Stfu with that bs. You are no better than some republican calling someone a snowflake. Hypocrite.Ok, boomer.
Stfu with that bs. You are no better than some republican calling someone a snowflake. Hypocrite.Ok, boomer.
I wouldn't mind some pointers either. Most of the times Ive no idea wtf I'm doing hahahCould you share some tips on how you make your characters?
Thank you so much for the support, sir/sirs/ma...dams? I put a lot work into my girls, so it's nice to get any feedbackI've been genuinely impressed by what you are showing us, Mr. Wrong; perhaps I should refer to you as just Tube.
Could you share some tips on how you make your characters? Their facial structures are genuinely interesting to me. However what most interestes me is your make-up configurations, I have no idea how to make them so soft. I do not kid when I say I thought some had actual shadows from the depth of their eyes, which is something I wish to do.
It already is by simply existing, AI Shoujo was fun until the FPS issues got in the way.WE need PV collider from Roy12 guys or HS2 will never be better than AI!
Nice Job bro, try uploading it here:Thank you so much for the support, sir/sirs/ma...dams? I put a lot work into my girls, so it's nice to get any feedback
I was thinking about putting a video together on my process, just figuring out how to go about that.
Not a humblebrag, but I don't really see a lot of creations that look like mine out there. Not sure if that's just people's tastes, or whether they're not certain what they can actually make in the game.
It's maybe a little of both, but the creation tool is actually pretty powerful, even moreso with mods, so we have the perfect sandbox to make girls of every sort.
As I mentioned in the post, for HS2 I've leaned more towards (as-close-to) realistic faces and body types as possible and I share my stuff pretty frequently so you fans of futa or nine-tonne tiddies can modify them to something more your tastes. I know some of you already have
Explaining all the bits about the face would turn this into a lengthy essay, but I can offer you makeup and highlight tips for sure!
Firstly, I don't really get into that aspect until I have the overall look/"feel" of the girl I'm making pretty much done. But one thing you'll notice (and what you've seen from my stuff) is the difference those highlights can make.
So, once I'm happy she doesn't look like a monstrosity, I change the character lighting so the face is at least 1/3 in slight shadow from one side.
You'll be going into the face's skin-type next, as most of those options are indiscernible from eachother in the default lighting, so I think a lot of players just skip it entirely - I think that why so many other people's creations look completely identical to me. Don't be afraid to add the odd wrinkle or crease here and there! It's all about definition!
With the lower light, you'll be able to see much clearer how drastically in some cases the skin types and wrinkles can change the whole look of the girl.
For makeup and especially the irises and pupils, opacity sliders are bae.
I play the game using a lot of presets, so if you're too heavy with colour, you'll make a fairly realistic girl look like a clown in the wrong light - just like real life
For the eyeshadow, a very faint brown, black, pink and sometimes blue will add shading and bit of depth. Use the opacity slider so it's barely visible, tweak the colour, tweak the lights, zoom in, zoom out, repeat
Same drill for the cheeks, although I suggest leaning towards reds and pinks rather than heavy, dark colours.
I have a real issue with Illusion's lipstick, and even the modded versions seem like they were made by people who've never seen makeup up close lol
Generally I lean towards Type 04, 08, 12, 13 as those are very natural-looking tones by default.
For colour, that's personal choice. You can't go wrong with light browns and pinks, but another little trick I use is to match the lip tone with their nipple tone, looks great up close and when their lips and nips are both in frame. But that's just me.
Now shine!
Shine I prefer very high and wet-looking on the lips, but keep it somewhere around the thirties/forties for the eyes and cheeks. This always works brilliantly next to your choice of makeup and adds just enough highlight and definition without making them look too greasy.
Before I go on too much, I mentioned eyes.
For more realistic eyes, again opacity is king. Lowering opacity for the iris, pupil and highlight gives the eyes a slightly filmy look, they won't glow in the dark too much in low-lit H-scenes.
Iris type is up to you, but for the pupil personally I prefer the Type 07 as it has a fade effect built-in. Make the iris wider than it is tall to add free shading to the eyes for more realism!
Let me know if this helped, or if there's anything else I might be able to help with!
Thanks for reading!
PS: Also chucking in my latest WIP/possibly finished girl, because I'm nice like that But don't just spooge on her face, open her up in the editor and have a look at the settings!
View attachment 687041
You can edit this IF the character is not in a Group.Just out of curiosity, is there a way to edit things like a girl's birthday after her card has been created?
Thank you very much Mr. Wrong. I'll try the make-up configurations you mentioned.Thank you so much for the support, sir/sirs/ma...dams? I put a lot work into my girls, so it's nice to get any feedback
I was thinking about putting a video together on my process, just figuring out how to go about that.
