2.20 star(s) 5 Votes

MilkyNail (MariaMod)

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May 18, 2019
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It has only male enemies. Meaning, you being male doesn't even matter, you are probably expected to receive dicks, not give it to the others. Like, pardon my french but, the fuck is the reason to pick a gender, if we (MCs) the only ones getting fucked in our holes?!! Can we dick down something?
It's another one of those female main character games that adds a male character that is basically only there to increase potential donors.
The male character in this game, just as in many other female protagonist games, will never be fleshed out and none of the dialog will be adjusted properly.

The fact that you start out as a female character and have to change it during the game first tells you all you need to know.
I'm sorry to say this, but this game is not even 25% ready yet:) So it's way to early to make conclusions. But I can assure you that I added male character not for "standing there and watch". If you look closely, there are female NPCs + the leopard enemy is turning into a female captive in Hub. It's not a mistake
 

MilkyNail (MariaMod)

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May 18, 2019
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Homelands! Big changes (for me) + a bit of everything


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Hello, everyone! I have some great news for my old fans. Yesterday I graduated from the university! It’s been a really long time and finally you will never hear from me “Sorry, I was studying and didn’t do much” again! Now I can work without any holdups. Thank you for being with me all these 5 years!

First of all, we are still trying to fix characters. I told you about the new main character earlier and now we are finishing her animations. They are pretty decent, considering that we are fixing a lot of mistakes along the way. An animator is trying to add “pseudo 3D” effect to the movements and it looks cool!

An artist has been drawing this character and adding new clothes. You can see them on the picture below. More revealing, more “hunter-like”. And it has a couple of tattoos, as you can see. We’ll look how they will work with other pieces. As you can see, I wasn’t joking about different clothes. We also need to create some sort of menu for changing them. But first things first!

I also asked her to redraw the male kobold so we can try to make new sex scenes as soon as possible. It will take time, but not so much since it’s not the first character. We know what to do now.

We are also working on procedural generation of battle zone. I told you about that earlier, too. Programmer is fixing a lot of errors and adding new features. Sadly, there’s still plenty of work… I guess we will need two more weeks. Plus, he’s improving the mixed animations along the way. There’s just a couple more left of them.

A new soundtrack has been added to the battle zone! It’s more calm, but still pretty similar to the first one. And sound designer is working on a soundtrack for the settlement now. I think we need at least two of them for every location, so after settlement he will make one more track for Hub. Oh, and the new song is good, by the way. You will like it if you like the previous one.

The work is going! Since I became freer, I’m eager to begin working more on Homelands! Damn, I like this feeling of freedom~ See you in two weeks;3
 

MilkyNail (MariaMod)

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Do you think this could be added soon or is it already available?
It's already in the game. You can create a cuntboy or futa character, but.. There's a bug in the latest public release and you will always play male character because of it. I'm sorry for that. It's already fixed and in the next release (v0.0.4a) you will be able to choose any gender you want. I'm also planning on adding cboy/futa NPCs, since it's pretty easy to do.
 

mcdon

New Member
Nov 10, 2020
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It's already in the game. You can create a cuntboy or futa character, but.. There's a bug in the latest public release and you will always play male character because of it. I'm sorry for that. It's already fixed and in the next release (v0.0.4a) you will be able to choose any gender you want. I'm also planning on adding cboy/futa NPCs, since it's pretty easy to do.
On my playthroughs i've noticed that in town horse and donkey are default male, bear and fox are default female, and the sex change button invert them, while the captured leopard is always male in battle and female when captured. I myself want a full gay playthrough where everyone is just male. Why not, when creating a save file, you select how your character is and how all npcs are, genderlock them all equally. Then, if the player is bi, either they edit the npcs on the table or make a second save file. If it's not too hard, putting a npc randomizer for bi players could be a thing too.
 

favori

Newbie
Jul 11, 2022
35
10
Will be possible in the future updates to impregnate a female or be impregnated from a male enemy?
 

