes.

UPD v0.0.5a
Fixed:

  • Fixed a small irritating bug, which has been appearing after closing the pause menu by pressing “Resume” button. Now this action doesn’t trigger an attack.
  • Changed some grass sprites in the fighting zone with the new ones of better quality.
  • Changed tiles so they make a nice looking ground. Moss (that green stuff on top of the brown tiles) was fixed, too.
  • Changed the shape of fighting location here and there, fixing mistakes and improving it for better movement experience.
  • Fixed snow leopards’ bug. Now they will trigger if player comes too close from behind.
Added:
  • Added new portals to Hub and the settlement. Now they can be turned on and off, showing, which ones are working and could be used.
  • The old “Save or Load” button was replaced with a new “Settings” button. Since saves are somewhat useless now, I decided that it would be a good change.
  • Added borders in the start and the end of the fighting location.
  • Added a script that chooses randomly skins for all grass sprites, bushes and small trees in the fighting zone.
  • Now there will be two random weapons in the beginning of the fighting zone. One melee (sword/hammer) and one ranged (bow/crossbow/staff). All other weapons on the map were removed.
  • Added a new soundtrack to Hub. Now every location has two soundtracks (Hub, fighting location and the settlement).

New sex animations are ready, but their adjunction is still in the process, sorry. We found out that a new approach we are taking requires dealing with two old problems. And right now we are trying to find a simple solution to them. So.. wait a bit more, please.

Anyway, see you in two weeks! Be safe!
Not My cup of tea, But good luck to ya ^_^
 

MilkyNail (MariaMod)

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May 18, 2019
211
749
Homelands v0.0.6a! Update on sex animations


Please consider following me only on or

Hello, everyone! I’m back with another update. These two weeks I spent on coding, mostly. Learning by mistakes and reading documentation. It’s not so easy to learn C# and Unity at the same time! But I see a really good progress.

I want to say a word about sex animations. It seems we need to write a few new scripts for them. The system we are using now is looking bad (sad news) and the only way to make it better is to replace it totally. I’m having a call with animator tomorrow so we can discuss the skin management and I can start working in that direction. Thanks for patience! (In other words, it will take quite some time)

UPD v0.0.6a
Fixed:


  • Now player enters and exits houses in the settlement more smoothly.
  • I changed gravity scale and the force of jump and roll in order to make them feel better. Now player spend less time in the air after jumping.
  • Fixed a bug that was moving player forward without the rolling animation.
  • Now the crossbow works as expected. On it’s main attack, it always shoots a single bolt. On a special attack it charges an extra bolt, and on the next attack it will shoot 2 bolts at once. You can charge 2 extra bolts (this means that there will be 3 of them in the shot). Just try, it’s not that complicated.
  • Fixed music settings. Now you can save it without any problems.
  • Fixed a few places in the fight location where snow leopards were struggling to jump on/off tiles.

Added:

  • Added special places in the settlement and Hub for sex animations. You will be teleported to the “sex zones” and back, so you don’t have to make extra moves.
  • Added pieces of loot to the game. One of them (a log) can be found in the very beginning of the settlement. I wrote a code and inventory opens and closes as you approach and leave this piece of loot now. I'm really proud of this mechanic, which I created myself.

My only artist is taking a “vacation” and I’m going to find the second one. There are a lot of tasks on hand and a new person will be a great help for the process. Stay tuned, be safe!
 

MilesKiyaAnny

Well-Known Member
Jan 18, 2019
1,198
354
Hey, Gonna check out your game. look like it has potential
gotto play first to know what kind of game this is hehheh what porn it has and can be

Alright, I just played. I talk with the donkey but game mention it was the bear but cuz his mention bout his wife build house thinggy then that defy not the she bear
Hmmm look promising. You got hub for us here but right now I dont know what am i why am i here sooo dont know much
character hmmmmmmmmmm stiff? I hope this get change. maybe have to draw a little more or specfic hand draw animation etc.
I hope sex is just a placeholder. There will be more right? position or maybe tie to lore etc

A couple of other interaction like NPC can block the gate sooo game select NPC first. I stuck here in the village
and that it
whole early access hehheh
 
Last edited:

MilkyNail (MariaMod)

