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undzord

New Member
May 26, 2018
3
0
check the card that 'works', but my guess is they used the bone modifier to just shrink the arm to zero, so it's hidden inside the accessories
Yeah I tried checking other cards but I just couldn't find anything. I tried hiding accessories but that didn't shed much light. I remember playing around with different cards I had downloaded a few days ago and found the setting, but I was pretty sure it was somewhere around skins or builds but didn't find it today. Also I've never touched the bone mods but somehow I managed to apply that effect while checking stuff out. Feels like I've checked every setting now, no dice.
 

Elldan

New Member
Sep 21, 2019
6
6
Is there a way to swap the male/female models with the built-in addons included in the main page download? It's pretty easy to make them Futa and adjust appearances/cards, but I can't find an option to make the male the "taker" and female the "giver" with the automatically included mods
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,716
4,461
Hi, does anyone know if such an English voice pack exists?
It does not, voice acting is EXTREMELY expensive, so modders wouldn't, and there is no reason to do English voice work for a game not even available officially to English speakers. It is only available in Japan officially at the moment.

Is there a way to swap the male/female models with the built-in addons included in the main page download? It's pretty easy to make them Futa and adjust appearances/cards, but I can't find an option to make the male the "taker" and female the "giver" with the automatically included mods
There is not, the animations are built around the player being the only one to do any giving and the NPCs being the only ones to do any receiving, or more accurately the animations are built around the skeleton of the male being the giver and the skeleton of the female being the receiver with the player being the only male and the NPCs being the only females.

No, futa PCs don't count as female in this regard even though they are technically females.
 

elobavy

Newbie
Sep 10, 2019
33
40
Yeah I tried checking other cards but I just couldn't find anything.
Ah, okay, I never tried before, but in the uncensor selector pulldown, on the 'body' in maker, if you select "[Female.z_ddaa33.D1" the arms will vanish but still hold accessories. I thought once the arms were removed, accessories would not track, but they do. D4 has half arms, D1 has no arms
[edit - I don't know what D4 is. not half. no hands, but also extremely bent. Seems useless to me but D1 very useful]
 
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hun hunter

Member
Dec 30, 2018
194
643
I have a problem when I playing the StudioNeoV2

When I change some clothes in studio then set a pose on girl. IT doesn't work and show under the text,

I have already un-install and re-install many times but still not fix

what should I do??

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Behaviour.set_enabled(UnityEngine.Behaviour,bool)
at Studio_OCIChar.ActiveFKGroup (Studio_OIBoneInfo+BoneGroup _group, System.Boolean _active) [0x00157] in <f42641e4193742afa1c79de0438b6fed>:0
at Studio_OCIChar.ActiveFK (Studio_OIBoneInfo+BoneGroup _group, System.Boolean _active, System.Boolean _force) [0x00077] in <f42641e4193742afa1c79de0438b6fed>:0
at (wrapper dynamic-method) Studio_OCIChar.DMD<Studio_OCIChar::ActiveKinematicMode>(Studio_OCIChar,Studio_OICharInfo/KinematicMode,bool,bool)
at (wrapper dynamic-method) Studio.PauseCtrl+FileInfo.DMD<Studio.PauseCtrl+FileInfo::Apply>(Studio.PauseCtrl/FileInfo,Studio_OCIChar)
at Studio.PauseCtrl.Load (Studio_OCIChar _ociChar, System.String _path) [0x00062] in <f42641e4193742afa1c79de0438b6fed>:0
at Studio.PauseRegistrationList.OnClickLoad () [0x00017] in <f42641e4193742afa1c79de0438b6fed>:0
at UnityEngine.Events.InvokableCall.Invoke () [0x00011] in <a43c47796b1b4dc78509dc74aec2356b>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00023] in <a43c47796b1b4dc78509dc74aec2356b>:0
at UnityEngine.UI.Button.Press () [0x00027] in <f0cd79bc997b4fdfbb94781bafee7971>:0
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00011] in <f0cd79bc997b4fdfbb94781bafee7971>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <f0cd79bc997b4fdfbb94781bafee7971>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <f0cd79bc997b4fdfbb94781bafee7971>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:processMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:processMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:process()
UnityEngine.EventSystems.EventSystem:Update()

(Filename: <f42641e4193742afa1c79de0438b6fed> Line: 0)
what repack version are you using?

So I've had to put HS2 down for a while and now I see there is a DX install. From what I remember back when it was up and coming, the only thing the two would share were the modpack mods (meaning the DX would not be a continuation of the regular HS2 repacks), though STN was considering looking into if it was possible to merge the two 'games' into one install.

