Mr-Fox
Well-Known Member
- Jan 24, 2020
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Regarding conflicting CAB-string. It's similar to a serial number that identifies a specific unity3d file. For instance when anyone creates a new zipmod they need to make a new unique CAB-string to avoid conflicts. So either there are 2 unity3d files with the same CAB-string that cause a conflict or an asset bundle file could be missing, I'm just guessing here. It would be if the game has stored a CAB-string it is "expecting" and this file is missing. It could happen if for some reason this file is getting deleted by the update manager because the mod creator didn't update his stuff or perhaps mr betterrepack. I'm doing some "wild" guessing here. Mostly because I don't know exactly how everything works yet. The solution would be to first update the game, second to use manager to delete dupes. Start manager from initSetting.exeAnyone else get this bug / crash in R10? Whenever I call Fur to my room and chose the sex option, Sitri shows up and offers to join and "help" and then the game crashes (infinite white loading screen).
I don't have any other crashing issues during sex scenes. I even tried having a 3 way with Fur and Sitri by adding them to a group and no issues. Only crashes during that event. Here is the error message I get everytime.
Code:[Warning:XUnity.Common] Could not load an in-memory asset bundle (Unnamed) likely due to conflicting CAB-string. Retrying with randomized CAB-string. [Debug :Sideloader] Loading card [HS2ChaM_20221114002519491] [Debug :Sideloader] Sideloader marker found, external info count: 11 [Debug :Sideloader] Loading card [HS2ChaM_20221114002519491] [Debug :Sideloader] Sideloader marker found, external info count: 11 UpdateAnimation: chaF_001 h2_mf2_f1_06 Idle currentAnimationType: FeetUpward None None UpdateAnimation: chaF_002 h2_mf2_f2_06 Idle currentAnimationType: FeetUpward None None NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform.set_localPosition_Injected(UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.set_localPosition (UnityEngine.Vector3 value) [0x00000] in <a43c47796b1b4dc78509dc74aec2356b>:0 at Heels.Handler.HeelsHandler.HoverBody (System.Boolean hover) [0x00042] in <445875f7d4684c8d8124adba4d857b21>:0 at Heels.Handler.HeelsHandler.UpdateStatus () [0x00051] in <445875f7d4684c8d8124adba4d857b21>:0 at Heels.Handler.HeelsHandler.UpdateAnimation (System.String animationName) [0x00288] in <445875f7d4684c8d8124adba4d857b21>:0 at Heels.Controller.HeelsController.UpdateAnimation (System.String animationName) [0x00006] in <445875f7d4684c8d8124adba4d857b21>:0 at Heelz.HeelzPlugin.UpdateAnimation (AIChara.ChaControl chaControl, System.String stateName) [0x00011] in <445875f7d4684c8d8124adba4d857b21>:0 at Heelz.HeelzPlugin.ActorAnimation_runtimeAnimatorController (UnityEngine.Animator __instance) [0x00032] in <445875f7d4684c8d8124adba4d857b21>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.NativeDetour_Wrapper<UnityEngine.Animator::set_runtimeAnimatorController>?27(UnityEngine.Animator,UnityEngine.RuntimeAnimatorController) at HScene+<ChangeAnimation>d__101.MoveNext () [0x020e7] in <f4b3ed4e035748eda610b0642947f317>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <a43c47796b1b4dc78509dc74aec2356b>:0 (Filename: <a43c47796b1b4dc78509dc74aec2356b> Line: 0)
WARNING: Before trying the next step, backup any zipmod you don't wish to lose.
In tools tab select "clean up duplicate zipmods".
If this doesn't solve it then you might need to do a reinstall.
I hope this helped, just be careful and backup your stuff.
I don't take any responsibility for anything getting lost or broken..