MilkyNail (MariaMod)

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May 18, 2019
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On my playthroughs i've noticed that in town horse and donkey are default male, bear and fox are default female, and the sex change button invert them, while the captured leopard is always male in battle and female when captured. I myself want a full gay playthrough where everyone is just male. Why not, when creating a save file, you select how your character is and how all npcs are, genderlock them all equally. Then, if the player is bi, either they edit the npcs on the table or make a second save file. If it's not too hard, putting a npc randomizer for bi players could be a thing too.
Technically, it can be possible to just make a few more buttons in settings. Can't wait to learn how to do this! Yeah, that's a good idea.


Will be possible in the future updates to impregnate a female or be impregnated from a male enemy?
Nope, sorry. I know you people love pregnancy, but that won't be on the list~
 
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MilkyNail (MariaMod)

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May 18, 2019
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Homelands! I'm going to code it myself, like YM


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Hello, everyone! Well, first of all, I want to inform you all about somewhat serious changes in the next work on Homelands. We are going to add something from YM and this will be… me. From this day, I’ll be working on this project as a programmer. Cons: I will be learning from the very basics. Pros: I learn fast, plus the former programmer will be teaching me.

I tend to believe that the success of YM is based on my work. No one is willing to work days and nights on a project, except for it’s owner. And you can imagine my excitement about this change~

A couple of words about the now-former programmer. I rarely speak about that person, but I knew him from the very first pages of YM. He helped me here and there with games. Sadly, now he needs to find a real job, that’s something I can’t offer to him. Let's wish him good luck!

Now, let’s get to the changes. Starting with the characters we were working on. Female kobold is totally ready. She has all moving, attack and super attack animations. Two sets of clothes, just to make sure this system works. The sex animations are in progress and I really hope to show you them in two weeks. That would be perfect.

An artist and an animator are working on the new male character right now. Clothes are ready (one set) and animations… We just started, so not much to show yet. Just a bunch of very basic animations, here’s the least goofy one x3

Before our programmer became a former programmer, he managed to fix a couple of bugs in the procedural battle zone. It is clearly more playable now, but in the latest check I found about eight bugs (not so serious, to be honest) and I want to fix them while learning Unity. I think that’s a great opportunity. Apart from that, this part of the game is ready.

Sadly, no more soundtracks yet. A sound designer has some problems and the work goes slowly. I hope we will get new song till the next update. At least it sounds like that.

Well.. Yes, I’m very excited for this opportunity to make Homelands with my own hands. I really missed that. So let’s get into it, shall we? See you in two weeks, and - I hope - with a new public release!
 

MilkyNail (MariaMod)

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May 18, 2019
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Homelands v0.0.4a! Stable. Working. Basic.


Please consider following me only on or

Hello, everyone! What can I say about these two last weeks of working with Unity? It was really hard. Maybe Unity is not the most dense game engine, but it still requires a lot of understanding. Do I know how to work in that engine now? Nope. But I believe that a couple more weeks of learning will help greatly.

Well, back to business. I’m happy to introduce Homelands v0.0.4a! The previous public release was.. two months ago? Damn. If v0.0.3 was “somewhat playable”, this version is “at least something playable”. Let’s look at the changes, shall we? (I want to wrap it in the old format that I have been using for these four years)

UPD v0.0.4a
Fixed:

