Спасибо за ответ по вопросу о VN Game Engine. Ещё вопрос от меня. Я видел инструкцию для создателя VN Game Engine в виде видео по этому плагину. Но хотелось бы больше инструкций. Как загрузить анимацию, как использовать для другого персонажа. Я это не просто так спрашиваю. Не всё сцены для студии у меня загружаются просто так стандартным методом. Поэтому хотелось бы почитать про управление или увидеть у кого-то другое видео данной моды.
Ещё вопрос. Не знаю что из вещей в студии можно использовать в качестве настраиваемого одеяла на стандартную кровать. Шторы, полотенца, много чего из атрибутов на персонажа в том числе, рукава, плащи, фату. Всё выглядит криво при создании. Есть какие то подсказки что можно использовать. Возможно в самой кровати можно с помощью редактора материала сделать невидимую кровать и оставить верх само одеяло, после совместить с другой кроватью но поверх лежащей на ней персонажей. Это мысли вслух.
И ещё X-Ray . То есть рентген. В студийных вещах есть только один член с такой особенностью. Как или из чего можно сделать именно такую анатомическую имитацию при виде сбоку на женском персонаже.
Thanks for answering the question about VN Game Engine. Another question from me. I saw the instruction for the creator of VN Game Engine in the form of a video on this plugin. But I would like more instructions. How to load animation, how to use for another character. I’m not just asking this. Not all scenes for the studio are loaded just like that using the standard method. Therefore, I would like to read about management or see someone else's video of this mod.
One more question. I don't know which of the things in the studio can be used as a custom blanket for a standard bed. Curtains, towels, many of the attributes of the character, including sleeves, raincoats, veils. Everything looks crooked when created. There are some hints that you can use. Perhaps in the bed itself, using the material editor, you can make an invisible bed and leave the top of the blanket itself, then combine it with another bed but on top of the characters lying on it. These are thoughts out loud.
And also X-Ray. That is, x-rays. In studio stuff, there is only one member with this feature. How or from what you can make just such an anatomical imitation when viewed from the side on a female character.
i am not sure if there is enough info and documentation but there are some videos for all VNGE tools on Keitaro's
You must be registered to see the links
. i only tried the "clip manager" briefly and i am still trying to understand the rest of vnge. as far as i know you can save the animation and embed it to the scene data but you can also you can save it externally on a separate file then load it again for another character. i did not perform this so please experiment with it.
about the studio items, i haven't seen a blanket item precisely, i am sorry. but i think what you are doing with material editor is the best choice for the time being. it would seem that there are endless items for the studio but the truth is that studio items and props are never enough, the modders are adding to them everyday but it really depends on what you are working on and what is your interest, it is hard to always find what you are looking for but it is better to work with what you have =).
Oh, maybe I was confused. Before, you said that DHH in its notification banner thingy "will state that preset's name on the top of the screen", which I took to mean that in the same banner where it announces the DHH version number, it would also display the name of the preset it loaded. If I'm right about what you meant, mine doesn't do that. It announces only the version number and the hotkey reminder.
Good news! I seem to have made my preferred preset stick. I still don't really understand what's going on, but I figure it's probably one of two things: Maybe the "save settings" button is context-sensitive, and what you save for sex scenes only applies to sex scenes, and you have to do it all over again for interstitial talking scenes, for menu scenes, for the character creator... Or maybe the "save settings" function is just buggy and works when it feels like it. Either way, though, I just kept hitting "P -> preset 4 -> save settings" again and again and eventually it learned to stick with that preset throughout everything, so... victory?
Now I'm fine-tuning the aperture and focal length settings, because damn, that preset is nicely lit but way too aggressive with the shallow depth of field. (And yes, that's with the game's built-in DOF turned off.) Sadly, I'm going through the same thing again, of tweaking a setting, hitting save, and repeating over and over again. But they do eventually stick.
Why, oh, why don't more modders have a Github repo so there's an official readme and a place to file bug reports, instead of just "It came from The Internet. Its workings are a mystery."? If anybody has any communication with whoever's behind DHH, maybe suggest it to them?