Not a humblebrag, but I don't really see a lot of creations that look like mine out there. Not sure if that's just people's tastes, or whether they're not certain what they can actually make in the game.
It's maybe a little of both, but the creation tool is actually pretty powerful, even moreso with mods, so we have the perfect sandbox to make girls of every sort.
As I mentioned in the post, for HS2 I've leaned more towards (as-close-to) realistic faces and body types as possible and I share my stuff pretty frequently so you fans of futa or nine-tonne tiddies can modify them to something more your tastes. I know some of you already have
Explaining all the bits about the face would turn this into a lengthy essay, but I can offer you makeup and highlight tips for sure!
Firstly, I don't really get into that aspect until I have the overall look/"feel" of the girl I'm making pretty much done. But one thing you'll notice (and what you've seen from my stuff) is the difference those highlights can make.
So, once I'm happy she doesn't look like a monstrosity, I change the character lighting so the face is at least 1/3 in slight shadow from one side.
You'll be going into the face's skin-type next, as most of those options are indiscernible from eachother in the default lighting, so I think a lot of players just skip it entirely - I think that why so many other people's creations look completely identical to me. Don't be afraid to add the odd wrinkle or crease here and there! It's all about definition!
With the lower light, you'll be able to see much clearer how drastically in some cases the skin types and wrinkles can change the whole look of the girl.
For makeup and especially the irises and pupils, opacity sliders are bae.
I play the game using a lot of presets, so if you're too heavy with colour, you'll make a fairly realistic girl look like a clown in the wrong light - just like real life
For the eyeshadow, a very faint brown, black, pink and sometimes blue will add shading and bit of depth. Use the opacity slider so it's barely visible, tweak the colour, tweak the lights, zoom in, zoom out, repeat
Same drill for the cheeks, although I suggest leaning towards reds and pinks rather than heavy, dark colours.
I have a real issue with Illusion's lipstick, and even the modded versions seem like they were made by people who've never seen makeup up close lol
Generally I lean towards Type 04, 08, 12, 13 as those are very natural-looking tones by default. I find that most of the lipsticks don't play nicely with wideslider, either.
For colour, that's personal choice. You can't go wrong with light browns and pinks, but another little trick I use is to match the lip tone with their nipple tone, looks great up close and when their lips and nips are both in frame. But that's just me.
Now shine!
Shine I prefer very high and wet-looking on the lips - this is my usual trick for making my own lipstick rather than the ones provided, but keep the shine somewhere around the thirties/forties for the eyes and cheeks. This always works brilliantly next to your choice of makeup and adds just enough highlight and definition without making them look too greasy. It'll also help you reposition the upper and lower cheekbones, if their face is looking a little off.
Before I go on too much, I mentioned eyes.
For more realistic eyes, again opacity is king. Lowering opacity for the iris, pupil and highlight gives the eyes a slightly filmy look, they won't glow in the dark too much in low-lit H-scenes.
Iris type is up to you, but for the pupil personally I prefer the Type 07 as it has a fade effect built-in. Make the iris wider than it is tall to add free shading to the eyes for more realism!
Once I've done the makeup, I might go back and try out the skin-types and wrinkles one more time. One thing with creation is to always be looking to make improvements. Sometimes one change might lead to another, or you might change your mind, so don't be afraid to backtrack.
Giving serious consideration to a tutorial of sorts, but want to make sure I have a proper grip on some of the more...interesting quirks of wideslider before I jump on that
Let me know if this helped, or if there's anything else I might be able to help with!
Thanks for reading!
PS: Also chucking in my latest WIP/possibly finished girl, because I'm nice like that. She's a little more hyper-real than my usual
But don't just spooge on her face, open her up in the editor and have a look at the settings!
View attachment 687041
Ew. Have you run init.setting?I get this error when I open StudioNeo. Infinite load screen (No problem in the Honey Select2).
View attachment 687226
Yes i run init.setting but had no effect (By the way, I made the update).Ew. Have you run init.setting?
Hmm...I was getting issues with Studio because of an AI Girl file in the Illusion Fixes folder. I deleted it and no more problems.Yes i run init.setting but had no effect (By the way, I made the update).
Thanks for your advice. Unfortunately, it didn't work at all.Hmm...I was getting issues with Studio because of an AI Girl file in the Illusion Fixes folder. I deleted it and no more problems.