It's been some time and I noticed DX has had a few revisions. Is it worth the transfer over from HS2 r5 to HS2DX? Do mods have significant issues when moving between them, such as clothing cards with a lot of modded (modpack, mostly) clothing no longer working?
After upgrading from DX3.0 to DX3.1, I got into the game and it worked well. Then I changed some of the mod settings in the options menu, because after updating the game, they returned to their default values. Then, after exiting the game, I installed some plugins from the backup folder (push up, beaver, etc). Turning on the game again, I saw that the character sitting on the title screen turned into a huge scary aunt, then entering the character creation mode I found that the game does not see cards in the chara / female folder, and the worst thing is that I cannot turn on the settings menu to try to fix it. I removed all the mods and plugins I just installed, deleted the plugin config files (making a backup), but nothing changed. I really don't want to download the game again, can someone help me with my trouble?
all repack versions should be treating mods, plugins and even your userdata files and settings the same, you can always move to other later repacks and still have your data by copying it to the new one. some problems may appear if you copy to files to the wrong place so be extra careful (nothing that can't be fixed as long as you are copying not cutting). i also advice to make a backup folder before performing this:

  • on your current repack version, open the kkmanager and make sure that all your mods are updated to the latest.
  • copy the whole "mods" folder from your current game folder to the new one, overwrite the data. (this will copy all updated mods and those you personally added to DX and you will not have to redownload/update them again).
  • then open "gamefolde\BepInEx" on R5 and copy the "plugins" folder to the same location in DX. merge the copied folders but do not overwrite any data. (this will copy all plugins you personally added from the optional folder or else and will skip the existing similar plugins in case the ones in the new game folder are more updated. but please do note that some plugins such as "HSLipsync" require additional data or .dll files to be copied to the main game directory game or somewhere out of the "plugins" folder, so make sure to place those manually later or they may cause errors and crashes).
  • then while you are still on the "BepInEx" folder, open the "config" folder and select all (.cfg) files only and copy them from R5 to DX's similar folder. (this will copy all your plugin settings (F1) personalized option data to the new one so you won't have to re edit those settings again, such as better penetrations settings).
  • next, open the "gamefolder\userdata" folder and copy all content except for "LauncherEN", "ScreenEffect" and "System" and copy them to the new userdata folder. (this will copy all of your character's, coordinates, frams and BGs, studio scene data, both main game and studio configs and all your materials and overlays).
  • finally, go to game folder and run the game/studio from the InitSetting.exe just to make sure that everything is alright and to fix any error if found.
NOTE: please do not copy any other data or folders not mentioned above and run-test the game in between steps (specially when you copy the mods and plugins) to make sure that there are no errors, then resume to the other data.
also don't move files from new repack versions to old ones ex. DX r3 to none-DX R5.

I've got a modding question about overlays, hope someone can help!
I am planning to dabble in some texture editing. So far, all of my past attempts were not entirely satisfactory... I wondering whether it is possible to somehow show inside the UV map where certain body parts start. So for example, looking at this UV grid, I can definitely tell where the breasts will be roughly. However, I want to create overlays that start/end precisely at the border of the breasts.
So is there any way to show which triangles belong to which body part (waist, breasts, arms, etc.)? Many thanks in advance!
This isn't exactly what you're looking for, but it might help get the job done. I use the template below, adjusted to the same size as the file you're working with. In material editor load it as the main texture, and you can see where things map out, where your edges are, etc. In photoshop, load that same template as a layer, and you can use the grid to find where your edges should be. Note I didn't adjust the template for that example, so those lines are probably off.

And be sure to check out hun hunter's texture tutorial here: https://f95zone.to/threads/illusion-hs2-studio-neo-chara-maker-help-guides-thread.66252/post-4529656

Template:
View attachment 991202

Example:
View attachment 991204
i also do something similar to oldone's method, and since every clothing/object has its own UV map (most of the time), i do the follwing:
1-open material editor for the clothing you wish to edit and first export the UV map/s of that part.
2-open that map in a photo editor and add a white (or any other color) background underneath then save it as .png file.
3-get back to material editor and scroll down to "main texture" and load the saved .png file.
4-now you can clearly see how the UV is wrapped around the mesh and you will have a better understanding of the faces and loops of the clothing mesh.

please note that some items are more complicated than others, some separated parts may be tricky to follow while on model and maybe confusing comparing to the texture map. in this case using a color code uv map will help allot, or maybe you can add some colors to certain parts that you are not sure of (instead of a white background) to help you work with your textures. same goes for clothes/skin overlays.



I'm having a hard time trying to find a proper cum effect animation or at least a girl one too in studioneov2.And I also downloaded the slideloader modpack and I still can't find it so otherwise than that can somebody please help me?
there is none as far as i know, not in liquid animated form. there are studio items that are still (no animation) and some tat you can pose via FK nodes. hit (control+space) or go to "add>search" and look for "coom".

Great_Old_One or anyone could help it would be very much appreciated, to try and understand what exactly is going on.

I have been playing the [ScrewThisNoise] HoneySelect 2 DX BetterRepack R3.1 version, for awhile and love every minute of it
but I still can't control the camera with my mouse at all, I don't know if I pushed the wrong button, or clicked the wrong thing, I don't know how to activate it, is it a mod? any suggestions would be very helpful, I can only control the angles with the arrow keys and the number keys at this stage.

As well as that I should have mentioned this before, I have a mac and run [ScrewThisNoise] HoneySelect 2 DX BetterRepack R3.1 on Parallels Desktop off an external hard drive, I want to move it to another drive, and I have using Carbon Copy Cloner, it is exactly the same in every way, everything has copied as far as I can tell, yet when I try to play it I get a black screen.