Member
Donor
Game Developer
May 18, 2019
211
749
Hey, Gonna check out your game. look like it has potential
gotto play first to know what kind of game this is hehheh what porn it has and can be

Alright, I just played. I talk with the donkey but game mention it was the bear but cuz his mention bout his wife build house thinggy then that defy not the she bear
Hmmm look promising. You got hub for us here but right now I dont know what am i why am i here sooo dont know much
character hmmmmmmmmmm stiff? I hope this get change. maybe have to draw a little more or specfic hand draw animation etc.
I hope sex is just a placeholder. There will be more right? position or maybe tie to lore etc

A couple of other interaction like NPC can block the gate sooo game select NPC first. I stuck here in the village
and that it
whole early access hehheh
Thanks! Yeah, it's my first experience working with Unity and that looks nasty :)

Character is stiff, I agree. And new sex animations are already in progress. They are supposed to arouse people, not make them laugh. We made a serious mistake planning the animating system and now reworking it...

Oh! And you can exit the settlement via the portal in the center. Anyway, thanks for feedback! Gotta look into the donkey lines, look what's the problem there.
 
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Runario

Member
Dec 6, 2019
104
92
Cool design and Game-Idea (if the idea was catching enemys and building Stuff?).

It feels less clunky since the last update ^_^b
I still have no real clue what 2 do but you are probably still working on the basics of the game so a quest/ tutorial would be a bit 2 early I guess...
Also if you fall into a hole, the live goes down to zero but there is no death and only a restart fixes this...
 

MilkyNail (MariaMod)

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May 18, 2019
211
749
Cool design and Game-Idea (if the idea was catching enemys and building Stuff?).

It feels less clunky since the last update ^_^b
I still have no real clue what 2 do but you are probably still working on the basics of the game so a quest/ tutorial would be a bit 2 early I guess...
Also if you fall into a hole, the live goes down to zero but there is no death and only a restart fixes this...
You guessed the idea x3 Catching enemies, building, relaxing. I will make fixes in the next update so people would understand the whole process a bit better. But yeah, there's a lot of work ahead.
I will make some tests on that bug, thank you. Never had this problem in my runs, so I need to "find it".
 

notathrowaway

New Member
Mar 12, 2018
6
3
Bugs found so far (Build 0.0.6a):
  • Hitting the ESC key causes the game to freeze/pause with no way to unfreeze/unpause it
  • Certain chains are impossible to climb since certain platforms are too small for the PC to climb on since you can not move left or right off the chain while climbing
  • Left clicking to respawn does not always work, causing me to fully restart the game
  • You can go into other interiors while already being inside of one causing the PC to become stuck and unable to leave town
  • Captured enemies will not show up at home base
END OF BUG FINDING

I really like the art style and animations of this game and I like the proof of concept you got going. Only things I'd love to see added, outside of more animations because those will be added when they get done since animating takes A LOT of time. I would love to be knocked down by enemies and be used by them after taking so many hits, putting the PC in a "Fall Down" state where they have to button mash to break free of the enemy grapple or stand back up. A small little tutorial on telling the player what the objective of the game will be would also be useful to help players get familiar with what the goal is for the game too.

I am really excited to see where this project goes and I will be keeping an eye on it!

Best of luck to you and the team!
 

MilkyNail (MariaMod)

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May 18, 2019
211
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Bugs found so far (Build 0.0.6a):
  • Hitting the ESC key causes the game to freeze/pause with no way to unfreeze/unpause it
  • Certain chains are impossible to climb since certain platforms are too small for the PC to climb on since you can not move left or right off the chain while climbing
  • Left clicking to respawn does not always work, causing me to fully restart the game
  • You can go into other interiors while already being inside of one causing the PC to become stuck and unable to leave town
  • Captured enemies will not show up at home base
END OF BUG FINDING

I really like the art style and animations of this game and I like the proof of concept you got going. Only things I'd love to see added, outside of more animations because those will be added when they get done since animating takes A LOT of time. I would love to be knocked down by enemies and be used by them after taking so many hits, putting the PC in a "Fall Down" state where they have to button mash to break free of the enemy grapple or stand back up. A small little tutorial on telling the player what the objective of the game will be would also be useful to help players get familiar with what the goal is for the game too.