Try going to BepInEx\plugins\IllusionFixes and delete AI_Fix_InvalidSceneFileProtection if it's in there. It might work. Might not. Worth a try. A far as I know it's a pretty useless file and it's known for causing problems
Aw well. Worth a try. I'm not sure who to tag who might know. I'm pretty new haha I'm sure somebody will chip in.Thanks for your advice. Unfortunately, it didn't work at all.
This actually helps quite a bit. I would like to ask if you take any pattern when you're shaping the eyes though. It seems like the eyes are hardest to get it to look good for me.Thank you so much for the support, sir/sirs/ma...dams? I put a lot work into my girls, so it's nice to get any feedback
I was thinking about putting a video together on my process, just figuring out how to go about that.
Not a humblebrag, but I don't really see a lot of creations that look like mine out there. Not sure if that's just people's tastes, or whether they're not certain what they can actually make in the game.
It's maybe a little of both, but the creation tool is actually pretty powerful, even moreso with mods, so we have the perfect sandbox to make girls of every sort.
As I mentioned in the post, for HS2 I've leaned more towards (as-close-to) realistic faces and body types as possible and I share my stuff pretty frequently so you fans of futa or nine-tonne tiddies can modify them to something more your tastes. I know some of you already have
Explaining all the bits about the face would turn this into a lengthy essay, but I can offer you makeup and highlight tips for sure!
Firstly, I don't really get into that aspect until I have the overall look/"feel" of the girl I'm making pretty much done. But one thing you'll notice (and what you've seen from my stuff) is the difference those highlights can make.
So, once I'm happy she doesn't look like a monstrosity, I change the character lighting so the face is at least 1/3 in slight shadow from one side.
You'll be going into the face's skin-type next, as most of those options are indiscernible from eachother in the default lighting, so I think a lot of players just skip it entirely - I think that why so many other people's creations look completely identical to me. Don't be afraid to add the odd wrinkle or crease here and there! It's all about definition!
With the lower light, you'll be able to see much clearer how drastically in some cases the skin types and wrinkles can change the whole look of the girl.
For makeup and especially the irises and pupils, opacity sliders are bae.
I play the game using a lot of presets, so if you're too heavy with colour, you'll make a fairly realistic girl look like a clown in the wrong light - just like real life
For the eyeshadow, a very faint brown, black, pink and sometimes blue will add shading and bit of depth. Use the opacity slider so it's barely visible, tweak the colour, tweak the lights, zoom in, zoom out, repeat
Same drill for the cheeks, although I suggest leaning towards reds and pinks rather than heavy, dark colours.
I have a real issue with Illusion's lipstick, and even the modded versions seem like they were made by people who've never seen makeup up close lol
Generally I lean towards Type 04, 08, 12, 13 as those are very natural-looking tones by default. I find that most of the lipsticks don't play nicely with wideslider, either.
For colour, that's personal choice. You can't go wrong with light browns and pinks, but another little trick I use is to match the lip tone with their nipple tone, looks great up close and when their lips and nips are both in frame. But that's just me.
Now shine!
Shine I prefer very high and wet-looking on the lips - this is my usual trick for making my own lipstick rather than the ones provided, but keep the shine somewhere around the thirties/forties for the eyes and cheeks. This always works brilliantly next to your choice of makeup and adds just enough highlight and definition without making them look too greasy. It'll also help you reposition the upper and lower cheekbones, if their face is looking a little off.
Before I go on too much, I mentioned eyes.
For more realistic eyes, again opacity is king. Lowering opacity for the iris, pupil and highlight gives the eyes a slightly filmy look, they won't glow in the dark too much in low-lit H-scenes.
Iris type is up to you, but for the pupil personally I prefer the Type 07 as it has a fade effect built-in. Make the iris wider than it is tall to add free shading to the eyes for more realism!
Once I've done the makeup, I might go back and try out the skin-types and wrinkles one more time. One thing with creation is to always be looking to make improvements. Sometimes one change might lead to another, or you might change your mind, so don't be afraid to backtrack.
Giving serious consideration to a tutorial of sorts, but want to make sure I have a proper grip on some of the more...interesting quirks of wideslider before I jump on that
Let me know if this helped, or if there's anything else I might be able to help with!
Thanks for reading!
PS: Also chucking in my latest WIP/possibly finished girl, because I'm nice like that. She's a little more hyper-real than my usual
But don't just spooge on her face, open her up in the editor and have a look at the settings!
For sure. I might just start by doing a quick video just on those, because they are very important. I'd say to get the best out of eyes, you play with two features heavily, at first, before moving on to the other sliders.This actually helps quite a bit. I would like to ask if you take any pattern when you're shaping the eyes though. It seems like the eyes are hardest to get it to look good for me.