If anyone could help me to fix these problems it would be very much appreciated, thanks

Follow up, update

I thought about it for awhile and thought it was just in way too many different folders, and thought that might be a problem, so I moved the contents one folder back, and tried again, this time the game loaded, no more black screen, but now it is not loading the cards at all, it shows the folder and knows the location, but there is nothing there in the game, nothing in the groups I created, and yet the cards exist. I have deleted and will try the copy again, and see if this solves it.

Last update... I tried a full re install and still nothing, no cards are loading, luckily I have a version of the game on a different drive that is working, now I just can't seem to find out why, that version loads the cards, while the other one doesn't

and my mouse still does not control the camera.
i can't think of anything that may help but how about trying another shell emulator? like winskin or else. maybe it will work better. also try find a solution that has an active community where you can look for similar cases fixes.

also check this post about wineHQ working on linux, as far as i know that it also available for Mac.

about the mouse: since it is a VM/shell emulation, it is normal to expect errors, there should be a way to control mouse mapping somehow. i am also sure that an issue this obvious does not happen on all applications or games without being reported and fixed. this also could be on the mouse driver side, it may be functioning correctly over the MacOs but maybe the functions does not comply inside the emulator, could be the emu's fault as well. anyway try using another regular 3 buttons mouse with simple functions.

also,i know you said you had fresh installs (and i doubt that it is the problem) but can you please check the xml located in "game folder/userdata/config.xml", open it in a note pad and search for "camera" or scroll down to find these:
<Camera>
<SensitivityX>0.5</SensitivityX>
<SensitivityY>0.5</SensitivityY>
<InvertMoveX>False</InvertMoveX>
<InvertMoveY>False</InvertMoveY>
<Look>False</Look>
</Camera>
try put high values for sensitivity and see if it makes a difference.

whatever you find please post a feed back on this matter here, somebody may have a similar issue and find your post usefull.

Is the updater stuck on the initial mod listing phase for anyone else?
View attachment 991847
It's been stuck on this step for over 30 minutes now. Nevermind it works now, guess it was a temporary problem.

Also there are some typos on the dates in the readme and in the other post here. (Wrong year)s
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maybe the server was down or something at that time, do you still have this problem?

Yeah I tried checking other cards but I just couldn't find anything. I tried hiding accessories but that didn't shed much light. I remember playing around with different cards I had downloaded a few days ago and found the setting, but I was pretty sure it was somewhere around skins or builds but didn't find it today. Also I've never touched the bone mods but somehow I managed to apply that effect while checking stuff out. Feels like I've checked every setting now, no dice.
Ah, okay, I never tried before, but in the uncensor selector pulldown, on the 'body' in maker, if you select "[Female.z_ddaa33.D1" the arms will vanish but still hold accessories. I thought once the arms were removed, accessories would not track, but they do. D4 has half arms, D1 has no arms
[edit - I don't know what D4 is. not half. no hands, but also extremely bent. Seems useless to me but D1 very useful]
yes i was going to say that too. if you modify the bone length to >0 all accessories attached to that bones will be effected the same, so i think it is not the method used. while the uncensore method may be pretty much it, it can control over the mesh and textures and still keep the bones where they are. it is like editing the body skin texture to have no arms (0 opacity), the mesh and bones will still be there but the skin shader will not render anything as the texture is transparent. you can also share the reference card so we can have a better look.
 
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rawls311

Newbie
Oct 29, 2018
28
18
Downloaded the repack 3.1 and now mistakenly chose no on skipping Fur intro and now it's stuck on the help screen when explaining groups. Has this happened to anyone else? Is there a way to get around or bypass?
 

frikkn

Member
Sep 29, 2018
169
234
Has anyone gotten breast physics to work during h-animations? I've edited the settings and clicked on override breast physics in the character editor. When I pick the bounce pose the boobs move as they should but during h-animations they are pretty much solid and don't move at all.
 

sith40k

Newbie
Jan 3, 2020
49
37
hey ill just ask again cause i dont think anyone cared the last tinme but has anyone used the jiggly mod with the Honey select 2 dx and whats a good percent to use to get them tits nice and bouncy when you pound her or when shes dancing andheres number 2 has anyoe got or know were to get a riss gremory card from high school dxd you know the red head with big breast
 
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Thamosii

New Member
May 4, 2018
2
1
Anybody know any mods that add cocks as accessories in the character maker? I know you can add them in the studio, but I like making characters that work in-game as well without missing assets.
The only one I know of right now is Saint1228's, but that's behind a $10 patreon paywall. :(
 

DuniX

Well-Known Member
Dec 20, 2016
1,240
830
Anybody know any mods that add cocks as accessories in the character maker? I know you can add them in the studio, but I like making characters that work in-game as well without missing assets.
The only one I know of right now is Saint1228's, but that's behind a $10 patreon paywall. :(
The Uncensor Selector has a variety of dicks you can use, including futa option.
 
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