  • Fixed a bug that prevented choosing female character in the main menu.
  • Fixed a music volume bug that prevented changing it from the options.
  • Fixed a captives bug. Now there is 50% chance of capturing female or male snow leopard, not only female one.
  • Fixed some ground points, hitbox colliders and everything. Now player doesn’t stick to vertical surfaces. (But, boy, there’s still plenty of work to do)
  • Fixed some blurry pictures of trees and bushes. Yes, by redrawing and reanimating them. It has affected some pics from Hub and the fighting zone.
  • Fixed a few minor details in sex animations. Yes, I know, they need to be fully reworked. Already in process.
  • Fixed pause. Now all animations stop after the pause menu is active.
  • Fixed super arrows and crossbow bolts spawn point.
Added:
  • Added totally new main chars (both male and female). They are still kobolds, but they have much better resolution and their animations are a bit better now. Animator added pseudo 3D effect and creates two different sets of bones for each character this time. Oh, weapons and projectiles were reworked, too.
  • Added a new set of clothes for female character. Use a table in Hub to change your appearance.
  • Added a procedural fighting zone. Activate one of the portals in Hub to go there. It’s not totally procedural in the best way possible… But it changes chunks of the level every time. Just keep in mind that it’s not the final look of it. :)
  • Added cosmetic sprites to the fighting zone. A set of rocks, plants, weed and roots will smooth sharp edges of the tiles.
  • Added platforms and chains to the fighting zone. Now it is possible to climb up and down and use platforms (you know, press down and jump. Platforms).
  • Added three new soundtracks. One for the fighting zone and two for the settlement.
  • There also was added a piece of code to shuffle songs every time.

Glad to be able to show you at least somewhat working game! Still a lot of work to do, of course… So, what’s next? Fixing other characters, animations (sex animations, yes), improving fighting and procedural generation of the battle zone. See you in two weeks with another report! Be safe!
 

Azurblau

Newbie
Feb 11, 2022
39
132
Well lets try it

Clear Save- Button looks awefully placed
Jumps feel very awkward (more or less no height and very floaty, no current animation it seems)
Attacks are a mess (lock you in place, permalock you in place if canceled, taking way to long)
Ui is way to big
Climbing does not or feel good (animation does not overlap with the object, jumping off awkward) and you are able to climb a good bit above the object itself

Backgroundart and animation looks good

=x Overall the art is doing a lot of heaving lifting while the programming and design behind is lacking at best
 

JStrom

Newbie
Dec 16, 2018
59
38
bro, this new update broke EVERYTHING. You get stuck in the ground all the time, controls get super unresponsive... and if you DO make it to the town, it disables any ability to move or even press esc, you have to alt+f4 to close the game down.
 

a huge bee

Newbie
May 3, 2022
55
55
please man, take your time and do this right. test it and see how it runs before sending out the update. Your idea for a game like this is so rare here and almost never works out in the end because the dev just gives up or doesn't listen to the people that like the game (me included) all i ask and i'm sure others feel the same is that you take your time and stick with it and in time i know it will be one of the most popular games on this platform. love ya and good luck, bro
 

reilynn

Member
Jan 16, 2018
208
223
whenever I get to that first village...I can't move....sometimes people will come up and looks like they want to talk, but I can't move or intereact.

Tried male and female. started game multiple times.


1690058635457.png
 

MilkyNail (MariaMod)

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May 18, 2019
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Controls are unresponsive as hell, I keep getting stuck everywhere and I don't know why
bro, this new update broke EVERYTHING. You get stuck in the ground all the time, controls get super unresponsive... and if you DO make it to the town, it disables any ability to move or even press esc, you have to alt+f4 to close the game down.
as soon as i get to the town, all input becomes disabled, cannot do anything
Oh shit... I'm so sorry. Since I'm in charge of programming, this feels very different. I will fix it tomorrow and maybe will publish a hotfix. Very sorry, I thought I fixed this bug a long time ago, but something broke again
 

MilkyNail (MariaMod)

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Game Developer
May 18, 2019
211
756
please man, take your time and do this right. test it and see how it runs before sending out the update. Your idea for a game like this is so rare here and almost never works out in the end because the dev just gives up or doesn't listen to the people that like the game (me included) all i ask and i'm sure others feel the same is that you take your time and stick with it and in time i know it will be one of the most popular games on this platform. love ya and good luck, bro
No-no, I won't give up on Homelands! I spent so much time and money on it. There's no going back. I learn by mistakes and I hope one day this will make me a good gamedev :)
And that village bug.. Such a nasty one. How can I fix it, I wonder
 
2.20 star(s) 5 Votes