I don't post a lot, so I disbelieve I should be the one to point it out, but I wanted to add to Mr Wrong's class as I too make more western looking characters. Or at least try, I believed I successed until I saw his creations.For sure. I might just start by doing a quick video just on those, because they are very important. I'd say to get the best out of eyes, you play with two features heavily, at first, before moving on to the other sliders.
First of all is depth.
Depth is going to completely change the nationality and fixed facial expression in one slider, it's awesome. It's also, most importantly, heavily affected by the wrinkles and face type you might've already chosen.
Like I said in my previous post about the importance of going back and forth for at least a few goes? Depth will do cool things to their faces. Play with it!
The lid position is the second absolutely crucial feature. Eyelid Shape 01 and Eyelid Shape 02 have a huge effect on your model's "glance". It's whether they look sultry, or wide-eyed, concerned. It also smashes any arguments about not being able to create decent Western-looking men.
Or Western-looking women for that matter.
View attachment 687388 Get the hang of how the lower Eyelid Shape massively affects the cheekbones. But more on that in another post, probably.
With those two features, depth and eyelid shape, you drastically define the one of the most important features of the face, play between the face type and wrinkle features as well, bounce back and forth. Have fun!
Yeah, it's hard not to talk about two sliders without then explaining how it affects FOUR MORE lolI don't post a lot, so I disbelieve I should be the one to point it out, but I wanted to add to Mr Wrong's class as I too make more western looking characters. Or at least try, I believed I successed until I saw his creations.
However, it is also very important to notice that it's not only depth but also the distance betwen them and how further up their faces they are.
I took a little look in your character cards; after your "chucked" as one does their girl, they are so amazingly different from mine. But betwen other things we do in equal, I found the eye distance slide to be almost exact betwen most of mine.
Also tried your make-up configurations and to be honest, during the creation, I had a raised eyebrow and a grin, but the moment a scene started I was struck. I can't really thank you enough, the mouth looks excepcionally better.
Could you take a look at one of mine and do your magic on her? I was trying to make her look more as if she had defined traits, as if she was Russian.
View attachment 687419
Also, since I ran my mouth, I better put my money on the table.
View attachment 687420
I tried to make him as American as I could. I know I managed something passable, keeping in mind the jaw width and the chin. Still, I play on a very low resolution and colors are really weird in it, so I do ask to be excused on the matter of his, and perphaps hers, hair and eyes.
I was thinking about how to do a tutorial, since you mentioned it. I disbelieve a video tutorial would be any good to explain in detail how one should go to create certain types of facial structures. I came to the realization that writing it down would be immensely better for anyone involved, but that it would be so excruciating to deep into.Yeah, it's hard not to talk about two sliders without then explaining how it affects FOUR MORE lol
Trying to help people learn the same way I did, without making it tl;dr
A tiny bit of wiggling on that protusion and he'll look amazing, dude. Widesliders give you immense control of the jawline, that's all I've been fiddling the last two days lol
For the girl, that Russian appearance, I be honoured, dude. Have been running my mouth all night, also haha Was just about to jump on. I'll have a look now!
Hey man, thanks for the tip, really appreciate it! And jesus christ do those shots look good. And yea I agree with them cheekbones, I just fuck around with it until i think it looks decent and call it a day haha. I'll have to mess around with the sliders youve mentioned. Didn't realize depth was that important actually haha.For sure. I might just start by doing a quick video just on those, because they are very important. I'd say to get the best out of eyes, you play with two features heavily, at first, before moving on to the other sliders.
First of all is depth.
Depth is going to completely change the nationality and fixed facial expression in one slider, it's awesome. It's also, most importantly, heavily affected by the wrinkles and face type you might've already chosen.
Like I said in my previous post about the importance of going back and forth for at least a few goes? Depth will do cool things to their faces. Play with it!
The lid position is the second absolutely crucial feature. Eyelid Shape 01 and Eyelid Shape 02 have a huge effect on your model's "glance". It's whether they look sultry, or wide-eyed, concerned. It also smashes any arguments about not being able to create decent Western-looking men.
Or Western-looking women for that matter.
View attachment 687388
View attachment 687389
Get the hang of how the lower Eyelid Shape massively affects the cheekbones and my personal fucking nemesis, bringer of woe, instigator of ragequits - THE NOSE. But more on those in another post, probably.
With those two features, depth and eyelid shape, you drastically define the one of the most important features of the face, play between the face type and wrinkle features as well, bounce back and forth with the default sliders before you start to tackle widesliders. Those will do majorly crazy things that are as hilarious as they are irritating. lol
Have fun!