Now if you'll excuse me, I'm going to get back to being distracted from the sex scenes by marveling at how pretty the rendering is. After the blindingly radioactive overexposed bloom-fest of the Illusion stock settings, I can hardly believe this is the same game. Seriously, there's a girl I found on the booru (I think), name Lori, her outfit is a sugary concoction of bubblegum pink, and if you take that girl to the sun-drenched classroom with Illusion's stock Unity profile, your eyes will bleed.
oh i see, at least you managed to reach middle ground with DHH
. and yes i agree about the documentation and resources, i think the creator does not speak english or they are just not interested in documenting their tools, and i don't blame them as they are probably busy with real life jobs/responsibilities and have made those tools on their spare time just to contribute.
i also agree that lighting changes everything when it comes to tones and final look, but it requires allot of work tweaking and possibilities are endless. people should always share their light settings with characters and studio scenes if available to be able to get the best results.
Hi, not sure if anybody else faced this problem. Im tryin to load starstar tattoos.
But whenever i select a tattoo from starstar mods after saving and exiting. The tattoos turns back to their first tattoo even after selecting other designs from their menu.
Should i edit anything? I'm playing the main game by the way. thanks
it could be that some other tattoo is conflicting with what you are using, the sideloader will select a random mod to load if that was the case. check the log if it mentions any warning or errors regarding a tattoo mod or else then try to disable it in kkmanager.
I don't know if it's the right thread to ask, but can someone please help me.
After I update my HS2DX via the inisetting updater (I choose to update all except bleeding edge), all the characters both male/female become like this. inside the cloth the head isn't visible too. In studio it also only shows the cloth.
View attachment 1028099
what repack version are you using? this could happen if it is too old and tried to used mods that require an updated core mods. it should be fixed if you use the latest hs2 dx repack.
Another question!
I have one girl with a pretty bad offset between where her mouth is and where the sex scene engine thinks her mouth is. So when she kisses, her tongue comes clipping straight out through her upper lip. And likewise, in all blowjob positions, the bottom half of her open mouth is just a gaping void, while the dick clips through her upper lip. Tell me there's a parameter I can tweak somewhere to make the mouth target line up with her actual mouth... Since it's only happening with this one girl, I'm really hoping to fix her character card specifically, instead of messing with the in-game "Better Penetration" settings. Any pointers?
like
alex2011 mentioned, it is an offset issue. but it also can be due to partial face edits made with bone mod as well. you can try fix this with bone mod while in scene but please know that it wont save your edits unless you take note of it with a screenshot or else then reapply it in the chara creator then save. first set a key shortcut for the bone mod via (F1) plugin settings, then open the bone mod plugin menu and search for "mouth" on the top left, then look for a bone called "cf_j_MouthBase_tr" (it controls the mouth transformation along with every thing in it like tongue and teeth), then change its offset or size if needed. you can also edit any other body part this way as well.
does anyone know how to fix the vagina not opening on penetration? when i play it it only works on fur
not all uncensored bodies has a dynamic vagina, while in the chara creator got o body>overall>then change the uncnsor to "bp.sac_roastie" or "bp.sac_innie" then save that character. also don't forget to disable the mod using random uncensore from (F1)>plugin settings>"uncensore selector".
Is there a way to get rid of the glowing outline around the characters during character creations? The glow is noticeable when using dark backgrounds. It kind of highlights around the character's edges.
it must be a light setting, if you are using DHH or graphics mod try changing the light direction or disable other extra light sources that maybe creating a rim highlight of objects. also, glossiness of things may help creating such highlights.
BetterPenetration needs to be better. Like paralogue demo better:
View attachment 1033965
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I've asked so many times for different settings here because the default ones work only for some positions or clip during exhausted state but met with radio silence. I'd rather uninstall it at this point and go back to mosaic. Anyone know which files I should delete for vanilla penetration?
the penetration settings are kind of relative to many things like character's and their heights/body size and offset modifications, uncensors for both male and female. this could be why nobody has answered your question. i am afraid experimenting with the better penetration setting on your own is the only way to get better results.
just keep in minds that character cards downloaded from the internet may have body modifications with bone mod or else, a single penetration setting cant work on all chars. create your own body modifications for you characters and keep it realistic (within range) and use it as a standard for other characters.
Another question: Is there any mod that can copy a selection of face/body/cothing settings from one char to another? I often come across cards where I feel like "Hey, I like those eyes", but I don't want to copy the entire face.
i am not aware of any easy way to do this other than doing it manually, like going back and forth, take screenshots of settings and all ^^'. also keep in mind that some characters maybe using a different face type, face bones modifications and some times material edits, make sure that you take note of them as well. but generally speaking it is too tough to just copy one part of a character to another and it is a time consuming process rather than loading the whole face along with its bone mods. but i encourage you to do it as it will help you understand how everything work and will alow you to achieve what you want faster in the future
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First at all, I want to say hello to everybody here since this is my first post (and please, excuse my limited English).
