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May 20, 2019
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Okay, you said that I was right. Thank you.
But the thing is... I still don't understand how it will help you with the game in THIS THREAD.
They are from the same devs, which I will assume they use the same engine (Unity).
One Google later tells me that despite the lack of [Unity] tags here, they are using the same engine...which is not surprising consider how many posts here talked about reusing assets.
 
Jan 14, 2018
176
540
Not a dev, but it seems like most games simply takes a bunch of pics/animations from HS scenes, a 3D generator or use pre-made content. The dev then needs new files for each attribute and position combo a character might have which results in games that are either extremely bloated in size, limited in content or both.

If they could instead integrate the model generation with the game itself, it opens up a lot more options. A few games do exactly that. Stationmaster and 90 Seconds Slave, for instance, but their animations look like shit (and I'm way too vanilla for them).

Were I Illusion, I'd build the new HS2 as a platform for exactly that. It could by done by modding the game which would require the user to purchase HS2 (a win for them, unless ...well, the users find it here), or they could let the dev export it as a stand-alone executable in return for a cut of the profits.

Is there something I'm missing here? Perhaps it is already possible to, for instance, re-program a game like Lab Rats II as a HS2 mod, but then why aren't devs doing that?
 
Jan 4, 2019
121
167
Is there something I'm missing here? Perhaps it is already possible to, for instance, re-program a game like Lab Rats II as a HS2 mod, but then why aren't devs doing that?
I think there are some games that do a simple version of this- for example, taking screenshots from Honey Select to build a visual novel. I think the reason more people don't do it is that HS/HS2 dont' really support doing this kind of thing. If HS2 had the ability to act fully as a "model engine" for other games, though, it would be badass. Maybe someday? :cry:
 

macadam

Chicken Bubble Butt
Game Developer
Aug 5, 2016
7,020
10,205
I think there are some games that do a simple version of this- for example, taking screenshots from Honey Select to build a visual novel. I think the reason more people don't do it is that HS/HS2 dont' really support doing this kind of thing. If HS2 had the ability to act fully as a "model engine" for other games, though, it would be badass. Maybe someday? :cry:
mostly because HS wasnt available AT ALL outside of japan for a long time and only recently open his door to the rest of the world. resume that using HS tod o a game before that was totally illegal as unless you are japanese, you cant have access to the game AT ALL and so make something out of it.
i remember the game even checked your windows to be sure you are actual japan and changing your windows location to japan wasnt working 100% of time.

good thing they finally changed their mind with HS unlimited and release all around the world now.
 

Nephyril

Member
Nov 16, 2018
133
240
Game devs use the Studio function to create scenes. Illusion cracked down on the for-profit side of developers using Illusion assets. (The author of Harem Hotel spoke about this previously.)

What this all means, basically, is that Illusion will not support another person ripping Illusion assets for their own monetary gain. Aside from Illusion issuing licenses, they will not entertain the idea of other people making money off of their work.
 

Kiiryu

Newbie
Nov 24, 2019
36
23
Not a dev, but it seems like most games simply takes a bunch of pics/animations from HS scenes, a 3D generator or use pre-made content. The dev then needs new files for each attribute and position combo a character might have which results in games that are either extremely bloated in size, limited in content or both.

If they could instead integrate the model generation with the game itself, it opens up a lot more options. A few games do exactly that. Stationmaster and 90 Seconds Slave, for instance, but their animations look like shit (and I'm way too vanilla for them).

Were I Illusion, I'd build the new HS2 as a platform for exactly that. It could by done by modding the game which would require the user to purchase HS2 (a win for them, unless ...well, the users find it here), or they could let the dev export it as a stand-alone executable in return for a cut of the profits.

Is there something I'm missing here? Perhaps it is already possible to, for instance, re-program a game like Lab Rats II as a HS2 mod, but then why aren't devs doing that?
Getting royalties from devs would be a nightmare.
Plus I doubt they're worrying that much about making platforms for random amateur dev's awful projects.
 

neverending0

Newbie
Feb 17, 2018
26
8
Might wait a while after people made enough mods for it.
While bloating the game size into Call of Duty, and run a tenth as smooth.

I bought a SSD, the fastest available I can get, for Koikatsu...and it still takes like 30 seconds to load.
yo actually though, I thought I had pretty good computer specs and running Koikatsu makes me literally want to die. How does that game take so darn long to load??

On topic though, I never knew they released a sequel to this game. Might go back to the first game to relive the game before diving into what I'm assuming to be a MTL mess. Might wait for a ScrewThisNoise pack of it instead.
 
May 20, 2019
263
1,050
Then you are probably bottlenecking your data transfer with either too much of RAM missing or your CPU simply being not good enough for it.

Just a "I slap on an SSD and everything will go smooth" isn't true after all.
Except it still is, from 3 minutes load time to 30 seconds is an improvement, a good one, but not good enough.
Although my system is kinda old (i7-4790), it can run most modern shit just fine- but from experience, there is always a reason shit went wrong with me, because of course there is.
Since it is not as fun blaming a game just have shit optimization...no offense.

The game (Koikatsu) is not optimized very well.
The first HC actually has better performance. Probably due to the fact it didn't have a massive school for you to run around.
It is an overstretching Unity game that if you tinker with it, you can get like 30+ girls in one scene minding their own business, and this is not a 47 game, like the engine can take that abuse without shitting itself.
 
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Tiagolop

Member
Sep 28, 2017
167
296
I never knew they released a sequel to this game. Might go back to the first game to relive the game before diving into what I'm assuming to be a MTL mess. Might wait for a ScrewThisNoise pack of it instead.
It was released today in Japan. And yes it's MTL.
 
May 20, 2019
263
1,050
yo actually though, I thought I had pretty good computer specs and running Koikatsu makes me literally want to die. How does that game take so darn long to load??

On topic though, I never knew they released a sequel to this game. Might go back to the first game to relive the game before diving into what I'm assuming to be a MTL mess. Might wait for a ScrewThisNoise pack of it instead.
The repack version is bloated with mods and every custom accessory you can imagine, maybe Party (Steam) version or unmodded version run better.

The possible reason I can think of is actually directly below your original comment, though I am no computer expert, so those are just theories base on my understanding of Unity.
Plus I often operate in the typical Hollywood Soviet stereotype: "Just make it work, if it works, good. Who cares how do I do it?"
 
Jan 14, 2018
176
540
Getting royalties from devs would be a nightmare.
Plus I doubt they're worrying that much about making platforms for random amateur dev's awful projects.
You might have a point there, but wouldn't it be easy to get them kicked off patreon then?

Plus, if that's the risk, you could simply make it as mods that require the original HS2. The more interesting mods there are, the more likely it is for people to actually pay for the game, as it ensures they have the latest version compatible with the mods, and because they're now getting so much more value from it.

Take a part of that new revenue stream and throw it back to the modders and the community grows exponentially.
 

ian Scuffling

New Member
Jul 23, 2017
7
1
Don't suppose anyone knows why this game needs a different uncensor patch than AI do they? Any clue how long it might take based on past games?
 
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