I am really excited to see where this project goes and I will be keeping an eye on it!

Best of luck to you and the team!
Well thank you! I'm really confused about the first bug you listed. I fixed it ages ago and I'm not sure was "ages ago" the previous week or month... Will check on this today, yeah. Fixed respawns already. Climbing is a huge pain in my ass, to be honest... It needs to be totally reworked.

Thanks again, will work now
 
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MilkyNail (MariaMod)

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May 18, 2019
211
749
Homelands v0.0.7a! Last gamecrashing bug is fixed!


Please consider following me only on or

Hello, everyone! The last three days I spent dealing with an enormously big and complicated bug that made pause crashing the game. And in the end I ripped everything out and replaced with a few lines of code. Works perfectly now. … I don’t even have any emotions left, just fatigue. So let me present the cool changes~

UPD v0.0.7a
Fixed:
- Now you don’t take damage while performing a roll. Small, but significant change.
- The gate in the fighting zone is closed now. Defeat all snow leopards (and take them as prisoners) to open it.
- Fixed a lot of layer errors between sprites, enemies, projectiles in the fighting zone. Plus, weapon sprites in the beginning have better resolution now.
- Reduced a huge health drop hitbox. Also made an eagle enemy hitbox a bit bigger.
- Fixed pitfall death. Now player doesn’t freeze there randomly..
- Also fixed bug that prevented player movement after dying.
- Fixed a really, really nasty bug that crashed the game in attempt to pause it.
- Also reworked pause system to make it much more simple, fast and reliable. Works like charm now.
Added:
- Now Homelands has an icon! Hooray!
- Added animation to the pieces of loot in the settlement.
- Now arrows and bolts stuck in the ground, and fireballs destroy on contact.
- Added clothes menu to the hub! The same table as always, but now with cool UI.
- Enemies spawn randomly in the fighting zone now. Totally randomly! Don’t be surprised to meet no one on your way.
- Added attack icons for every weapon! Crossbow has bolts counter in addition. They are super cool and in the next update they will have cooldown animation! Already in process.

A huge amount of work is done, but there is more to do. Arrows and fireballs pass through enemies, ballista (the “new” enemy type, not present in current update) is not working, and all enemies are still acting funny. Not saying about the resolution problem, oh boy.
Good news? I found a new artist and she is a master! With experience, adequate price and skills. We are gonna draw a lot of stuff~
Be warm, stay tuned! See you in two weeks, as always;3
 
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yilkin

dl.rpdl.net
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Feb 23, 2023
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Homelands-0.0.7a
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MilkyNail (MariaMod)

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May 18, 2019
211
749
I need your opinion, player


Well, hello. We need to talk. I know a lot of you not so happy about the very existence of my new game - Homelands. And yet, I want to address people who are still expecting something from it.

The gameplay cycle of Homelands is pretty simple. You rest in Hub, then go to the fighting zone and fight enemies, then go to the settlement to collect your reward - loot (it's a piece of wood for now), then go back to Hub to chill, have fun with captives and upgrade the house with collected materials. For now, you can be futa or cboy (cuntboy) and you also will be able to play with other futas and cboys.

I know that I should tell you more, but let's keep it simple for now. I also understand that the whole project is buggy, clumsy and not-arousing at all. It's very raw. Very alpha.

And yet I want to ask: what do you want this game to be? What do you wish I add or remove? It's not granted, but I want to hear all deepest desires. Cumplay, violence, incest, bestiality... Maybe I should change Spine animated sex with gifs or pics? Maybe you want to see astonishing size difference? Maybe.. there should be story, dialogs? More personality of NPCs and captives?

I want to make a good game and I hope you can help me to choose direction. Thanks in advance <3

My email: MilkyNailMail@gmail.com
Discord (don't forget to mention me or send a direct message): | milkynail
Or just write in the comments below
 
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Chaiba

Member
May 1, 2018
111
139
Will try to have a look later today, currently a wee tad busy. Looking at the content in this thread the game looks like it haves a lot fo potential!
 

MilkyNail (MariaMod)

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May 18, 2019
211
749
Well, it does. But I have the feeling that I miss a couple of fetishes. I totally can add something to the base concept of the game
 
2.20 star(s) 5 Votes