This message is StudioNeo2 related.
I'm dealing with it (or maybe I better say struggling) for about a month now and thanks to the tutorials and explanations from hun hunter, MrWrongtubes, alex2011 and many, many other admirable people I have been able to make some (I think) decent scenes, lets say at a aficionado level.
Of course, I'm plenty of questions, since it is quite difficult to find useful information about the program elsewhere, but for now I'm going to make just one that got me stucked in my actual scene.
There are some items called "projectors" under 'Add/Items/2D effects/Scene effects'. I think they came from Joan6694. Well, the projectors project and very well, however, I am unable to change the example text or image by a custom one, so it turned unuseful. Does anybody know how to achieve this? It will be of great help for me, so thanks in advance.
welcome to F95
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i'm happy to see somebody is actually trying the projectors cool feature
, and since you are willing to change the texture of a projector i think you meant to do so via the "rerender" plugin (mentioning the "example text"). i don't think you will be able to change the projector's texture with material editor anyway as it doesn't show the texture properties for them.
i am going to explain what are projectors and how to edit them:
projectors are materials that you can project over objects using a special shader, it is similar to overlay textures and they can apply to anything they interact with.
for a demonstration, first go to add>item>models>general and load a couple of simple objects like a cube and a sphere then place them in front of each other, then go to add>item>2d effects>scene effects> and load the first joan's projector (they should start with "[j694]") then arrange everything to something similar to this:
this should help you get a better idea of what they are. but as you can see, the projector's texture is using a dummy as an example and we are going to change it using the "rerender" plugin.
so in general, "rerender" is plugin similar to "material editor" that allows you to change object materials and settings, open it by selecting an object from work space then (contorl+R).
next select the projector from the work space and when the plugin menu is up, first turn on the "include shaders" checkbox, then click on the object part you wish to edit on the "target" sub menu to the right then click it's instance name on the "materials" sub menu.
now you will be able to view all that object materials if you scroll down through, now to be able to change any texture using rerender in general you will have to click on that texture thumb to open the "texture selector" side menu then select a texture you desire from the scroll down list, but first you have to put all textures you wish to use in a specific folder (gamefolder\BepInEx\plugins\RendererEditor\Textures), then it will appear in the texture list.
when you successfully replace the texture that you added to that folder, the projector will now project that image instead.
and you are done. rerender will also allow you to edit both the texture image's properties and how they will appear, you can access those setting by clicking on the "properties" button under a texture on the "texture selector". you can also change the projectors's and texture's offset properties from the plugin menu.
but there is more to it, not all projector items are the same, each one uses a different shader for render and blending. if you hover over joan's projector items on list you will notice that the name is followed by a type name. ex. "[j694]projector multiply (map)" means that this projector has a "multiply" projection blend type and it only effects maps and studio items.
there are four main types and three targets (all, chara alone, map alone). the four blending types are:
- Blend: classic alpha blend, the projected texture replaces gradually the texture below according to its alpha channel.
- Add: the projected color is added to the color below (making things very bright).
- Multiply: the best one in my opinion, the projected color multiplies the color below.
- Sub: the projected color is subtracted from the color below.
depending on how do you want things to be done select the one more suitable for the job, and don't forget to load the correct projector type before you do any edits as you cant change that afterwards.
i hope that was useful and please use the
HS2 studio and chara help thread if the question is about studio, chara making and related plugins in the future, it helps reader to find answers for similar problems more easily.
more info about joan's projector items can be found here:
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You must be registered to see the links
Sorry for the barrage of questions..
I downloaded a studio scene that is supposed to have an animation, and comes with a .PNG and a .DHS file
How do I actually.. play the animation?
what kind of animation does it contain? if it is a studio animation item it should be playing by it self unless the "speed" in the animation menu is set to (0). but if this is a VNGE animation then you first have to get the plugin installed (available in "[optional] mods" in game folder) then open it while in studio. vnge has many tools and the animation can be a "scenesavestate" (SSS) animation, the clip manager is another tool for custom animation which can contain animation data as well. refer to where did you get that scene and check the info about the animation mentioned.
The skin shaders work with or without the DHH graphics mod. For the best results, the DHH mod is recommended.
i think what he meant is to "look as good as" not in terms of working or not
. if this is the same with the next gen shader and i remember correctly the promotion of that skin utilizes some material lighting of the shader that graphics mod allows you to modify like how the light effect translusency, shade blure and such.