Been trying to get BR3.2 to run in VR, haven't had any luck. In both Oculus and SteamVR, the game launches but then is stuck in an infinite loading loop. I checked the log and the following is repeated indefinitely after the rest of the data seemingly loads in fine:
ArgumentNullException: Value cannot be null.
Parameter name: source
at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x0000d] in <fbb5ed17eb6e46c680000f8910ebb50c>:0
at Manager.Scene.get_IsNowLoading () [0x00011] in <eb41aa13b044408aba6013f7ebda92bc>:0
at Manager.Scene.get_IsNowLoadingFade () [0x00000] in <eb41aa13b044408aba6013f7ebda92bc>:0
at IllusionFixes.ResourceUnloadOptimizations.GetIsNowLoadingFade () [0x00000] in <ec5b992b03a442a4b5976f5bfdcee929>:0
at IllusionFixes.ResourceUnloadOptimizations.PlentyOfMemory () [0x00019] in <ec5b992b03a442a4b5976f5bfdcee929>:0
at IllusionFixes.ResourceUnloadOptimizations.RunUnloadAssets () [0x00013] in <ec5b992b03a442a4b5976f5bfdcee929>:0
at IllusionFixes.ResourceUnloadOptimizations+Hooks.UnloadUnusedAssetsHook () [0x0000e] in <ec5b992b03a442a4b5976f5bfdcee929>:0
at HSUS.Features.AutomaticMemoryClean.Update () [0x00023] in <88accbfadb8f4f1385fe893873ce5262>:0
at HSUS.HSUS.Update () [0x00058] in <88accbfadb8f4f1385fe893873ce5262>:0
(Filename: <fbb5ed17eb6e46c680000f8910ebb50c> Line: 0)
The full log is too long to attach, but it's basically this looping for as long as I left the game running for. If anyone knows what's going wrong here I'd appreciate it.
Edit with solution in case anyone else has this problem: I installed a 2nd vanilla copy of the game, and the VR worked on it. So I copied all the files from the vanilla install to my modded one, skipping any files that were already in the modded game. VR worked correctly after that.
ArgumentNullException: Value cannot be null.
Parameter name: source
at System.Linq.Enumerable.Any[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) [0x0000d] in <fbb5ed17eb6e46c680000f8910ebb50c>:0
at Manager.Scene.get_IsNowLoading () [0x00011] in <eb41aa13b044408aba6013f7ebda92bc>:0
at Manager.Scene.get_IsNowLoadingFade () [0x00000] in <eb41aa13b044408aba6013f7ebda92bc>:0
at IllusionFixes.ResourceUnloadOptimizations.GetIsNowLoadingFade () [0x00000] in <ec5b992b03a442a4b5976f5bfdcee929>:0
at IllusionFixes.ResourceUnloadOptimizations.PlentyOfMemory () [0x00019] in <ec5b992b03a442a4b5976f5bfdcee929>:0
at IllusionFixes.ResourceUnloadOptimizations.RunUnloadAssets () [0x00013] in <ec5b992b03a442a4b5976f5bfdcee929>:0
at IllusionFixes.ResourceUnloadOptimizations+Hooks.UnloadUnusedAssetsHook () [0x0000e] in <ec5b992b03a442a4b5976f5bfdcee929>:0
at HSUS.Features.AutomaticMemoryClean.Update () [0x00023] in <88accbfadb8f4f1385fe893873ce5262>:0
at HSUS.HSUS.Update () [0x00058] in <88accbfadb8f4f1385fe893873ce5262>:0
(Filename: <fbb5ed17eb6e46c680000f8910ebb50c> Line: 0)
The full log is too long to attach, but it's basically this looping for as long as I left the game running for. If anyone knows what's going wrong here I'd appreciate it.
Edit with solution in case anyone else has this problem: I installed a 2nd vanilla copy of the game, and the VR worked on it. So I copied all the files from the vanilla install to my modded one, skipping any files that were already in the modded game. VR worked correctly after that.
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