Point of fact you're talking about this on a piracy/freeware forum.
*smh* you can call yourself whatever you want. I thinking you need to write this opinion on every single thread posted on
https://f95zone.to/forums/games.2/ and tell Donors and people that call themselves GAME DEVELOPERS that have uploaded their software they are pirates. And I mean every single thread. Ren'Py, Unreal, Unity, RPGM, etc.. just all of them. Otherwise that is just uncivil to say otherwise.
Personally, I'm intrested in seeing bug reports and people fixing things.. for example.
There are plenty of
[Warning: BepInEx] Skipping [ because it's for Studio Neo ]
Hey that is fine.. but how do I split apart what Studio Neo and HoneySelect is doing.
after all it's doing the same thing for AI * Girl..
This Vectrosity.dll is that odd in VR menu on controller type thing.. but no one supports it anymore.. Try to look up that company and it's a small little shop that made an niche product but now? No one wants to touch.. they probably want royalties now or something.
[Warning:Runtime Unity Editor] Vectrosity.dll is not available, drawing gizmos will be disabled
This is puzzling.. and I've seen it before... However I am fairly certain this is NOT a HarmonyX error more likely a mod calling to HarmonyX without complete syntax or missing paratheses..
[Warning: HarmonyX] AccessTools.Method: Could not find method for type UnityEngine.Resources and name GetBuiltinResource and parameters (string, Type)
I thought I disabled the auto-translate stuff.. but I'm still seeing this..
[Warning: Unity Log] OnLevelWasLoaded was found on AutoTranslationPlugin
Why is Gravure warnings being thrown.. It doesn't cause any issues (at least not immediately).. is it the way that it is loaded and unloaded into memory or when G is pressed the issue?
[Warning: Unity Log] OnLevelWasLoaded was found on GravurePlugin
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
I'm probably under mis-understanding.. I haven't seen Playboop work correctly once in the last *shrug* since AI * Girl? Does it DO anything aside from claiming a file handle and throwing a warning?
[Warning: HarmonyX] System.Void Playboop.BreastCollider.OnDestoryWearing(AIChara.ChaControl) - Could not find method SafeDestroy with 0 parameters in type AIChara.ChaControl, but it was found in base class of this type AIChara.ChaInfo
THIS IS BRAND NEW.. where is this occuring. I have not seen any pupil dilation in any scripts, mods or actions in game.. what does this do?
[Warning: Unity Log] The referenced script (EyeAdv_AutoDilation) on this Behaviour is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'advanced') is missing!
[Warning: Unity Log] The referenced script (EyeAdv_AutoDilation) on this Behaviour is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'compatible') is missing!
This particular error is
always the red flag that the instance is about to crash.. What is causing this? Is this a GUI element that is using some sort of unclean close method or is doing a strange kind of append call that can't clean it's own opened handles?
[Error : Unity Log] Can't remove RectTransform because LayoutElement (Script) depends on it
I guess the main question is how do I seperate my directories and structures to either READ from Bleeding Edge or completely ignore it..
Even if I DISABLE experimental it will pull bleeding edge and claim "
Warning:Sideloader] Multiple versions detected, only "Sideloader Modpack - Bleeding Edge\*" will be loaded. Skipped versions: "Sideloader Modpack\* (aka STABLE/current)"
Do we need a better Naming system like
Sideloader Modpack\a\* vs
Sideloader Modpack - Bleeding Edge\z\*... Yeah, it is an "ugly" fix but would bypass any implicit problems and (yes would make use of MyMods more explicit issues).. those are important questions to many. Simply selecting experimental on and off doesn't change anything..
What is your take on this 27X? StN?